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Game Devlogs About Game Design Page 22

Test post #1
Game Design
Testing devlog scrapping for long posts...
Short kinetic visual novell about three girls get caught in quite misterious situation.
《灰舟》幕后
2
2
Game Design
在创作《灰舟》的过程中,制作组产生过不少内部分歧,也一同应对过不少挫折。我觉得这之于部分读者可能是有趣的,...
Feature Design: Save Import & Export
1
Game Design
A key feature of The Salt Keep that allows players to continue their saved games even after switching platforms (from the demo to the full version, most likely)...
Sci-fi interfaces and game design: Building effective tutorials without breaking immersion
5
Game Design
Since the start of Chaotic Era , we’ve always had a distinct vision for the project: We wanted to make a game that felt like you were legitimately using a com...
2 files
DEV LOG 013
Game Design
Hello!!! Happy February!! Hope everyone had a safe and healthy January!!! I got an okay amount done this month!!! I'm happy to announce...! Updates: 1. Dream...
Про разработку финального обновления мода + НАБОР АКТЕРОВ ОЗВУЧКИ!
2
Game Design
Всем фанатам обелди привет. Это первый анонс ФИНАЛЬНОГО обновления мода, такие дела. Пе...
Art style evolution
2
6
Game Design
Introduction to the game's art style Bubblegum Zombie Hunter at its conception was meant to be a very colourful bright and fun game with over the top characters...
After Jam Update
Game Design
Added one enemy type ( blue flame ) Adjusted the font sizes and screen sizes...
4 files
some game Art
Game Design
Dark floors of a building full of dangerous monsters - where did they come from!? Why is it better not to turn on the flashlight if there is someone nearby... o...
Feature Design: Achievements
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3
Game Design
One of the last features I implemented for The Salt Keep was the achievements. It's one I went back and forth on for a long time, because something about it fee...
[003] Leveling Curves
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10
Game Design
Follow updates on my Substack: https://melodicambient.substack.com/ Hey everyone! Melos here. Does leveling up ever feel wrong in a game? Too slow, too fast, no...
New Logo Design! (:DivinationDrawings)
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8
Game Design
Hey guys! I had the absolute pleasure of working with Divination Drawings to help create a new logo for VivaCity! The previous logo had been quickly thrown toge...
If you can't go fast, go slow.
2
Game Design
A lot can be said about racing against mortality and the drive to move forward even when you're normally just the type of person who wants nothing more than to...
Character Spotlight on Siona and Insight on Character Design
4
Game Design
I'm here with our first character spotlight covering Siona Rufus . She is the main heroine of Zeta Wolf Chronicles, and due to the fact that she isn't seen much...
Portrait progress 2
3
Game Design
Another portrait progress! Here is Dr.Miller's portrait of who made M16...
Dream & Sugar Dev Diary 01/22/23
Game Design
Hello once again all you Couch Lion aficionados! Welcome back to another Dev Diary. It’s been a bit since our last one, but that's the holiday season for you!...
the path of hero - map and divisions
Game Design
(Português & English VER) Olá!/Hi! Estou há um longo tempo sem postar pois estou conciliando trabalho e projeto, não trago gameplay porém trago os conceito...
Beanrooms Manilla update
2
Game Design
We added an Entity, also the Manilla rooms, a variation of the Backrooms. And the pitfalls. We hope this update improves our game a lot and we are happy that ya...
1 file
Release 1.0 and more info
Game Design
The TUNIC demake is finally finished after several months in the making. The game is based on an early demo of the original and almost everything in the demo ve...
Chinese Zodiac Animal Race the BOARD GAME?!
Game Design
Originally, a few years ago I was inspired to make a board game called Chinese Zodiac Animal Race, where you would bet on which animal, out of a pool of 4 or...
vr anchors and elevators
1
5
Game Design
One of the cornerstones of Tea For God's implementation of impossible spaces is something that I call VR Anchors. First, let's talk about spaces. For Tea For Go...
New Prop: ICBM type vril 2
1
Game Design
In Kalkis Hangar, now, there is not only the Haunebu and Glocke, but also new vril 2 missiles...
Devlog 1/16/23: Progress?!?!
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11
Game Design
Hello again, everyone! It's been a while, and also I figure a lot of new folks have been drawn to this game, so I figure now's a good time as any to make anothe...
