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Game Devlogs About Game Design Page 23

New update!
Game Design
New update! Version 1.2.2 is now out! The new year's update? No, the I'm back bitches update! New special skills for Amphion and Ingrid! Rather than new, I chan...
3 files
The Making of 'Factory Farming'
3
Game Design
It's now one week after the launch of Factory Farming V1.0! I've compiled a making-of post which documents how the game evolved over eight months in 2022, cover...
Working on the character portrait
2
Game Design
The upcoming demo update will have a Story element. This is Emily's portrait for the cutscene...
Chat Vs Streamer Mode
Game Design
Added a new mode: Streamer vs Chat Let the chat battle against the Streamer With the new command "!a" the chat can attack the streamer for a place in the leader...
1 file
I got a new Discord!!!
1
Game Design
Here is my Discord https://discord.gg/tNXZS5Y33A I feel like it is a good idea to have one, it should be easier to contact me here...
Status Update 2022
9
1
Game Design
First, I want to thank everyone who has supported GDSim with your downloads, reviews, and comments. It has now been downloaded over 4600 times ! A year has gone...
Guns & Science
1
Game Design
A quick post about the quirks of designing the meta progression in Dr. Professor Scientist's Weapons Testing Facility Meta progression what is it? Quick opener...
1.0 Release
Game Design
is a game I've wanted to get out for the last year and finally got around to getting it out there, thanks to the folks at STL GameDev who pointed me to itch.io...
1 file
Malefactor: Dominion of Darkness
1
Game Design
Hi! As you can see, for some time in the description of "Malefactor" there is an information that the version currently available is only a prototype. And indee...
1 file
Our Writing Process + Tips! (Part Three)
2
Game Design
Today is November 17th. It is the four-months anniversary of our visual novel, Don't Give Up On Me! It's not a year old game, but it's nice to take a look back...
4 files
Lesson in Scalability
1
1
Game Design
In case anyone is interested in the dev process, I am currently reworking the system that determines if the meal you have assembled on the plate matches what th...
1 file
Devlog #27 - Gaining Elite Status
1
Game Design
[Hello] - Greet Talented gamers, gaining 10% increased development transparency. It's that time of celebration once again; Christmas a talented devlog. I may no...
Alien Life Lab + Version Progress Upgrade 2
3
Game Design
I've been working hard on this next update lately. Here's what we've got so far: Changed final 'false' ending scene to the big logo boss fight. Now special secr...
The magic update is almost here!
Game Design
Slowly is working, but what is left is to make endgame spells work and force AI to use them. Here is a small presentation: https://www.instagram.com/reel/CmMl8a...
Our Writing Process + Tips! (Part Two)
4
Game Design
Two days left for December 17th. When that day comes, it'll be the four-months anniversary of our visual novel, Don't Give Up On Me! This game was developed for...
4 files
Walkthrough Available! And some additional info
3
2
Game Design
Hello hello! Did you play the game? Had fun? Basking in misery after Augustus's Bad End? Actually, that's me. Thank you again for the time you spent meeting Ner...
1 file
Puzzle design thoughts
3
Game Design
With Gridspech wrapping up soon, here's some amateur thoughts on Witnesslike design philosophies for fun. I might make a few more posts down the road. Rule comm...
Our Writing Process + Tips! (Part One)
3
Game Design
When December 17th arrives, it'll mark four months since the release of Don't Give Up On Me! on itch.io . Time flies so fast! And there hasn't been a single day...
4 files
Version 1.3 Update
1
17
Game Design
Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release...
1 file
Untitled Game Devlog 1
Game Design
1 file
First Person Parkour
FTLC Devlog #1: The History
2
Game Design
For the Love of Christmas is a game held close to my heart. It initially started in November 2019, when I had plans to make a grand, sweeping Christmas RPG that...
Improved Statusbar!
1
Game Design
At last, I converted Sbarinfo to Zscript. That means I can add more animation to the status bar! The old version had only looping animation...
Community Feedback 01 ~ Wayfinder
6
22
Game Design
Hello! My name is Lavan , and I'm the writer and 'developer' for Wayfinder. It feels strange calling myself that even now, after almost a full year of doing thi...
