Game Devlogs About Game Design Page 20
Hello Talenters! Today we’ll cover some pretty exciting changes to the core gameplay loop of Talented, and show off a new addition to the game. As mentioned i...
Before we get started: A super cool announcement is happening next week, so if you don’t want to miss out, be sure to subscribe to the mailing list , follow u...
Finest Fable's season was never really established despite it being a very important piece of detail. Certain enemies can appear in certain periods of time, onl...
Hi! My name is Johan Vinet, a French game developer based in Canada. I’m the creator of LUNARK, a 2D cinematic platformer set in a future where Earth’s moon...
Welcome to the first Memory’s Reach Dev Update! This is something I have been wanting to do since announcing the game last September, though it has taken me a...
Mariella joins the party late in the game, her own story beginning in between acts 2 and 3. I wanted to create a character who bases her abilities on mirroring...
Meet the new and improved Stella! Created by our new artist Maria @toahiddenplace . Development on Comet continues slowly but some exciting stuff is coming toge...
Small update to share what I've been working on. Over the past few weeks I've been able to get a lot of time to work on tile art and I think It's going well. At...
Long time no see people. Not so long ago, I got my Playdate. And unfortunately, Comet didn't run so hot. I thought Pulp Mill might be able to save it, but unfor...
Been doing lots of bug fixes since I last updated everyone. Two big changes tho. The first is a static light system. This was needed for the start of the game b...
I've mostly been fixing up bug lately and it's been REALLY fun! Two main themes 1. Splitting up the state of the player so I can turn player sprite elements off...
My interview and hangout with @GantProdux on this week’s Tiny Yellow Machine was a lot of fun. I got to talk about my early love and involvement in indie game...
@stepepson has been doing amazing work updating the art. We have a new portrait for Stella and some some really nice looks dialogue boxes. And @Drew-Lo has been...
I was lucky enough to be asked to share some clips of Comet for the latest Playdate update. I wanted to polish it up before I did and so I asked in discord if s...
Hey, long time! I've been taking a bit of a dev break to let life catch up a little. (And help with the playdate wiki's ) Before then, I shared some screenshots...
My game is now called Comet My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game. We have an...
In high school I spent countless hours working on games in Game Maker and RPG maker while listening to bad music. In my early 20s I made a Winnitron arcade mach...
Hello, Plant Parents! We have been hard at work on our largest update yet to Plant Therapy, implementing our new Inventory ! This will be available in the downl...
In this video we discuss about the game's UI and level design and how they came to be...
Raccoon Afternoon is our team's first major mobile game release set to public soon. Watch us in this devlog. You’ll see how fun ideas we created in raccoon ga...
Hey all, it's been a little while since I last posted a dev-log for Atlyss. I've been incredibly busy working on the game and doing other additional side work...
COMING SOON This past month I've been working on an update that will bring with it a new level, new weapons and enemies, as well as general gameplay improvement...
Hello, friends and foes of democracy! Today I am sharing with you the Introduction video to Socratic Democracy. This introduction provides most of the informati...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #13 of the Full Moon Dev Blog - "First Trailer!" - Shimmerwitch ✨...
It's been nearly a year since this game came out. Rather than make myself reflect or do a more traditional postmortem, I thought I would write about some of the...
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I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
Hey, all! Just a reminder that I'm doing OK. Since the last devlog, I've ended up making some pretty consequential decisions, but not ones that increase the sco...
Hello, This is the first devlog for YouTD2. We have been working on this game part-time for about 4 months and will start sharing regular updates in these devlo...
April 1st was Source Code Amnesty Day on the IntFiction Forum, an alternate celebration of April's Fool where authors share their source (spaghetti) code with t...
Oh boy, it has been a while since the last blogpost, eh? A few weeks at least! Maybe a month? Welp, that is on us. But we are here to redeem ourselves! We had b...
Good Evening Talented Gamers! We hope you're enjoying the 0.8 update, we've seen yet another increase in players which is very exciting. After a hard earned wee...
So look at that, the sketch for the lock mechanism on the mummyray resurfaced somewhere in my stack of sketches and to-do things. So I thought I can share that...
It's been a few weeks since my last devlog and I'm happy to say NPCs are finally mostly working! I started with children NPCs since they're the ones to interact...
So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
Here's something I drew for the game recently. I guess this is basically a simple animation, if you had way too few frames. I'm not exactly one to enjoy working...
I'm SirTartarus, the game developer behind After The Curtain Call! If you are reading this, you either follow me because I know you (Hello there!) or because yo...
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This is simply a notice that I updated the game download to have an up-to-date credits file which also more properly attributes all of the sources from which I...
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I'm working hard on this game right now and it makes me happy! Writing everything in my notebook even if I'm outside and a random idea appears in my mind, fixin...
In my development version a few "little things" have been finished again (...took me over a week for these "little things"...that was really complicated!) , the...
I have fixed an issue regarding the servers. You are now able to play online again. I also added a settings menu...
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Just a quick note regarding last update! Im fixing bugs as they are reported, and oh boy I did not expect this much but anyways it is a multiplayer game, its ha...
GB Compo 21 had started, and we were ready to spend the next three months feverishly scrambling to plan out and manifest what we thought would be achievable in...
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
Every other nation spend their time building infrastructure, establishing new cities and doing other things you would expect from someone just given new land. N...
The one in screenshot is RedRed. Changing the look of some ships. Also added outline shader...
Got the important (and boring) things finished! 'Aliens Caught' Tracker Level Select Screen and Save Functionality Vsync and Fullscreen Options 4K Textures Resi...
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