Devlog #29 - Quality AND Quantity
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Game Design
Hello high quality gamers! I'm back to completely overwhelm you with a huge dump of bug fixes, quality of life changes and balance improvements that are coming...
Brainroll version 0.5.0 #2
Game Design
Greetings! A new Brainroll devlog has been published where I talk about some new things I've learned in terms of game design. From now on I will try to keep the...
Version 1.1
Game Design
1- Esc ile çıkış ve Nasıl oynanır ekranları eklendi. 2- Ekibimiz kısmı düzenlendi. 3- Evlere hediye verildiğinde artık yılbaşı ağaçlarını haz...
Goals List
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57
Game Design
Some Goals For The Project! Tbh I was on the fence about making goals for this project. But I decided to do so because I legit want to expand the game while sti...
Q&A With the Dev Team!
8
Game Design
We took some time to interview our Creative Lead, Brendan Toy. Below you'll find the questions and the answers he gave, to give more insight to the development...
Character Portrait progress
1
Game Design
How puzzles are generated in lexagons
Game Design
Hey! Time for a devlog on how lexagons puzzles work! Now, if you’re not familiar with what a lexagons puzzle is ( then play it! ), then the aim is to make a w...
Fewer Words, More Narrative - Visual Storytelling in WASTE EATER
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9
Game Design
An average play-through of WASTE EATER is about 950 words long. For a narrative-focused game, that’s basically nothing. I knew going in that while writing wou...
December 2022 Progress Report - Sparkling Vampires
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Game Design
... ...... ... It speaks for itself, doesn't it? It took months of effort, but Acts 1, 2, 3, AND 4 have all been polished. From tiny little description changes...
Thank you for 4k+ download and future plans
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23
Game Design
Hi! It’s me again! Just about 2 weeks , and this game has reach 4k+ downloads, it is unbelievable! I am so glad there are so many peoples who love my game and...
Making of, part 2: The Engine
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6
Game Design
Here are some notes about the design of the game engine, both from the perspective of the user and the developer. First of all: why even build something from sc...
Mini Quest/Routes Guide + Suggestions Thread
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Game Design
A mini guide post for Quests available in the Demo and optional routes/topics. There are a total of 5 quests available for you. By default you will always trigg...
Rank animation progress
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Game Design
Rank A - C animation. Soon we will have S & SS ranks too!...
More Code Simplification
2
Game Design
With the previous update completed (rewriting the means of tracking what ingredients have been placed on the plate and comparing to what the customer is orderin...
Full Moon Dev Blog #10 - "Video update!"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #10 of the Full Moon Dev Blog - "Video update!" - Shimmerwitch ✨...
Fully accessible and easy partyGames
Game Design
Hi ! The presence of Kaaarot on various web gaming platforms has allowed us to notice 2 things: - no one likes having to create an account to access a game - if...
Hello LUUN! *Latest Features*
Game Design
Hello! In this initial devlog I will go over a few things to get you oriented on the current status of the game. I will talk about the current feature set, the...
General Update
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Game Design
Hi, We haven't updated the game in a while, so we thought we'd let you know how things are going. We intended to release the game (at least chapters one and two...
Thank you for 1000+ Downloads!(with new pic)
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17
Game Design
Hi I am Rice~ First, it’s unbelievable🤯😭❤️ Thank you for the 1000+downloads of ‘Please don’t hate Christmas’!! I have been obsessed with y...
4 files
Making of, part 1: The Script
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7
Game Design
Spoiler warning for everything in the demo! Also: I go into a lot of detail here. Some of what I write about you may consider to be (fairly vague) thematic spoi...
Devlog #28 - Choose Your Fighter
2
Game Design
Hello Classy Gamers! You wouldn't believe if I told you how close we are to another update already (so I won't), instead we're here to discuss one of the headli...
Designing custom role-playing game mechanics during a short game jam
Game Design
Designing custom role-playing game mechanics during a short game jam is not a good idea in case you were wondering. The game ended up being kinda boring so I do...
1 file
Devlog 1 - The Beginning, A Deep Dive and Team Treats Interviews
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Game Design
Hey y’all! Whew. Yesterday marks the first day of the Tender Lovin’ Cannibal itch.io page being public, and the reception has been overwhelmingly positive...
Meet the Crew in Slippery Flippers
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Game Design
We have a new devlog about Slippery Flippers: Episode One: Amulet of the Gods where we sat down with Kristi , the writer of the game, so she could tell you more...
3 files
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