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Game Devlogs About Game Design Page 20

Devlog #32 - Shroomers Travel Fast
2
Game Design
Hello Talenters! Today we’ll cover some pretty exciting changes to the core gameplay loop of Talented, and show off a new addition to the game. As mentioned i...
Tiny Technicalities: The Pronoun Update™ (and an Announcement)
1
9
Game Design
Before we get started: A super cool announcement is happening next week, so if you don’t want to miss out, be sure to subscribe to the mailing list , follow u...
Saturday Update 15 / 04 / 2023
Game Design
Finest Fable's season was never really established despite it being a very important piece of detail. Certain enemies can appear in certain periods of time, onl...
LUNARK: What Is a Cinematic Platformer?
1
8
Game Design
Hi! My name is Johan Vinet, a French game developer based in Canada. I’m the creator of LUNARK, a 2D cinematic platformer set in a future where Earth’s moon...
Memory’s Reach Dev Update - April 2023
Game Design
Welcome to the first Memory’s Reach Dev Update! This is something I have been wanting to do since announcing the game last September, though it has taken me a...
Character Spotlight - Mariella
4
Game Design
Mariella joins the party late in the game, her own story beginning in between acts 2 and 3. I wanted to create a character who bases her abilities on mirroring...
Meet the new and improved Stella!
Game Design
Meet the new and improved Stella! Created by our new artist Maria @toahiddenplace . Development on Comet continues slowly but some exciting stuff is coming toge...
Art Updates
Game Design
Small update to share what I've been working on. Over the past few weeks I've been able to get a lot of time to work on tile art and I think It's going well. At...
Performance is tough, game reboot.
Game Design
Long time no see people. Not so long ago, I got my Playdate. And unfortunately, Comet didn't run so hot. I thought Pulp Mill might be able to save it, but unfor...
Static Lights
Game Design
Been doing lots of bug fixes since I last updated everyone. Two big changes tho. The first is a static light system. This was needed for the start of the game b...
Squashing Bugs and building robust systems.
Game Design
I've mostly been fixing up bug lately and it's been REALLY fun! Two main themes 1. Splitting up the state of the player so I can turn player sprite elements off...
The Tiny Yellow Machine Show
Game Design
My interview and hangout with @GantProdux on this week’s Tiny Yellow Machine was a lot of fun. I got to talk about my early love and involvement in indie game...
Art Updates
Game Design
@stepepson has been doing amazing work updating the art. We have a new portrait for Stella and some some really nice looks dialogue boxes. And @Drew-Lo has been...
Comet spotlighted in the Playdate update
Game Design
I was lucky enough to be asked to share some clips of Comet for the latest Playdate update. I wanted to polish it up before I did and so I asked in discord if s...
The village is coming together
Game Design
Hey, long time! I've been taking a bit of a dev break to let life catch up a little. (And help with the playdate wiki's ) Before then, I shared some screenshots...
Comet is born
Game Design
My game is now called Comet My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game. We have an...
I'm making a videogame
Game Design
In high school I spent countless hours working on games in Game Maker and RPG maker while listening to bad music. In my early 20s I made a Winnitron arcade mach...
Sneak Peek: Inventory Book!
Game Design
Hello, Plant Parents! We have been hard at work on our largest update yet to Plant Therapy, implementing our new Inventory ! This will be available in the downl...
Creating levels and UI for Raccoon Afternoon
Game Design
In this video we discuss about the game's UI and level design and how they came to be...
Making our First Mobile Game with a raccoon!
Game Design
Raccoon Afternoon is our team's first major mobile game release set to public soon. Watch us in this devlog. You’ll see how fun ideas we created in raccoon ga...
Screencap Showcase (4/9/2023)
2
41
Game Design
Hey all, it's been a little while since I last posted a dev-log for Atlyss. I've been incredibly busy working on the game and doing other additional side work...
Coming soon
8
Game Design
COMING SOON This past month I've been working on an update that will bring with it a new level, new weapons and enemies, as well as general gameplay improvement...
