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A jam submission

NEON STRUCT: Desperation ColumnView game page

A minimalist roguelite FPS. Created for the 7dfps 2021 game jam.
Submitted by David Lindsey Pittman (@dphrygian) — 17 minutes, 12 seconds before the deadline
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NEON STRUCT: Desperation Column's itch.io page

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Comments

Submitted(+1)

Great work on this! I love the neon graphic style. I have to say though I am impressed you managed to get the download size so small.  Real impressive. A great and fun one to play. 

Submitted(+1)

haha, the corporation is now dissolved and the world can rest easy

great effort with this one! not much i can say or ask that wasn't already said or anwered in this comment section, but i really liked how well-polished and well-designed this was. the "chase sequences" with the corporate officers were great, and the subtle ragdolling of my fallen foes filled my heart with joy. i felt that difficulty was quite well balanced - the enemies aren't too hard to beat (they only managed to land hits on me when they ambushed me in doorways) but you still have to be careful as you don't have health pickups so you can't afford to be damaged. ditto for ammo - either be careful or face running out of it. both of these design choices fit the game well, i felt

two things i'd like to commend from the technical point of view that weren't yet commended (as far as i can see). one is pathfinding. seriously, not one enemy got stuck in geometry, and i had to chase one particularly obnoxious executive not one but two levels down (speaking of, i'd like it if we could shoot them). this is EXTREMELY impressive, considering the levels are (semi-)procedurally-generated. two, the outlines. for real, i'd like to know how you're doing the outlines, they are some of the best outlines i've seen in a game and i spent an embarrassing amount of time running around various objects trying to figure this out (i'm pretty sure it's not screen-space edge detection and i'd be super surprised if it is)

all in all, this entry is extremely impressive, great job!

Developer (1 edit) (+1)

Thank you! The outlines are a screen-space process, using differences in both depth and normal to detect edges. There's a few artifacts, especially around doorways, but overall I'm very happy with the results and I appreciate you mentioning it!

Deleted 2 years ago
Submitted

This is a great example of a simple game polished to perfection. Everything is so smooth and well put together.

The thing that caught me off guard was the complete settings menu. You don't see settings menus that often in jam games, and I've never seen one with so many options.

Developer(+1)

Thanks! Most of the UI, including the options menu, was borrowed from prior projects. That's the only way I got this done in time!

Submitted (1 edit)

I absolutely loved this little game! And I do mean little!! I was constantly amazed that you managed to get this game in at about 13mb (uncompressed)! I get the graphics are simple and all, but it’s not often I see a game keeping a low byte footprint! I am curious what engine you used for this game, or was it custom?

I am a sucker for simple, yet pleasing visuals, and this game has some very nicely presented visuals! It’s very cool to see what can be done with even just some cubes presented in the right way!

Movement felt a little slow at first, but then felt very natural for the over all environment. The baddies were easy, but still challenging in their own way. I was totally taken off guard by the fact my pistol had limited ammo. In hind sight, not sure why I was surprised when my ammo ran out, but I was, and being chased with no ammo in hand was rather intense!

Honestly, I don’t have any criticisms for this game. I thought it was great and executed amazingly! Excellent work!

I streamed my time with the game. If you’re interested in watching, it can be found here.

Developer(+1)

Thank you! I use a custom engine, and I try to keep it pretty lightweight.

Submitted

Amazing how small and lightweight the game is, I really like the neon outlined shading and how the music changes when in combat situations. Alas, I found too many empty filing cabinets to ever bring down the Mega Corp.

Submitted

Loved the concept and the message! Got stuck in the purple levels, too hard there lol. Are the levels procedurally generated? I couldn't really tell because I was always lost anyway lol

Developer

Thanks! It's a mix of procedural layout and some hand-placed rooms. The layout stays the same when you die and respawn, but starting a new game will generate a new layout.