Colors
Game Design
Today without the update. Last time I was mentioning about working on a new colour palette for the game, colours are divided into two groups,: - cold for domina...
Endings Guide
2
Game Design
Have you defeated the Bundesclown yet? Do you need some help? We've got you covered. Please note that this guide is valid for v1.0 of the game. We are planning...
The design of Control Room Alpha
3
13
Game Design
In this post I'll be discussing the making of Control Room Alpha, and the decisions that I made throughout development. If you haven't already, then I strongly...
Full Moon Dev Blog #09 - "Handmade art assets"
1
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #09 of the Full Moon Dev Blog - "Handmade art assets" - Shimmerwitch ✨...
Updated Multiplayer
2
3
Game Design
Before the Update my game was using FishNet for the online/local networking, but the problem was that there was no server that is online for 24/7. With the new...
1 file
rework of nozomi
1
Game Design
Morals, Ethics and Spirituality in Video Games
4
7
Game Design
In order to help me make decisions on how this game will actually work, I wrote up an article on some of the things that inspired it. Playing games that had uni...
clip from the first stage
1
Game Design
the first stage from the story mode...
Poll Result: Pre-alpha poll
7
5
Game Design
The results are in! For the very first occupation... drumroll please.... dooooooooooooooooooooooooooooooo VIKING! Tahdah! For the routes... WE HAVE A TIE! Mangl...
November 2022 Progress Report - Spick And Span
4
Game Design
Hello, and welcome to the November 2022 Progress Report! Let's not waste any time and get right into it. Compared to last month, November was a pretty solid, un...
Devlog #26 - Mastery Comes at a Cost
2
Game Design
Hello High Cost Talents! After a very, very productive few weeks on Talented I'm here to drop some news on the direction of the core combat, difficulty system a...
EA - 1.1 released! (12/3/22)
Game Design
Early Access version 1.1 is out! Added Smoother transitions, View bobbing, More sounds, interactable objects, and another ending! Next Update will either be a s...
1 file
Results screen rework!
1
Game Design
Working on a result screen! Sorry for the C rank by the way...
(On Ko-FI for free) Why Bestagon Defence
1
Game Design
https://ko-fi.com/post/Why-Bestagon-Defence-Z8Z7GRYQ0 This is the link if you wish to read it. As any more of these posts would be exclusive to Ko-Fi, it wouldn...
Currently working on Tron cabinet
1
Game Design
Working on the new Tron cabinet; as you can see there is still a lot of work to be done, but there are some progress. It will be in the next cabinet pack...
Incoming: Magic update
Game Design
Working on this update and today is not ready yet. For now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depe...
Devlog #1: Occupations
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3
Game Design
Heyo! It's been a minute but I've been cooking up the good stuff! Got an update for yall today. So basically, the idea is the reason you start working at the pi...
Lists of things I've done.
1
Game Design
In this project, I wanted to try out some functions from the engine, as well as creating a new gameplay style The following is listed: -applying visual plugins...
Finally! An update!
3
Game Design
It's been 25 months since the last big update to the game and in that time we've redone a TON of the visuals and code. The whole UI is rebuilt and redesigned as...
1 file
About the AGE of Joy cabinet building
2
Game Design
How the cabinet building system works Warning : tech talk. Read this if you want to create your own cabinets, if not, just download the cabinets assets packs. C...
AGE of Joy CRTs screens
Game Design
In AGE of Joy, one of the main challenges is to have an exact representation of the screen in each cabinet. I want a perfect screen for each game, not only the...
TMHFA: Full Version Info / Información de la versión completa
5
Game Design
Actualizacion: 27/11/2022 The Moon Has Faded Away: Recientemente estuve trabajando en otro proyecto ajeno a TMHFA, y este ya está en su etapa final de desarrol...
#11: Organization
Game Design
This post was originally written in August 2020. At the time the game was still called Hook, Line and Thinker The next time I sit down and look at this thing I...
#08: (Work)flow: art
Game Design
This post was originally written in March 2019. At the time the game was still called Hook, Line and Thinker For the past few months I’ve been working on unde...
redesign of kalkis ship stage
1
Game Design
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