Game Devlogs About Game Design Page 22
Testing devlog scrapping for long posts...
Short kinetic visual novell about three girls get caught in quite misterious situation.
A key feature of The Salt Keep that allows players to continue their saved games even after switching platforms (from the demo to the full version, most likely)...
Since the start of Chaotic Era , we’ve always had a distinct vision for the project: We wanted to make a game that felt like you were legitimately using a com...
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Hello!!! Happy February!! Hope everyone had a safe and healthy January!!! I got an okay amount done this month!!! I'm happy to announce...! Updates: 1. Dream...
Всем фанатам обелди привет. Это первый анонс ФИНАЛЬНОГО обновления мода, такие дела. Пе...
Introduction to the game's art style Bubblegum Zombie Hunter at its conception was meant to be a very colourful bright and fun game with over the top characters...
Added one enemy type ( blue flame ) Adjusted the font sizes and screen sizes...
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Dark floors of a building full of dangerous monsters - where did they come from!? Why is it better not to turn on the flashlight if there is someone nearby... o...
One of the last features I implemented for The Salt Keep was the achievements. It's one I went back and forth on for a long time, because something about it fee...
Follow updates on my Substack: https://melodicambient.substack.com/ Hey everyone! Melos here. Does leveling up ever feel wrong in a game? Too slow, too fast, no...
Hey guys! I had the absolute pleasure of working with Divination Drawings to help create a new logo for VivaCity! The previous logo had been quickly thrown toge...
A lot can be said about racing against mortality and the drive to move forward even when you're normally just the type of person who wants nothing more than to...
I'm here with our first character spotlight covering Siona Rufus . She is the main heroine of Zeta Wolf Chronicles, and due to the fact that she isn't seen much...
Another portrait progress! Here is Dr.Miller's portrait of who made M16...
Hello once again all you Couch Lion aficionados! Welcome back to another Dev Diary. It’s been a bit since our last one, but that's the holiday season for you!...
(Português & English VER) Olá!/Hi! Estou há um longo tempo sem postar pois estou conciliando trabalho e projeto, não trago gameplay porém trago os conceito...
We added an Entity, also the Manilla rooms, a variation of the Backrooms. And the pitfalls. We hope this update improves our game a lot and we are happy that ya...
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The TUNIC demake is finally finished after several months in the making. The game is based on an early demo of the original and almost everything in the demo ve...
Originally, a few years ago I was inspired to make a board game called Chinese Zodiac Animal Race, where you would bet on which animal, out of a pool of 4 or...
One of the cornerstones of Tea For God's implementation of impossible spaces is something that I call VR Anchors. First, let's talk about spaces. For Tea For Go...
In Kalkis Hangar, now, there is not only the Haunebu and Glocke, but also new vril 2 missiles...
Hello again, everyone! It's been a while, and also I figure a lot of new folks have been drawn to this game, so I figure now's a good time as any to make anothe...
Hello high quality gamers! I'm back to completely overwhelm you with a huge dump of bug fixes, quality of life changes and balance improvements that are coming...
Greetings! A new Brainroll devlog has been published where I talk about some new things I've learned in terms of game design. From now on I will try to keep the...
1- Esc ile çıkış ve Nasıl oynanır ekranları eklendi. 2- Ekibimiz kısmı düzenlendi. 3- Evlere hediye verildiğinde artık yılbaşı ağaçlarını haz...
Some Goals For The Project! Tbh I was on the fence about making goals for this project. But I decided to do so because I legit want to expand the game while sti...
We took some time to interview our Creative Lead, Brendan Toy. Below you'll find the questions and the answers he gave, to give more insight to the development...
Hey! Time for a devlog on how lexagons puzzles work! Now, if you’re not familiar with what a lexagons puzzle is ( then play it! ), then the aim is to make a w...
An average play-through of WASTE EATER is about 950 words long. For a narrative-focused game, that’s basically nothing. I knew going in that while writing wou...
... ...... ... It speaks for itself, doesn't it? It took months of effort, but Acts 1, 2, 3, AND 4 have all been polished. From tiny little description changes...
Hi! It’s me again! Just about 2 weeks , and this game has reach 4k+ downloads, it is unbelievable! I am so glad there are so many peoples who love my game and...
Here are some notes about the design of the game engine, both from the perspective of the user and the developer. First of all: why even build something from sc...
A mini guide post for Quests available in the Demo and optional routes/topics. There are a total of 5 quests available for you. By default you will always trigg...
Rank A - C animation. Soon we will have S & SS ranks too!...
With the previous update completed (rewriting the means of tracking what ingredients have been placed on the plate and comparing to what the customer is orderin...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #10 of the Full Moon Dev Blog - "Video update!" - Shimmerwitch ✨...
Hi ! The presence of Kaaarot on various web gaming platforms has allowed us to notice 2 things: - no one likes having to create an account to access a game - if...
Hello! In this initial devlog I will go over a few things to get you oriented on the current status of the game. I will talk about the current feature set, the...
Hi, We haven't updated the game in a while, so we thought we'd let you know how things are going. We intended to release the game (at least chapters one and two...
Hi I am Rice~ First, it’s unbelievable🤯😭❤️ Thank you for the 1000+downloads of ‘Please don’t hate Christmas’!! I have been obsessed with y...
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Spoiler warning for everything in the demo! Also: I go into a lot of detail here. Some of what I write about you may consider to be (fairly vague) thematic spoi...
Hello Classy Gamers! You wouldn't believe if I told you how close we are to another update already (so I won't), instead we're here to discuss one of the headli...
Designing custom role-playing game mechanics during a short game jam is not a good idea in case you were wondering. The game ended up being kinda boring so I do...
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Hey y’all! Whew. Yesterday marks the first day of the Tender Lovin’ Cannibal itch.io page being public, and the reception has been overwhelmingly positive...
We have a new devlog about Slippery Flippers: Episode One: Amulet of the Gods where we sat down with Kristi , the writer of the game, so she could tell you more...
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