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Tutorials Page 19

Scores on Game Jolt
Tutorial
You can save your Total Score ( which is the sum of all players' scores ) online on the official Scores page on the Game Jolt website . PLEASE NOTE The game cur...
Itch User Authentication
Tutorial
Colorful Dino game requires User Authentication of an itch.io account and a valid Download Key in order to play . PLEASE NOTE The Download Key is automatically...
Upload Beta
Tutorial
Added 2 bosses and game over screen. Additional Boss to come...
1 file
Episode 10, Animated In Game UI for dialogue
Tutorial
We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system. In this first tutorial we are goi...
2 files
Strategy notes
Tutorial
When it comes to strategy, I have noticed a couple of approaches. One symbol at a time The one color at a time guesses a row of the same symbol for all but one...
Episode 9, Triggers and Camera Transitions
Tutorial
In this new episode we are going to do something easy and fun, camera transitions and triggers!...
2 files
Overlap Resistant Speech Bubbles
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Tutorial
Hey everyone! It’s the middle of the month, and that means it’s time for another Fireside Devlog! More specifically, this devlog will be about how we implem...
Showing a list of recent projects on your creator page
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4
Tutorial
This guide is applicable if you use collections as categories . Otherwise, this guide makes no sense. When you release a new project, it gets displayed on your...
Creating categories in itch.io creator pages
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25
Tutorial
Categories are a necessity for most creators when their number of projects is higher than 10. As your library grows, it becomes harder to navigate around, and g...
Walkthrough
Tutorial
Walkthrough The walkthrough of complete jam edition of my game LAST <> STEP is now available.share your feedback and share what levels took most of your time...
2 files
Drawing Captain Harty for PAPER TANKS
2
Tutorial
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Hints
Tutorial
I'm really sorry to the players and gamers because it's getting too frustrating about the game due to misfortune choices Here's the hint I publish to avoid frus...
1 file
Selection Box
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Tutorial
In the Selectable Object experiment we’ve seen how to use Area2D to create a SelectableArea to trigger selection on a single object at a time. But…in strate...
1 file — 1.0.1
Creating Sweet Particle Effects in GMS2
Tutorial
I've just spent the day breaking down how I created some of the particle effects in Spaceslingers, I also show how to create your own unique and interesting par...
Having problems with solving the easter egg?
2
Tutorial
This video will help you to solve the easter egg if you have trouble triggering it...
Episode 8, Adding hearing perception to AI Guard
Tutorial
In this new episode, we continue adding more behaviour to the AI, this time we include hearing perception; Now the guard can sees us and hear us! Steps we to fo...
2 files
Five Ways to Get Storytelling Inspiration
Tutorial
As engine building has been winding down, I started the beginnings of a marketing push for Harmonic Odyssey. I got back into forums and have generally been havi...
3 files
Selectable Objects
2
Tutorial
In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit...
1 file — 1.0.1
Devlog 3 - Franken Tutor
8
Tutorial
Huzzah! Guess who got a brand new router cause the old one just... died. did i doodle this just for the post? yes, yes i did. Without distractions, it has been...
Here's how the coffee stains were made for the game
2
Tutorial
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Jump with Snap
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3
Tutorial
In the first experiment about moving on slopes , I mentioned that with the move_and_slide_with_snap jumping would become a tricky feature. This is because since...
1 file — 1.0.0
Powered by Space Loops: Adapting Impulse Drive to the Halo setting.
1
Tutorial
With the recent release of Halo 3 on PC & trailer for Halo Infinite , I have been reminded of my love for the halo games & universe at large. Halo 3 in particul...
3 files
Published a new video with the process of creating headphones for the game.
2
Tutorial
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Jump and Fall Through Platforms
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4
Tutorial
Still on the mood of platform games, I’ve made a quick experiment that even simplify a past approach I’ve made previously on this topic: Jump through platfo...
1 file — 1.0.0
Define Your Games Art Style
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Tutorial
Game design has moved forward, tools are being developed and everything is starting to come together. Isn´t this the perfect time to start work on the art styl...
