Game Devlogs About Game Design Page 24
The player has to remember those weakness types, So we placed the Icon and color for each weakness type when the player gets a weapon...
Hi everyone, Tehngo here! I promised I’d have some devlogs of my own, particularly artist devlogs! I think I will have Lavan post these for Patrons first , th...
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Another week has passed and we have been hard at work… Tales of the Shepherd has come quite a long way. We’re currently giving it the last couple touch-ups...
Follow updates on my Substack: https://melodicambient.substack.com/ Refresher & The Problem Well, it's another weekend, so I'm back to thinking about my side pr...
This post was originally written in February 2019. At the time the game was still called Hook, Line and Thinker In this game all you do is move and reel back in...
This post was originally written in February 2018. At the time the game was still called Hook, Line and Thinker Teaching through play I don’t explain anything...
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker One of my design goals with this game is accessib...
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker History I started making this game on the PICO-...
It's been.. almost a year since the demo came out! Wow! The reception to it has been near universally positive, and I have to thank everyone who tried the game...
Resolved Balancing issues Fixed Bugs...
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Drag Race but with Wild Animals
Hey! These posts have started to become hard to make. But I won't give up! These last few weeks I've been focused on making the last tracks for Toumayhem. Most...
VN is a special medium. It’s right there in between comics, novels, games, and film. I’d even argue it’s a marriage of all four. It takes the prose in a n...
Another week has passed and we have been hard at work… The release of our first beta version draws ever closer, and while checking off the last few points of...
Hello Talenters! Since our latest update, we’ve seen a huge influx of players. We’ve officially reached over 7,000 browser plays, with 4,226 of them in the...
Hello and welcome to part 2 of how the cast for Canvas Menagerie was designed! If you haven't read it already, part 1 is available here and covers Niko and Ren...
Hey! First of all a huge Thank You to the itch.io community and all the people for the positive feedback about Mega City Police! It’s really awesome to see pe...
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I made this video to show this idea being played with to improve the project or maybe use it in another game? Minigame?...
This means update 0.5 is near with this devlog 5 out. Showing of the new bosses, enemies and the game modes. Mind add more bosses and enemies for this update. W...
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How should a Commodore64 inspired game be lit? Should it use realtime shadows? Textures? These were some fundamental questions on the road to the final look. Th...
Yeah, its done and it works. yay? I guess In terms of the update, its like... 97% done. We will finish it... maybe in the next week I hope, then it will be play...
now, in the game, there are events happening on certain dates. for example one on kalkis ship. this is a small in joke. this is not during december, as some peo...
This one's a bit late, isn't it? Let's get right into it! Before we get into the HorrorVale work done during October, let's first go over some of the fun stuff...
- Me after experiencing any enriching media Time for another weekly post. I'll be honest with you: I have no idea what to talk about next week. It's going to be...
Started to code the Save Converter so y'all can transfer your 1.8b progress into 1.9b version. From 1.9b and above, KS will have completely different kind of sa...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #08 of the Full Moon Dev Blog - "The beginnings of a demo" - Shimmerwitc...
New things in 1.9: [for now] > Animations > Better background > Profile system > More music > Save Converter (separate app that will convert old save files into...
Hi again Sorry for inactivity lmao. You know... this project got pretty boring since I haven't in fact added anything new to the game, just maybe a little chang...
Bonjour! This is a video about me finally finishing the Utiltiy Inventory This video was initially made for tiktok but they have decided to mute it and so i dec...
No, they care, actually, they just don't care enough . Welcome to our last character post! Seeing how Twitter isn't having the best time of its life, I'm very g...
So, Cube Roller ( ME ) has had a major update! The Update brings, new lighting, new Audio toggle, Fixed Buttons, new Game Over screen along with a new game over...
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I have received feedback from players. Apparently players want to rotate the view. Sometimes buildings obstruct road signs. I didn't though, that was necessary...
This second update for Trappist adds automated trade routes to the game. Soon after founding your second colony it’ll become clear that your colonies need to...
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How much "reality" current games bring to player? Playing "outdoors" All gamers are used to playing games, sitting comfortably on the couch, picking up their fa...
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Greetings, my friends. It's been quite some time since the last devlog announcing the cancelation of FNIAE404. However, with a recent bit of inspiration, FNIAE...
First off: WOW BOSSGAME GOT FEATURED BY ITCH! DANG!!!! Thank you so much, whether you've played the game for your phone or you're excited for the desktop versio...
My name is Kayleigh Van Overen. I’m the creator of the Death of the Video Star. It's been a month since the demo has come out, and I'm super grateful for ever...
Hello everyone, October has been a good month in terms of development progress. With some life issues out of the way, I'm finally back to a normal development p...
Happy Halloween. Great News Level 13 is finished. Also new in game commercials and videos are added plus missing sound effects. I want to thank and welcome all...
It's not entirely true that I underestimate some tasks. Some of them I just push away as I'd prefer to focus on other things. But when I start working on such t...
Hi! Third weekly characters post. "Third" also stands for "third-years"! Pretty straight-forward, actually. Better known as "Death Gods", their word is law! Ove...
We're still working away on making improvements to the game and I thought I'd preview the next one because it might take me a little while. Above is a mockup of...
Celem naszej gry jest przeniesienie graczy do magicznego świata staro szkolnych gier, nie uda nam się tego osiągnąć bez wersji, którą będzie można post...
I reworked one room of Kalkis Ship. Got the idea from the diaries of US admiral Richard E. Byrd, where he claimed he found a secret german military base in anta...
voy a empezar por la buena como siempre, ya termine todo lo visual del juego, animaciones de cámaras, puertas y mas, solo me falta meterlo en unity y empezar a...
I didn't draw full-body CGs in the visual novel, so I just want you guys to know that they have legs. ARCHIE You might notice that Archie has a lot of lines, an...
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