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Game Devlogs About Game Design Page 24

​ Added animation and sound for the Weakness indicator.
2
Game Design
The player has to remember those weakness types, So we placed the Icon and color for each weakness type when the player gets a weapon...
Tehngo's Art Log 01: Version 1.6 CGs!
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Game Design
Hi everyone, Tehngo here! I promised I’d have some devlogs of my own, particularly artist devlogs! I think I will have Lavan post these for Patrons first , th...
4 files
How Not to Develop a Game - Devlog #12
Game Design
Another week has passed and we have been hard at work… Tales of the Shepherd has come quite a long way. We’re currently giving it the last couple touch-ups...
[002] Despair (Shuffled World Devlog)
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6
Game Design
Follow updates on my Substack: https://melodicambient.substack.com/ Refresher & The Problem Well, it's another weekend, so I'm back to thinking about my side pr...
#07: Design iteration: player movement
Game Design
This post was originally written in February 2019. At the time the game was still called Hook, Line and Thinker In this game all you do is move and reel back in...
new screenshot
Game Design
#03: Tutorial design
Game Design
This post was originally written in February 2018. At the time the game was still called Hook, Line and Thinker Teaching through play I don’t explain anything...
#02: Gameplay and progression
Game Design
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker One of my design goals with this game is accessib...
#01: History and Motivations
Game Design
This post was originally written in January 2018. At the time the game was still called Hook, Line and Thinker History I started making this game on the PICO-...
Addlemoth Dev Update: November 2022
1
Game Design
It's been.. almost a year since the demo came out! Wow! The reception to it has been near universally positive, and I have to thank everyone who tried the game...
Released Version 1.1
Game Design
Resolved Balancing issues Fixed Bugs...
1 file
Drag Race but with Wild Animals
Music And Fun Did-You-Knows
1
Game Design
Hey! These posts have started to become hard to make. But I won't give up! These last few weeks I've been focused on making the last tracks for Toumayhem. Most...
DEVLOG #4: VN AND FILM
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4
Game Design
VN is a special medium. It’s right there in between comics, novels, games, and film. I’d even argue it’s a marriage of all four. It takes the prose in a n...
Scope and Planning - Devlog #11
Game Design
Another week has passed and we have been hard at work… The release of our first beta version draws ever closer, and while checking off the last few points of...
A look to the (near) future
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3
Game Design
Hello Talenters! Since our latest update, we’ve seen a huge influx of players. We’ve officially reached over 7,000 browser plays, with 4,226 of them in the...
Designing the Cast of Canvas Menagerie - Part 2
27
Game Design
Hello and welcome to part 2 of how the cast for Canvas Menagerie was designed! If you haven't read it already, part 1 is available here and covers Niko and Ren...
Demo Update + Bug Fixes
2
Game Design
Hey! First of all a huge Thank You to the itch.io community and all the people for the positive feedback about Mega City Police! It’s really awesome to see pe...
1 file
Experimental Ideas
Game Design
I made this video to show this idea being played with to improve the project or maybe use it in another game? Minigame?...
What's Outside Devlog 5 New Bosses, Enemies and Game Modes
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Game Design
This means update 0.5 is near with this devlog 5 out. Showing of the new bosses, enemies and the game modes. Mind add more bosses and enemies for this update. W...
3 files
c64 styled 3D graphics
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Game Design
How should a Commodore64 inspired game be lit? Should it use realtime shadows? Textures? These were some fundamental questions on the road to the final look. Th...
Save Converter - info
Game Design
Yeah, its done and it works. yay? I guess In terms of the update, its like... 97% done. We will finish it... maybe in the next week I hope, then it will be play...
calendar controlled events.
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Game Design
now, in the game, there are events happening on certain dates. for example one on kalkis ship. this is a small in joke. this is not during december, as some peo...
October 2022 Progress Report - Run and Hide
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Game Design
This one's a bit late, isn't it? Let's get right into it! Before we get into the HorrorVale work done during October, let's first go over some of the fun stuff...
Consider me Influenced
Game Design
- Me after experiencing any enriching media Time for another weekly post. I'll be honest with you: I have no idea what to talk about next week. It's going to be...