Portrait process - A small insight
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Tutorial
Hey everyone! this time the devlog is not written by Matthias as it will be about the visual creation of the character portraits in Heart of Muriet. I am Raffae...
Episode 7, Detecting the player - AI Guard Part 3
Tutorial
In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Gua...
2 files
Path Follow Platforms
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2
Tutorial
We saw in the Moving Platforms post that is very easy to achieve Moving Platforms in Godot Engine, but as mentioned at the end it is kinda annoying to design th...
1 file — 1.0.0
Guide for Those Who Want to Contribute Translating the Game
Tutorial
Are you fluent in any other language besides English? Would you like to contribute to a Free Software game bringing said language to it? Well, you’re in luck...
Moving Platforms
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Tutorial
Moving Platforms One of the most iconic objects in a platform game is…a platform. But I’ve been experimenting with them and look, they are kinda complex if...
1 file — 1.0.0
Episode 6, Improving the AI Guard Behaviour Tree
Tutorial
In the last devblog, we implemented a basic AI Guard that patrol in 2 points. Today we are going to improve this system and add as many patrol points as we want...
2 files
Episode 5 Adding AI Guard and Behaviour Trees
Tutorial
Today we are entering a very exciting field, AI! In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =) This is one of my fav...
2 files
Tilting on Slopes
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5
Tutorial
In the tutorial about handling slope movement, @intelligenced asked about tilting the character parallel to the slope. So I decided to make a quick experiment r...
2 files — 1.0.1, 1.0.0
Converting TDMC to use Tiles
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Tutorial
A Brief History of Collisions Object based collision systems are great if you are hand building your rooms in the room editor, and every room is relatively smal...
Episode 4, Pushing Box game mechanic
Tutorial
In the previous episode we implemented a deadly laser .... the poor robot can get past that part, don't worry in this one we are going to solve that! How? you m...
2 files
Episode 2: Look at procedural animation
Tutorial
In this second tutoria l, we will add a look at animation to our character, the robot will be able to look at objects in the scene!! Exciting!...
2 files
Episode 3 A deadly Laser
Tutorial
In this episode we: - Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this We combine the animation...
2 files
Slope Movement
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Tutorial
Making platform movement is always a challenge, you have all sorts of nuances, tricks, and wizardry to achieve what you’re looking for. One of those challenge...
1 file — 1.0.0
UE4 Game Tutorial: Endless Runner - Part 3
Tutorial
On this episode, we use an exciting gameplay technique: Weighted probability for random items! We improve the game controller and how we spawn random platform...
1 file
Episode 1: Basic Project, Input Controller, Character and Animations
Tutorial
In this first tutorial , we prepare the basic project. This is what you are learning: Prepare the basic project taking advantages from the C++ top down templat...
2 files
Our Node-Based Quest Editor for Fireside
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4
Tutorial
After Paul told you in our last devlog about the procedural generation of our game world and how it barely fits in our small scope for Fireside, I will tell you...
UE4 Game Tutorial: Endless Runner - Part 4
Tutorial
In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
1 file
UE4 Game Tutorial: Endless Runner - Part 5
Tutorial
We continue with the User Interface, and we add animations! We will create 2 new panels for the start game and end game state with cool animation...
1 file
UE4 Game Tutorial: Endless Runner - Final
Tutorial
Final episode: - We spawn coins pickups on top of the platforms - We use the Animation Timeline to add a scaling effect on the coin - We add Rotating Component...
1 file
UE4 Game Tutorial: Endless Runner - Part 2
Tutorial
In this second part, we cover how to spawn platforms of different types randomly and link them using pointers! I know pointers are scary but don't worry, you...
1 file
Skill and Spell Progression
Tutorial
This is an excerpt from the strategy guide I planned on writing for the game. Instead, I’ve decided just to take some my ideas and split them into these littl...
Strategies For Bewitching Lotus Flowers
Tutorial
Bewitching Lotus Flowers This is an excerpt from the strategy guide I planned on writing for the game. Instead, I’ve decided just to take some my ideas and sp...
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