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Ludomancer Studio

106
Posts
7
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108
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248
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A member registered Oct 28, 2015 · View creator page →

Creator of

Recent community posts

Can I submit more than one game?

Thank you!

Thanks! Yeah we for sure want to add some story to this game as well, we are wondering how to properly move forward with it as we believe some mechanics are not working together.

Thank you for such kind words! And yeah the narrator was the dev itself, pure human creativity there. How would you think of it as a full game? We are for sure thinking on expanding just would love some more feedback on what to improve or add.

Thanks! How would you like this game as a full title? We are thinking on keep working on it but unsure on which mechanics to add or improve.

Thanks for the feedback! Multiple shops sounds interesting, though I imagine having to defend them all would be challenging, maybe like a tower defense?

Thanks for the feedback! We haven't played Recettear but it sounds neat.
And yeah we are aware of all the bugs, it is a downside of trying to put everything we wanted together there I guess, haha.
What do you think would make the progression in the store feel better? We are thinking on maybe locking some items up to unlock in the shooting part, for example.

Thanks for the feedback! What would you like to see more in the defense part?

Hey, sorry for that, we couldn't reproduce it though, how did it happened?

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So I've been having issues with itch.io the whole day, including right now on the upload of the game and submission to the game jam. I'm trying to submit and it says "invalid game", as well as a bunch of issues on uploading images and gifs on the page. Are we having a submission deadline extension or something like this?

Thanks! We were wondering if it was too much haha but we also enjoy a lot

It's a cute jumpscare isn't it, cutescare

That's an honour! We would love to be part of the bundle! :)

Obrigado pelo feedback, amigo! Irei levar as considerações para a equipe! Se quiser acompanhar a gente nas redes ou no discord estamos todos por lá também. 

Oh shoot, will check this out, thanks!

So we have an old small prototype we did for a game jam some time ago and we are thinking about doing it over with new art and a completely new text, literally a new game but just inspired by what we did before, and we probably will do it in the game jam timeframe, would that be ok?

Please give us more!
Hopefully with a "somewhat" good route on it for us as well, or the closest to that you could do

Great stuff!

Plz don't give up on this game! It's super fun! I noticed the updates stopped around 40 days ago and the steam page got only 30 followers in the two months it's been up, which I know is not much but don't give up on the game!

+1 waiting for the english translation! :)

Thanks! Will subscribe to your channel

Thank you! I do intend on having a "good ending" of sorts, just couldn't think of one currently, but in case we keep working on it for sure there will be one.

I did limited the screen aspect ratio, yes, it is a little bit troublesome to make the build work on multiple screen sizes so for game jams and prototypes I usually just set it to always fit on FullHD aspect ratio. If we keep working on it we will make sure to allow multiple aspect ratios.

Thanks!

Thank you

Quite awesome! Really enjoyed the art and how the writing actually made me feel like the MC. Would love to see this being developed more!
Btw, no good ending?

Absolutely hooked! Would love to see a full version of this with longer playtime, please give us more of it.

My god this is absolutely incredible! I've been looking for this kind of atmospheric VN for a while now, I mean I do enjoy romance and horror as much as any other guy, but this, this hits differently. It's almost...soulslike? Will closely follow for sure.

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Very very cool, the combat reminded me a little bit of Sorcery! duel, this would really be nice with some story and decision making dialogues between the fights! I also find it a little bit too easy, pretty much just went full attack getting only attack upgrades and nothing else, only the last boss I had to try to defend a little bit lol

Quite cool, I'm seeing more and more of these liminal games and this was a nice short little spin of the genre. Would be nice to add more interactive stuff there like maybe some tapes, logs, with lore, etc.

Been following this game for some time now, quite cool, I would say just you don't need the AI generated cover image, the pixel art in the game sells itself way better.

Quite impressive art and feel! I wish there were harder AI settings though, as I thought it was too easy to quickly overwhelm the enemy base and win. haha

Yup, didn't saved for me, I think I just closed and open again after I died just to see if the gold was saving and it wasn't there.

Amazing game, as I said on Reddit this should be on Steam man! Way higher quality than many games that are making thousands there. Also please add a save system so we can keep our currencies from each playthrough. Plus I think things look a bit too expensive on the store right now, it's nice to be able to buy at least something after a first run.

Thanks for pointing that out! I did a little fix that I hope it works now. This project was somewhat put on hold for now as we couldn't really figure out the proper way to move it forward, but I think this proof of concept is still fun. Also Upheavel looks amazing! I've wishlisted it and hope it's a success.

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Sure I know the mockups are the main point of the jam but is it ok if I get ahead of myself and also put the prototype/playable something on the page as well even if it doesn't matter? I might have the free time anyway. I'm saying this cuz I usually mockup directly into unity with half-playable stuff and buttons clicking but not doing much, etc, and sometime there is some gameplay too.

VS-like, horde survival, etc, etc idk why we can't name this genre properly yet but would it count as bullet hell for this jam? Most do use the tag on steam anyway.

Hey I really wanted to try this out but when I use it in unity the normals seem inverted. Any idea what I might be doing wrong? Currently trying on unity 2020.3.43f1