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Game Devlogs About Game Design Page 19

How I approach making my first ever project (RPG) as a solo dev
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Game Design
Starting out, the whole idea for my story and plot actually came from an original story of mine that I had written beforehand. Back then, when my options in cre...
Devlog (5/31/23): Hard parts
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8
Game Design
Hello again! I'm making this post to signal that I'm finally beginning work on the dreaded QoL laundry list now. This is like, the big deal thing which is *tech...
DEVLOG #10: WHAT IS SOUND, BABY DON'T HURT ME
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5
Game Design
[dial up modem internet connection sounds] [balegdeh] [that’s why I love, nestle crunch (slap sounds) (screaming child sound)] [vine boom] If you read these w...
Talk To Lily About Gamedev!
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Game Design
Talk To Lily About Gamedev! The other day I was getting annoyed working on Steam integration for the Bossgame port, and I missed the fun of messing with game de...
Challenge vs Difficulty
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Game Design
One of the hardest things to get right is the balance between difficulty and individual players, some players want a big challenge (hardness) which frustrates p...
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[005] Breakthroughs...? Lessons from AnalgesicGame5
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5
Game Design
In my previous post 3 months ago I proposed some ideas for exploration through the Shuffled World - https://han-tani.itch.io/shuffled-world-codename/devlog...
Devlog #35 - Skill Issue
Game Design
Hello Epic Talents! We're well over half way through the content we planned for 0.9 - since we last spoke we've been experimenting with some things you might ex...
Meet the Supporting Cast
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6
Game Design
Hello again! Sometimes I appear in a cloud of miasma when one least expects it and start babbling about the undead. If the crucible bans me for hollering at the...
Working on AI and Commanders skills
Game Design
A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager. "Army manager"...
Chronology has been Harpooned!
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2
Game Design
Sooo... brain stopped working and my concept of time is dwindling at an alarmingly rapid pace! Because of this, I'm going to not take the whole "this devlog nee...
What is NO ME?
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Game Design
"NO ME - The Future Is ours" is an in-development ~15-30 minute long free game in which you play as a cartoon sheep with a photorealistic gun traveling to the f...
Dream & Sugar Dev Diary 05/20/23
Game Design
Hey howdy ho Lions! Welcome back to another Dev Diary! As far as updates go, it’s still full steam ahead on bringing our game to the finish line. Our team’s...
World Building With Bob
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Game Design
Here's some LORE for you. Some WORLD BUILDING. In-universe, Walthros characters use computers, just like us! And Bob posts things like this...
May 2023 Dev Update - Building a "Puzzlevania"
2
Game Design
I want to take a moment to talk a bit about the high-level design concept behind Memory’s Reach , and what I’m trying to achieve with the game. I’m aiming...
Galactic Log #01 - In the Beginning, there was the Sea
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8
Game Design
My home city of Naples is in the south of Italy. Sea and mountains have both been part of my life since I was born -the earliest pictures ever taken of me depic...
Barren Planet: the Inspiration
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Game Design
There are several sources of inspiration that went into Barren Planet . It's not an original game. It's my attempt to bring together ideas from different games...
Hot sprites, cool tech and a logo
Game Design
Been holding off on sharing the running animation until some work was finished in town. Stella's cape is animated beautifully by Maria When outside, Stella runs...
Treasure Scrolls: The Lost Ninth Era Armor
Game Design
Update 1.14 This update has been a long time coming. Newly added mechanics along with minor bug fixes. -Fishing now continues until you are full. Can cast while...
1 file
Lumbercamps were too OP in my roguelike city builder! So here's my fix! :)
Game Design
Hi guys, This time I don't really have time to make a video about the latest change in my roguelike city builder, called HexLands , so I thought I could talk ab...
Devlog #34 - And Many More...
2
Game Design
Happy Birthday Talented Gamers! It's official, it has been 2 years since we first released Talented on itch.io and the response has just been amazing! We've had...
Devlog #2 - We Made Progress! Art & Design Progress
Game Design
To start off, we have listed down the tasks we needed to do to complete Norvale. Norvale has three (3) main routes with two (2) endings. In the demo, you’ve s...
Working on Hunter AI for Prophunt
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Game Design
Working on a hunter AI Thought it was gonna be easy since I already had everything setup for myself when I created wingman but nah Turns out even the basic stuf...
