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Game Devlogs About Game Design Page 18

Improved pathfinding
3
Game Design
In my current development version of Settle the World, pathfinding has been reworked at last. Since I couldn't find any BlitzBasic 2 example code for pathfindin...
all of the screenshots from the prologue
Game Design
here are the screenshots that are from the FINAL game itself, note: this is exactly what the full game would look like when the time comes for launch, the light...
Update v1.14
Game Design
Welcome back! We just released a new version with some small improvements in gameplay and some fixed bugs! Damage indicators - added Switching between day and n...
1 file
Adding Grind Rails!
1
1
Game Design
In a game about Slide-Jumping, what better mechanic to implement than Grind Rails? These will be introduced in the second level - An urban sprawl worn down by c...
Idle Bloodlines - AI generation decision.
Game Design
The non-ai-assisted version of Idle Bloodlines. The ai-assisted version of Idle Bloodlines. Above are the two versions of Idle Bloodlines. The first version was...
Mini-devlog#6.2 - Roller Coaster//Montanha russa
6
1
Game Design
(Portuguese & English VER) olá! vamos falar de mapa? Senti que seria interessante falar sobre como estou construindo os mapas. Como citei no sexto Devlog, é u...
Reflexión: ¿Menos actualizaciones y más contenido?
Game Design
Todo el mundo sabe como de necesario son las actualizaciones en estos tiempos interconectados. Pero ¿es necesario para tiendas como Itch.io? Bien la primera im...
Reflection: Less updates and more content?
Game Design
All we know it how necesary are update in this interconected times. But Is it necesary for game maketplaces as Itch.io Well my first impression If you had been...
Blaster Master - Main battle tank design
1
Game Design
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
Blaster Master - Main Battle Tank Design
1
Game Design
3dSen transforms NES games into stunning 3D voxel dioramas. Relive your favorite retro titles like never before!
LEVEL FUN RELEASED
1
1
Game Design
LEVEL FUN IS FINALLY HERE LETS GO!...
1 file
PS1 multiplayer Backrooms horror game
Still Cooking!
10
47
Game Design
This is just a concept of how the game will look. Some things are subject to change in the final version...
Milestone 1 | Chapter 1 Playable!
1
3
Game Design
Back again with a bunch of Comet development updates. @drew has put in a bunch of work since we last checked in. A big focus this month was making the critical...
Sneak Peak to the development of the Full Game
Game Design
Esther is an indie psychological horror game that brings players an atmospheric experience
Update Before GMTK23 Timer Ends
2
Game Design
Small polishes, bugfixes and changes made before the timer ends! Improved Guard AI New Map Details Balancing Changes UI Changes A ton of bug fixes Guards Panic...
3 files
Custom text for ren'py tied to Affect__ion meter
1
Game Design
The initial gimmicky thought I had for com__et was about relationship meters in games, how they can feel very rote and prescriptive. Specifically, I was playing...
I need your feedback!
Game Design
So you have probably played my game if not check it out ! What did you like and what you didn't what do you want to be added and what are the bugs you did notic...
I need your feedback!
Game Design
So you have probably played my game if not check it out ! What did you like and what you didn't what do you want to be added and what are the bugs you did notic...
3 files
Alpha 13 (Part 2)
3
Game Design
... and here we meet again, part two of the Alpha 13 update. Merka, and Sera. They became alive. Well, to be technical , they became real players for a moment a...
July 2023 Dev Update - Puzzles!
Game Design
Memory’s Reach is a metroidvania that focuses on exploration and puzzle gameplay. This is a game that you can take at your own pace and really dig into the me...
0.0.8 Alpha Demo is out now
Game Design
the latest and maybe last version of the alpha demo is out now it includes: -Controller Support for both PlayStation/Xbox controllers -a new location and a boss...
1 file
Current state of development
1
1
Game Design
The development of Settle the World does not stand still, even if the impression may sometimes appear. In the last few weeks, I was forced to rewrite the entire...
Happy 2nd birthday to the Wintertwined demo
1
Game Design
Happy 2nd birthday to the Wintertwined demo! Exactly two years ago I posted a demo online for a game I had been making in my spare time during the pandemic. Thi...
Patch 1.0.1
1
Game Design
Patch 1.0.1 -Fixed some issues -Changes in the Low Detail Mode -Slightly better performance...