Save Converter
Game Design
Started to code the Save Converter so y'all can transfer your 1.8b progress into 1.9b version. From 1.9b and above, KS will have completely different kind of sa...
Full Moon Dev Blog #08 - "Testing sound effects"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #08 of the Full Moon Dev Blog - "The beginnings of a demo" - Shimmerwitc...
Item remake
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Game Design
1.9 beta - features
Game Design
New things in 1.9: [for now] > Animations > Better background > Profile system > More music > Save Converter (separate app that will convert old save files into...
1.9 beta - info 2
Game Design
Hi again Sorry for inactivity lmao. You know... this project got pretty boring since I haven't in fact added anything new to the game, just maybe a little chang...
Finally finishing the Utility Inventory | Almighty Devlog 3
Game Design
Bonjour! This is a video about me finally finishing the Utiltiy Inventory This video was initially made for tiktok but they have decided to mute it and so i dec...
Caretakers who Don't Care
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Game Design
No, they care, actually, they just don't care enough . Welcome to our last character post! Seeing how Twitter isn't having the best time of its life, I'm very g...
Major Update!
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Game Design
So, Cube Roller ( ME ) has had a major update! The Update brings, new lighting, new Audio toggle, Fixed Buttons, new Game Over screen along with a new game over...
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View rotation and sound settings
Game Design
I have received feedback from players. Apparently players want to rotate the view. Sometimes buildings obstruct road signs. I didn't though, that was necessary...
Automated trade routes
1
Game Design
This second update for Trappist adds automated trade routes to the game. Soon after founding your second colony it’ll become clear that your colonies need to...
3 files — 0.4.0
Real Virtuality 1 - "Outdoors" gaming is coming...
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Game Design
How much "reality" current games bring to player? Playing "outdoors" All gamers are used to playing games, sitting comfortably on the couch, picking up their fa...
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The Possible Return of FNIAE404
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Game Design
Greetings, my friends. It's been quite some time since the last devlog announcing the cancelation of FNIAE404. However, with a recent bit of inspiration, FNIAE...
FOR FUN: Designing Bossgame's Mobile Controls
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Game Design
First off: WOW BOSSGAME GOT FEATURED BY ITCH! DANG!!!! Thank you so much, whether you've played the game for your phone or you're excited for the desktop versio...
devlog 1: Hi!
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Game Design
My name is Kayleigh Van Overen. I’m the creator of the Death of the Video Star. It's been a month since the demo has come out, and I'm super grateful for ever...
Developer's Log - October 2022
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Game Design
Hello everyone, October has been a good month in terms of development progress. With some life issues out of the way, I'm finally back to a normal development p...
Halloween Update
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Game Design
Happy Halloween. Great News Level 13 is finished. Also new in game commercials and videos are added plus missing sound effects. I want to thank and welcome all...
new difficulty + insight upgrade
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Game Design
It's not entirely true that I underestimate some tasks. Some of them I just push away as I'd prefer to focus on other things. But when I start working on such t...
Sovereigns of the Afterlife (and their lapdog)
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Game Design
Hi! Third weekly characters post. "Third" also stands for "third-years"! Pretty straight-forward, actually. Better known as "Death Gods", their word is law! Ove...
New Store/Battle Screen Preview - Oct. 29, 2022
Game Design
We're still working away on making improvements to the game and I thought I'd preview the next one because it might take me a little while. Above is a mockup of...
Devlog #5 Koncepcja wydania fizycznego
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Game Design
Celem naszej gry jest przeniesienie graczy do magicznego świata staro szkolnych gier, nie uda nam się tego osiągnąć bez wersji, którą będzie można post...
Rework of Room in one stage
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Game Design
I reworked one room of Kalkis Ship. Got the idea from the diaries of US admiral Richard E. Byrd, where he claimed he found a secret german military base in anta...
Una noticia mala y una buena
Game Design
voy a empezar por la buena como siempre, ya termine todo lo visual del juego, animaciones de cámaras, puertas y mas, solo me falta meterlo en unity y empezar a...
Character Design
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22
Game Design
I didn't draw full-body CGs in the visual novel, so I just want you guys to know that they have legs. ARCHIE You might notice that Archie has a lot of lines, an...
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