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Game Devlogs About Game Design Page 21

Devlog 2: Research & Prep
1
11
Game Design
The jam hadn't quite started yet, we still had about a week before the clock started ticking. But of course, our minds were buzzing with ideas and excitement. T...
Some progress of cutscene work
1
Game Design
Inserting some lines for the cutscene! don't mind about the blue M16 it's just a placeholder XD...
[005] Combat System (1) - Poise and Clarity
6
Game Design
Follow updates on my Substack: https://melodicambient.substack.com/ It turns out there's a lot to think about in making a 3D combat game - additionally so when...
Devlog #7 Main influences and concept art
13
Game Design
Part One has been out for three weeks now, so I wanted to write up a little post about my inspirations for Quaint. (and to show you my more or less embarrassing...
Full version is out!(with walkthrough)
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29
Game Design
Hi everyone! Sooooo finally! The full version is out! Thank you for the support, I really don’t expect there are so many people love my game. I am super happy...
4 files
Steel Frost - development update!
12
24
Game Design
Unexpected update! Hello everybody! Thanks so much for your EXTREME patience. The hiatus that this game took was insane. After a crazy 2020 I moved to another c...
Full Moon Dev Blog #12 - "Three Rubies"
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2
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #12 of the Full Moon Dev Blog - "Three Rubies" - Shimmerwitch ✨...
What's new in Edition 2023 of Movie Business 2
Game Design
After a year's break, it's time to return to the habit of writing a slightly longer text presenting news in the next version of the Movie Business. I'll frankly...
Block squares of an opponent's city
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4
Game Design
Unfortunately, progress with Settle the World is very slow at the moment. However, there has been a little progress in my development version. It is now possibl...
Creating a boss for my indie game!
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4
Game Design
Hello, guys, today I want to briefly talk about the making of a boss in my game Soul Delivery. Of course, what you are seeing is not the final visual yet. First...
Devlog 1: How it all started!
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16
Game Design
In April of 2021, while in the midst of a protracted YouTube binge, I stumbled upon a video about some IDE that allowed you to create and export GB and GBC ROMs...
Contribute to the upcoming anniversary update!
1
Game Design
Coming up update As the 2nd anniversary of the first release of Slendertubbies approaches, I am excited to announce that I have plans to add something new to th...
A simple example of my 3D to 2D workflow
4
Game Design
Hello, guys, today I wanna show you how I created a babysitter robot for our lead character, it's very chatty in the game. Since most of the models in the game...
Developer's Log - February 2023
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7
Game Design
February was a very productive month, and development on the game is going well. Similar to January, the focus is laying down the foundation and organizing, whi...
Track - Koi Speed Park in development
Game Design
Tonight I started work on the next track coming to Super Power Racing, it's called Koi Speed Park. The track is modelled after Hokkaido Speed Park below: Hokkai...
The second part will be released soon!
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3
Game Design
The second part will be released soon!...
1 file
Escape the creepy SpongeBob and friends in SpongeBob Horror. Dark, eerie levels with traps and obstacles.
Basic city management of the computer opponent (a small start)
2
Game Design
In my development version, it continues in very small steps in the direction of a simple AI for Settle the World . - Focus on food production if too less food i...
The cutscene element is getting tough...
1
Game Design
Pixel art is the hard one. there are so many things to be done. Here is M16's portrait I did last week...
New changes
Game Design
Better enemies, difficult levels, and better art design is one of the many changes added to Bonded Brothers. Please consider playing it...
1 file
Progress on game systems
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9
Game Design
It's been a while but we have made some good progress on things behind the scenes. The game now supports: Health system Stamina system Hud log Compass Interacti...
Hangman Word collections
1
Game Design
During last days I have been working on the Word database... Previous versions were using just a long string, in a custom format similr to CSV. Just semi-colon...
Ruby: A RWBY Fangame Behind the Scenes
2
Game Design
Hello everyone! I recorded a three part series on Behind the scenes of "Ruby: A RWBY Fangame". In part 1 I give a general Overview of how the game is set up, th...
Bluebot ( artwork )
1
Game Design
I have a desire, no, a need, to draw some robots. So instead of drawing other stuff I was supposed to make for other game levels, I prioritized this guy instead...
