Tutorials Page 34
Since we needed a lot of stuff to fill Mr Raccoon’s home, I needed to find the quickest way to create believable objects . I wish I have had time to polish t...
Colour Changing Cats In Zoltan we have cats of different colours, all using the same animations. That’s why I filled my outlines with grey. The final colour i...
You said ‘add shadows’, but I don’t really know where shadows should go! Right…but I got you covered. Shadows can dramatically change the way your chara...
Hello guys! I will post all Major hick ups in the game! People who get stuck on something, I'll give them the walk through here! Just leave a comment if you get...
Cavalo Cansado é um pequeno cenário que imaginei para jogar o Terra Adentro no passado Rolisboa 2019 , a melhor convenção de RPGs em Portugal até à data...
What’s the quickest way to draw something so that it looks good enough? Using the tecnique you are more familiar with . Period. I’m a programmer as you kn...
After the last post, I was quite worried about the performance (as you’ve probably noticed), and I literally couldn’t sleep over it. So I took a few days of...
You won’t get it at the first try and that’s ok The clock was ticking. The first morning of jam had passed and I had nothing done, only wobbly sketches of c...
About update - Two new texts added - used grammar editor for the whole text...
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Here we are. In my last post I briefly introduced some quick ways to get familiar with animation . But if you are new to it, in the time of a jam you can’t...
* All art assets are from Unity Tiny Mode's demo: Galaxy Raider; I do not own them Summary: To demonstrate how to create multiplayer H5 games using Unity Tiny M...
Would you like an infernal hatch to drag everything you want to hell? Here you are! You can use this sprite if you like. In Zoltan’s city cats can be fall...
get started! They main challenge I faced for this Ludum Dare was animating Zoltan’s cats . You see cats doing all the things cat do and I wanted them to look...
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HAUPTMENÜ Im Hauptmenü befindet sich auf der linken Seite 3 blaue Auswahlfelder für das aktuelle Modell. Jedes Modell (Chassis, Akku, Motor) welches neu ange...
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I wrote an article on how the background animations were created. If you're a game developer looking to implement something similar, I hope this is helpful to y...
I'm... really not back, I got a writers block almost all July and August and everything I had to add was way more that I anticipated. BUT, I can talk about som...
use keys 1 to 9 to change colors :)...
Infinite Hypnotic Visual Projections - a Minimal DJ VJ companion
Download this tutorial's source code: https://danzaidan.itch.io/pong-learn-programming In this tutorial, I will teach you the basics about creating an AI (artif...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to...
We first came across the App Bundle system, when we got prompted by Google Play to update our previous game to have a 64-bit build for newer Android devices. Th...
DOS was one of the most popular operating systems for PC prior to Windows age. As time goes by, DOS is not compatible installed on modern PC except for free an...
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Ever wondered how games are programmed? In this tutorial series, I will teach you how to make a game in C++. Hopefully, you will learn the fundamentals of game...
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Almost 30.pages from GD Script book, enjoy. Tutorial for Godot 3.1 game engine script - GD Script...
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Ao longo dos anos, vou escolhendo materiais que me dão jeito ter numa sessão de RPG e, para o Terra Adentro, queria partilhar com vocês o que gosto de fazer...
Introduction to Collision Detection For Games In this tutorial, I will teach you about collision detection! Physics in games is a great topic, so I will introdu...
Introduction As it turned out, the character customizer/creator which I used in our game for the Community Game Jam 2019 was one of the features the people like...
Making you games FEEL AWESOME Improving your movement code In this tutorial, I will explain to you how to take the player movement in your game to the next leve...
How to: Write your own Villain for Wildermyth - Part 2 This is part 2 of a series where I'll teach you how to write and implement your own "main story" for Wild...
Hello everybody! I'm making a tutorial series where I will teach you how to make a game in C++. Hopefully, you will learn the fundamentals of game programming a...
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We decided to add a bonus for you. Thank you for purchase!...
The game occur in the Wild West, in a town called "Saiver City". Until recent times, this settlement was the quietest place in the wild west. But it went on unt...
I know what you're thinking: another fire shader tutorial ? While it is true that there are tons of examples online, I think most of them fail at explaning wha...
Ancient Egypt is a large and daunting land. If you're ever stuck, feel free to consult this guide! I. The Bee ginning The game begins with a short introductory...
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I made a info graphic showing the 5 steps it takes me to create pixel art character sprites for my game. You can view it in full resolution here ...
I made a tutorial on how I do vector graphics in my game Paradox Vector. I hope it is useful! Let me know if any parts of it are unclear, or require more detail...
Here's a video demonstrating how hard it is to talk and play a game at the same time. Also it's me chatting about the game, some (not so) pro tips!...
Patchnotes and an explanation of how I used dictionaries to reduce the total amount of floats in the game here: Docs.Google...
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Hello everyone! I'm continuing the series where I teach in a step-by-step, beginner-friendly way how to program a game in C++. In this lesson, we create a softw...
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Gameplay Overview The king has died without heir. Civil war is coming. You are warrior princes and warrior princesses of noble name, each with a claim to the th...
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Hello guys! Thank you for checking out my game and hopefully downloading it. I wanted to take some time now that we are live to answer some possible questions...
don't be like me...
A short and sweet one-button platforming adventure.
Making the Art Pixel tree Particle Leaves Pixel Particles - Falling leaves - BEHIND THE SCENES LOOK - Inspired Artist(s) & Helpful Resources Collected reference...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline ! We will be transformin...
We call Wildermyth a "mythmaking RPG" because or philosophy is to put as much storytelling power into your hands as possible. Part of that is exposing our tools...
Ralph and I would just like to say that we really appreciate all the great feedback received from you. We know that our controls can use some improvement, but...
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You just put "return" at the end of a script. But that only works if you are completely sure there's nothing in the Event Stack. What's an Event Stack? An Even...
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