Game Devlogs About Game Design Page 23
New update! Version 1.2.2 is now out! The new year's update? No, the I'm back bitches update! New special skills for Amphion and Ingrid! Rather than new, I chan...
3 files
It's now one week after the launch of Factory Farming V1.0! I've compiled a making-of post which documents how the game evolved over eight months in 2022, cover...
The upcoming demo update will have a Story element. This is Emily's portrait for the cutscene...
Added a new mode: Streamer vs Chat Let the chat battle against the Streamer With the new command "!a" the chat can attack the streamer for a place in the leader...
1 file
Here is my Discord https://discord.gg/tNXZS5Y33A I feel like it is a good idea to have one, it should be easier to contact me here...
First, I want to thank everyone who has supported GDSim with your downloads, reviews, and comments. It has now been downloaded over 4600 times ! A year has gone...
A quick post about the quirks of designing the meta progression in Dr. Professor Scientist's Weapons Testing Facility Meta progression what is it? Quick opener...
is a game I've wanted to get out for the last year and finally got around to getting it out there, thanks to the folks at STL GameDev who pointed me to itch.io...
1 file
Hi! As you can see, for some time in the description of "Malefactor" there is an information that the version currently available is only a prototype. And indee...
1 file
Today is November 17th. It is the four-months anniversary of our visual novel, Don't Give Up On Me! It's not a year old game, but it's nice to take a look back...
4 files
In case anyone is interested in the dev process, I am currently reworking the system that determines if the meal you have assembled on the plate matches what th...
1 file
[Hello] - Greet Talented gamers, gaining 10% increased development transparency. It's that time of celebration once again; Christmas a talented devlog. I may no...
I've been working hard on this next update lately. Here's what we've got so far: Changed final 'false' ending scene to the big logo boss fight. Now special secr...
Slowly is working, but what is left is to make endgame spells work and force AI to use them. Here is a small presentation: https://www.instagram.com/reel/CmMl8a...
Two days left for December 17th. When that day comes, it'll be the four-months anniversary of our visual novel, Don't Give Up On Me! This game was developed for...
4 files
Hello hello! Did you play the game? Had fun? Basking in misery after Augustus's Bad End? Actually, that's me. Thank you again for the time you spent meeting Ner...
1 file
With Gridspech wrapping up soon, here's some amateur thoughts on Witnesslike design philosophies for fun. I might make a few more posts down the road. Rule comm...
When December 17th arrives, it'll mark four months since the release of Don't Give Up On Me! on itch.io . Time flies so fast! And there hasn't been a single day...
4 files
Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release...
1 file
For the Love of Christmas is a game held close to my heart. It initially started in November 2019, when I had plans to make a grand, sweeping Christmas RPG that...
At last, I converted Sbarinfo to Zscript. That means I can add more animation to the status bar! The old version had only looping animation...
Hello! My name is Lavan , and I'm the writer and 'developer' for Wayfinder. It feels strange calling myself that even now, after almost a full year of doing thi...
Today without the update. Last time I was mentioning about working on a new colour palette for the game, colours are divided into two groups,: - cold for domina...
Have you defeated the Bundesclown yet? Do you need some help? We've got you covered. Please note that this guide is valid for v1.0 of the game. We are planning...
In this post I'll be discussing the making of Control Room Alpha, and the decisions that I made throughout development. If you haven't already, then I strongly...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #09 of the Full Moon Dev Blog - "Handmade art assets" - Shimmerwitch ✨...
Before the Update my game was using FishNet for the online/local networking, but the problem was that there was no server that is online for 24/7. With the new...
1 file
In order to help me make decisions on how this game will actually work, I wrote up an article on some of the things that inspired it. Playing games that had uni...
The results are in! For the very first occupation... drumroll please.... dooooooooooooooooooooooooooooooo VIKING! Tahdah! For the routes... WE HAVE A TIE! Mangl...
Hello, and welcome to the November 2022 Progress Report! Let's not waste any time and get right into it. Compared to last month, November was a pretty solid, un...
Hello High Cost Talents! After a very, very productive few weeks on Talented I'm here to drop some news on the direction of the core combat, difficulty system a...
Early Access version 1.1 is out! Added Smoother transitions, View bobbing, More sounds, interactable objects, and another ending! Next Update will either be a s...
1 file
Working on a result screen! Sorry for the C rank by the way...
https://ko-fi.com/post/Why-Bestagon-Defence-Z8Z7GRYQ0 This is the link if you wish to read it. As any more of these posts would be exclusive to Ko-Fi, it wouldn...
Working on the new Tron cabinet; as you can see there is still a lot of work to be done, but there are some progress. It will be in the next cabinet pack...
Working on this update and today is not ready yet. For now, sorcerers are added to the game as starting bonuses and can be chosen together with chieftains, depe...
Heyo! It's been a minute but I've been cooking up the good stuff! Got an update for yall today. So basically, the idea is the reason you start working at the pi...
In this project, I wanted to try out some functions from the engine, as well as creating a new gameplay style The following is listed: -applying visual plugins...
It's been 25 months since the last big update to the game and in that time we've redone a TON of the visuals and code. The whole UI is rebuilt and redesigned as...
1 file
How the cabinet building system works Warning : tech talk. Read this if you want to create your own cabinets, if not, just download the cabinets assets packs. C...
In AGE of Joy, one of the main challenges is to have an exact representation of the screen in each cabinet. I want a perfect screen for each game, not only the...
Actualizacion: 27/11/2022 The Moon Has Faded Away: Recientemente estuve trabajando en otro proyecto ajeno a TMHFA, y este ya está en su etapa final de desarrol...
This post was originally written in August 2020. At the time the game was still called Hook, Line and Thinker The next time I sit down and look at this thing I...
This post was originally written in March 2019. At the time the game was still called Hook, Line and Thinker For the past few months I’ve been working on unde...
Loading more posts...














