Automatic job assignment for newly arrived skilled workers
2
Game Design
In the next game version, there is a small improvement in the units that come to your city as immigrants. Experts who work in the squares around the city (lumbe...
New Update!
Game Design
New Update is out! I put in the game XP. How do you save your procces? Well there's 2 buttons in the menu : a save one and a load one. Also now you can view cha...
1 file
New Update!
Game Design
New Update is out - New gamemode called "In the Sky" where you fight enemys while flying. Fixed the bug where enemys dont spawn after you win/lose a round. Spoi...
1 file
Development Sneak Peek and live stream!
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2
Game Design
Hello everyone! Have not posted in Itch for a while. I’m sorry for everyone interested and following the game. Know that the project is still in development a...
Small Worlds ... Small Price! !
Game Design
Small Worlds! Sale on for a month from £3.99 to £1...
3D Spot the difference (with a difference!)
RunIt
Game Design
RunIt is a new 2D side-scrolling game developed on the popular Godot game engine. In this game, players will take on the role of a character racing to complete...
1 file
Elong Plug
2
Game Design
Elong Plug? A new game? Long strong belong? This game is simultaneously about wanting to become as long as ELON PLUG and a more twisted personal need to BELONG...
1 file
First tiny step in direction of a computer controlled opponent
1
Game Design
The most frequently expressed wish is the integration of a real single-player mode including at least one computer opponent. In the last few days I have been th...
New beta available V5.1
1
Game Design
I’ve been busy the last few days, so I decided to release the “world 1” levels, because if I had to wait until I finished all the levels in the game, it w...
1 file
Devlog #30 - The Complete Package
1
Game Design
Greetings Talentees! The final major feature of update 0.8 is being boxed up and we can't wait to hear what you think about everything we've stuffed in there! B...
Universe Revisited
3
Game Design
This post is about development on Naev 0.11.0. Since 0.10.0 was released, those of you on nightly builds have probably noticed that not much has been going on...
More RPG
Game Design
Just a quick note. The core concept of the game is that food gives a buff to the customer. Each ingredient has a different benefit. The current build does not c...
Developer's Log - January 2023
8
Game Design
Hello everyone, Apologies that this log showed up a little late! I have a lot of fun milestones to share in this slightly more long-form developer's log. Organi...
Sneak Peek: Fishing in Alchemica!
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Game Design
Hello and welcome to another sneak peek for Alchemica - Chapter 2. It's been awhile since our last post. Chapter 2 has been out for a few months, and since then...
A Large Snap Episode 2 Preview
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11
Game Design
Episode 2 Episode 2 will start off with Snap heading into his job as a security guard for the Big Bark Root Beer factory. Normally it's a pretty boring job... b...
The Design Behind a Cowboy Samurai (Devlog #2)
2
Game Design
As I continue to slowly add more updates to High Moon, let's take a moment to delve into the design of the game's main character, Johnjo. Our titular cowboy-sam...
Player sprite remake
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3
Game Design
New M16 is approaching... Now he looks more like concept art. I did some idle animation for him and also changed Sub-weapon's design for a more recognizable one...
Update Demo Version 1.00
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Game Design
Emergency Monster Team "MASSIVE" update to version 1.00 This update includes.... + Limited Voice Acting: The acting is in small parts based on what I could affo...
1 file
Microscopic Horrors ( artwork )
Game Design
"We knew they were all over our homes and our bodies. We didn't know they watched and understood." Some strange looking microbes under a microscope, looking ang...
Full Moon Dev Blog #11 - "Diorama art"
1
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #11 of the Full Moon Dev Blog - "Diorama art" - Shimmerwitch ✨...
New version
Game Design
A new version is released! Still very much in the early access/demo stage. Much of what was done is under the hood code rewrite to facilitate future upgrades. T...
1 file
Let's back on track!
1
Game Design
Let's back on track! here is some pixel art stuff I did for the cutscene...
Current Level Structure vs Next Level Structure
1
Game Design
Another major update is being set in motion. This is how the game levels are structured:...
Test post #1
Game Design
Testing devlog scrapping for long posts...
Short kinetic visual novell about three girls get caught in quite misterious situation.
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