Tutorials Page 11
Here is a complete run in MASTER difficulty. The new level of difficulty between the NINJA and the SHADOW . Going from two difficulty levels higher than four, b...
With 10 endings to find in this game, it can be easy to take the wrong path and miss a few. If you've felt frustrated by missing that last one to complete your...
Here is a complete run in NINJA difficulty. To better understand the evolutions of the ALPHA 07 , I invite you to review the run with the ALPHA 06 :...
Here is a complete run in TEST difficulty. To better understand the evolutions of the ALPHA 07 , I invite you to review the run with the ALPHA 06 :...
About the game The game that we are deconstructing: https://play.google.com/store/apps/details?id=com.azurgames.stackball Stack Ball is a 3d arcade game where p...
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Here is a complete run in TRAINING difficulty. To better understand the evolutions of the ALPHA 07 , I invite you to review the run with the ALPHA 06 :...
Here is a complete run in WARM-UP difficulty. To better understand the evolutions of the ALPHA 07 , I invite you to review the run with the ALPHA 06 :...
Note that this is a repost of the guide found on the wiki, here . Part one of this guide can be found here . This guide follows on directly from part 1 and assu...
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Hey guys!! Making your game page come to life is a very good thing. I have heard from good indiedev friends saying you can add GIFs on your itch.io page. They s...
Please note that this is a reproduction of the wiki page, here . Creating a custom golf course may at first appear daunting, but is in fact reasonably easy to u...
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Hey guys!! I posted a devlog about changing your keyboard input methods in Windows 10 for playing with your keyboard WASD. LINK: Change your keyboard to WASD to...
Brief demonstration showing how to setup rule tiles in Unity using the Gatherer's Explorer Pack as an example. When I have the unity version of the pack out, I...
Here's my tutorial showing how to import the tileset art from Gatherer's Exterior pack into Unity and making tilemaps using the built in tools for your 2D games...
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The ultimate level of this ALPHA 06 . All previous levels should have prepared you for this one. Imagine the ninja difficulty in more intense and with smoke bom...
Now that you are a ninja , you will have to apply everything you learned during the previous 3 levels. Except that the intensity has gone up a notch and the smo...
From this level of difficulty the tornadoes make their appearance. Here's how to handle the situation. As you can see my run is not perfect. Conclusion, there i...
From this level of difficulty the shadow ninja wolves make their appearance. Here's how to handle the situation. As you can see my run is not perfect. Conclusio...
Hey, ever wanted to change Godot's HTML5 loading screen? I mean, consider the page for Lights Out, a game we made for the Nokia Jam #4: It is thematically consi...
For all those who already block from the warm-up . Or those who lack inspiration on how to optimize their trajectory to kill as many ninja as possible while col...
Creating a high score system was a fun challenge. I'll do my best to explain my process and approach for my game. Hopefully you'll find this information helpful...
Welcome to the first test release of the T-65 Arcade Combat Simulator, aka X-Wing vs. TIE Fighter unofficial for the Quest 2 In-lieu of reasonable instructions...
Once again, I'd like to share another The Making Of devlog from Screaming Brain Studios ! Keep in mind that while the software I use is abandoned or unavailable...
Anyone who has played Pryzm will know how precious clarity is. It usually only keeps depleting. However, there are various items scattered around the world, suc...
MoW: Your Own Member of War Game We are soon launching the MoW YouTube channel a new YouTube channel dedicated to learning you how we build Member of War and ho...
Hello! You can now buy a standalone version of the game for 1$ (of course if you want). Free web version will be still updated and there is no need to buy exe v...
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Learn about some more of the modelling tools (Move Voxels, Select Voxels, Pick Color, and Create Attach Point) in "Voxel Editor Basics 07", a new tutorial serie...
Hi folks, if you got this error: But your Console looks like this: Then you have a problem. The same problem as I had. I just finished my first Alpha build, eve...
Please disregard the earlier disturbance in the feed, just some undesirables disrupting the holy blockchain. They are going to have fun staying poor. Now back t...
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Learn about the basic model tools (Attach, Paint, and Erase) and their Box/Voxel/Face modes in "Voxel Editor Basics 06", the sixth video in a new series focused...
Players who have beaten the game with a rank of B and above will notice that True Pryzm mode becomes unlocked next to New Game. What does this mode do? In short...
Check out "Voxel Editor Basics 05", the fifth video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video covers everythi...
Check out "Voxel Editor Basics 04", the fourth video in a new series focused on the Voxel Editor! This beginner level video covers Capture Thumbnail, Capture Po...
Check out "Voxel Editor Basics 03", the third video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video covers the disp...
Check out "Voxel Editor Basics 02", the second video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video starts to cove...
Have you survived the Przym or are you still trapped in it? Either way, you may have been wondering what the Continue+ option does. If you've ever played A Red...
Check out "Voxel Editor Basics 01", the first video in a new short-format tutorial series focused on the Voxel Editor! This quick video covers the very basics o...
How dungeons are created in this game (first steps). Source code (~140 lines), that you can use in your projects: https://gist.github.com/Kutejnikov/bc89aee...
Players who have played the demo will encounter one turn-based combat situation. This game was designed to be easy to learn so beginners and even non-gamers can...
Happy new year! Thank you for all the support and feedbacks so far! I'm always happy to read what people's thoughts on the game, and one thing that I did wrong...
Document by Maks Loboda Must read Godot style guide All you need to know about debugging Godot style guide TLDR Use code order specified in documentation (at th...
Hey guys!! 1) Remove all MESH COLLIDERS in your game objects 2) DON'T select a game object while moving around in tab scene zhen it's far away (PRESS key "F" wh...
Hey everyone! I's been about a week since the game's release. So, I thought now would be a good time to release a guide on how to get each ending in the game! B...
Hey guys!! I will talk about the keyboard of playing this game Where Is Here: New Home. I posted on twitter last year in 2021 to gamers and indiedevs which keys...
Pretty useful thing if you want to lower the amount of effort needed to submit some information/bug report. Also could be good as a free and cheap way of doing...
Since I got asked about the hamburger for the quick menu buttons, I'm sharing my code here. As it's not so long ago that I've started learning Ren'Py, I can't g...
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Agile is popular but there are few resources online that explain it in its entirety from the ground up, oriented towards games, and FAST. Here’s my solution t...
(Updated 5/13/22) Hi there! Not a development log for once. This is just a thread about how to run AF online on roll20. (There’s no character sheet for roll...
It's finally here! The most requested feature! Now you can make your own custom items and have your viewers throw them at you, drop them on you or feed them to...
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