Introduction to the game (draft video)
3
1
Game Design
Hello, friends and foes of democracy! Today I am sharing with you the Introduction video to Socratic Democracy. This introduction provides most of the informati...
Full Moon Dev Blog #13 - "First Trailer!"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #13 of the Full Moon Dev Blog - "First Trailer!" - Shimmerwitch ✨...
Lost at Sea: Helping Players Navigate the Open Ocean
3
Game Design
It's been nearly a year since this game came out. Rather than make myself reflect or do a more traditional postmortem, I thought I would write about some of the...
2 files
No network play after all
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3
Game Design
I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
Mini-devlog (4/3/23): Makin' the last puzzles!
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6
Game Design
Hey, all! Just a reminder that I'm doing OK. Since the last devlog, I've ended up making some pretty consequential decisions, but not ones that increase the sco...
First one - April 2023
2
Game Design
Hello, This is the first devlog for YouTD2. We have been working on this game part-time for about 4 months and will start sharing regular updates in these devlo...
Cutscene progress
5
Game Design
Source Code Amnesty Day 2023
7
Game Design
April 1st was Source Code Amnesty Day on the IntFiction Forum, an alternate celebration of April's Fool where authors share their source (spaghetti) code with t...
Day and Night
6
Game Design
Oh boy, it has been a while since the last blogpost, eh? A few weeks at least! Maybe a month? Welp, that is on us. But we are here to redeem ourselves! We had b...
Devlog #31 - First Impressions
4
Game Design
Good Evening Talented Gamers! We hope you're enjoying the 0.8 update, we've seen yet another increase in players which is very exciting. After a hard earned wee...
Making of the Mummyray Lock
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1
Game Design
So look at that, the sketch for the lock mechanism on the mummyray resurfaced somewhere in my stack of sketches and to-do things. So I thought I can share that...
NPCs, New Assets & More!
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4
Game Design
It's been a few weeks since my last devlog and I'm happy to say NPCs are finally mostly working! I started with children NPCs since they're the ones to interact...
Devlog 4: The All-Important Master Scene
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9
Game Design
So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
Horrific Transformation( artwork, level design )
Game Design
Here's something I drew for the game recently. I guess this is basically a simple animation, if you had way too few frames. I'm not exactly one to enjoy working...
About After The Curtain Call...
2
Game Design
I'm SirTartarus, the game developer behind After The Curtain Call! If you are reading this, you either follow me because I know you (Hello there!) or because yo...
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Mini-update (3/21/23): Credits
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Game Design
This is simply a notice that I updated the game download to have an up-to-date credits file which also more properly attributes all of the sources from which I...
1 file
Huge Devlog - thoughts, plans and features.
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30
Game Design
I'm working hard on this game right now and it makes me happy! Writing everything in my notebook even if I'm outside and a random idea appears in my mind, fixin...
Supply wagons and mount horses outside cities
2
Game Design
In my development version a few "little things" have been finished again (...took me over a week for these "little things"...that was really complicated!) , the...
Server Issues fix
1
1
Game Design
I have fixed an issue regarding the servers. You are now able to play online again. I also added a settings menu...
1 file
Quick message regarding the content update
Game Design
Just a quick note regarding last update! Im fixing bugs as they are reported, and oh boy I did not expect this much but anyways it is a multiplayer game, its ha...
Devlog 3: Planning Unearthed
13
Game Design
GB Compo 21 had started, and we were ready to spend the next three months feverishly scrambling to plan out and manifest what we thought would be achievable in...
Screenshots to Create Puzzles/Challenges With
1
Game Design
Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
Building a Living Space Elevator ( artwork )
Game Design
Every other nation spend their time building infrastructure, establishing new cities and doing other things you would expect from someone just given new land. N...
Emily run cycle
Game Design
Changing look of some ships
Game Design
The one in screenshot is RedRed. Changing the look of some ships. Also added outline shader...
Quality Improvements Done!
2
Game Design
Got the important (and boring) things finished! 'Aliens Caught' Tracker Level Select Screen and Save Functionality Vsync and Fullscreen Options 4K Textures Resi...
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