4 Months of Game development In less than 2 Minutes!
Game Design
We made a short video about how our game evolved over the months...
Final Reflection
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38
Game Design
To the ready... This is my last devlog and final reflection before Band Camp Boyfriend releases. We started working on the game in 2015. We released the demo on...
The before times
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Game Design
We're on week 2 of Otome Jam and I'm currently being haunted by thoughts of the ,, very early menu designs i had for this game before it had any real solid idea...
Early look at journal menus
Game Design
We're thinking of using a journal theme for some of the menus in the Comet. Here is my blank page mockup. Also been looking for the right font that fits in our...
Update
Game Design
New things: - A crossbow has been added - Added a new ability for Bullseye crossbows (increases the chance of a critical shot and the ratio from 150% to 200%) -...
2 files
2.3 Update
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Game Design
🌟Version 2.3🌟 Life In Gacha Life 2.3 is now available! ✨IOS Release? kinda, now there's a online versione here: https://gd.games/abcia2/life-in-gacha-li...
6 files
A (hopefully) Very Reel-istic Devlog
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Game Design
Hello everyone! I've decided to start documenting my journey making Reel-istic Fishing. I'm going to start from the very beginning, and work my way up to presen...
Full Moon Dev Blog #14 - "Producing a Song"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #14 of the Full Moon Dev Blog - "Producing a Song" - Shimmerwitch ✨...
Devlog #33 - Fresh Roots
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Game Design
Greetings Talented Gamers! Time for another round of changes from the last couple of weeks of Talented Development. Here goes nothing... Fresh Routes Since movi...
Addlemoth Dev Update: April 2023
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Game Design
Wow! It's been, uhhh, a while since I wrote one of these! My life's been incredibly busy! My day job game for the past year has been announced; I've been workin...
She walks and has feelings
Game Design
I love Stella's walking animations here. Normally this is only used in cut scenes and indoors but I used it outside for this gif. This gif represents work from...
Beta Version
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Game Design
I decided to set the Shadow Eyes version as beta, I had some ideas to expand the game, and explain the story better, soon I will release the final update of the...
LUNARK: Going Underground
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Game Design
In the cinematic platformer LUNARK, players will find themselves immersed in a sci-fi adventure as they step into the shoes of a young man named Leo who gets ca...
Face picture or bust picture
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Game Design
I have been questioning myself for a while about this, default rpg maker characters like her have the choice for either the face picture or the bust picture, sa...
Version 1.1
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Game Design
Version 1.1 Update: With some feedback I made an updated version which has some performance adjustments, as well as tweaked steering and car torque to make the...
2 files
Returning to work
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Game Design
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update. But before that, I wanna la...
Hotfix v0.4.6
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Game Design
The servers had some issues again, so i fixed them. I also added a new feature to change your color to stand out when exploring the beanrooms...
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Adding dialogue to the game
Game Design
Hi there, friends and foes of democracy!! The next version of Socratic Democracy is going to be a true (though humble) visual novel, and that requires dialogues...
Playing Your Cards Right: Inspiration and Design
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Game Design
Would you believe me if I told you this entire thing was inspired by playing cards? Specifically, it was inspired by the Queen of Hearts, and later: Queen of Cu...
Learning how to code QCB/F inputs
Game Design
Quarter Circle Back/Forward inputs are the quintessential special move inputs! (QCF + Punch) throws out the legendary Hadoken in Street Fighter In this case, ho...
Branching WIP
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Game Design
Another WIP post for this week. A sneak peak at the branching feature for missions! This will be a new option to pick in the mission's ENEMY slot. When the miss...
LUNARK: The Art of Movement
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Game Design
Realism has often been a key aspect in video games, from gameplay mechanics to visuals and physics. While certain game genres such as sports or racing have alwa...
Do you want to experience our PC game demo?
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Game Design
Hello, our beloved gamers! As you know, we are developing Into Samomor and considering releasing a demo to introduce the product to you. To better understand th...
LUNARK: City Living
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Game Design
In the cinematic sci-fi platformer LUNARK , the protagonist, Leo, will visit a diverse array of environments, from underground caverns to a vibrant forest to a...
Cutscene test
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Game Design
Writing dummy data for the cutscene is almost complete. Now I can say getting closer to an update I guess...
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