1 file
Music: Making (and Breaking) Historical Rules
8
Game Design
Hello again! We hope you’re all staying healthy amidst all this air quality nonsense, we down at Guhuhu HQ are staying inside to escape the air and work on fi...
Update 1.0
Game Design
New Features: -3 New levels (Dry Out, Base After Base and Can't Let Go) -Gravity portal -New options -New icons -Save progress -New trail -Better animation when...
1 file
The Future of Glyph Hunter
Game Design
What is happening to Glyph Hunter? after having ample time to analyze feedback from players there exists a short list of qualities that consistently are brought...
Hammer revamp!
2
6
Game Design
Hello explorers! We are full-steam into the development of a Release Candidate build. Given our feedback from the beta tests (thanks from the bottom of our hear...
Unused content
6
5
Game Design
Here's some unused content! Bunny Alesa Originally, some of the characters were animals (Alesa was a bunny ) Prototype father Mr. Bob and the father were differ...
Daily loop
1
10
Game Design
The world around us is moving. Day becomes night, clouds become rain and people move around doing various tasks. Some things are also constant; water is wet, gr...
Keep off the sand!
1
5
Game Design
Time for some rocks! And Joshua trees. And Bushes? One thing we are trying to do with Bad Pixels is keep detail to a minimum to suit the aesthetic. So the sprit...
AI in testing
Game Design
I haven't made any visible progress since the last time but was a lot of work, but I gonna write it. New AI is in testing for now without the "the march" module...
Quick information on the state of development
2
1
Game Design
A short update on the development of Settle the World . I work on the game almost every day, fixing bugs and correcting things that don't work well. The develop...
Future Update Roadmap
2
Game Design
What is planned for the next update?: These are the upcoming planned updates. Some of these features have already been finished. Just not released. The player n...
0.0.4 ALPHA Demo is out
Game Design
the 0.0.4 ALPHA Demo is something I made to give players something to play on while I work on the FULL game itself not a lot is expected from it, if you see any...
1 file
Update on progress
Game Design
Hey everyone! It's been a hot minute hasn't it? Around 9 months since the last update, and I felt it necessary to inform everyone who has followed me and suppor...
Yes Sir! That's My Baby—LM! Devlog #1
7
Game Design
I think it's only befitting that our first devlog for Let's Misbehave! (LM!) is about how this game came to be—it's a bit of a doozy, to be honest! Little kno...
No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning
2
Game Design
Written by Victor Ahlin, creator of "Just Keep Running" SPOILER ALERT: Contains spoilers for Level 1-3 of “Just Keep Running”. Introduction The art of speed...
Going crazy with historical connections
1
Game Design
Hi there, friends and foes of democracy, For those who don't know, Socratic Democracy is a single player visual novel about how democracies become tyrannies, ac...
Devlog #36 - Life and Death
2
Game Design
Hello Talented Gamers! This past fortnight we've been working hard on even more Talent Packages and a brand new run end screen that includes some useful statist...
Game tree or state machine? How to explain the narrative flow for collaborators?
Game Design
Hi there, friends and foes of democracy, I am currently preparing the ground for the contribution of artists, musicians and script consultants. While the game i...
Going long on short games
3
3
Game Design
Let's take a look at my game dev history: 2008 - 2010: Whomps. A village sim driven by my then-obsession with genetic programming. Learned the difference betwee...
Gachaness Spoiler #1
Game Design
So I am finally working on Gachaness once again! But now I need both Clothing and UI Designers so please fill the form if you can do one or both of them and ach...
Town screen and town panorama
Game Design
Still improving the AI, but Today I wanna talk about the town screen and town panorama. Here are the concepts of new town screens, instead of jumping to the new...
Game Design Document
Game Design
Overview Entomic Crushing is a small arcade game in which you try to get the best score on the global leaderboard by killing insect-looking enemies, taking insp...
Out Run project finished!
1
1
Game Design
After three long years, the Out Run project is coming to an end. In this fifth and last version, some small bugs have been fixed and two game modes have been ad...
2 files
2 tips for adding secrets/unlockables to your videogame.
Game Design
Originally, when coding Chinese Zodiac Animal Race video game, I wanted to add secrets to the game, because I've always loved finding hidden objects or unlockab...
Limiting / removing RNG
11
4
Game Design
This will be something a little different. Pretty much a wall of text describing my design decisions and also talking about the the future updates and future of...
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