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Game Devlogs About Game Design Page 18

Beta Version
2
Game Design
I decided to set the Shadow Eyes version as beta, I had some ideas to expand the game, and explain the story better, soon I will release the final update of the...
LUNARK: Going Underground
5
Game Design
In the cinematic platformer LUNARK, players will find themselves immersed in a sci-fi adventure as they step into the shoes of a young man named Leo who gets ca...
Face picture or bust picture
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1
Game Design
I have been questioning myself for a while about this, default rpg maker characters like her have the choice for either the face picture or the bust picture, sa...
Version 1.1
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2
Game Design
Version 1.1 Update: With some feedback I made an updated version which has some performance adjustments, as well as tweaked steering and car torque to make the...
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Returning to work
1
Game Design
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update. But before that, I wanna la...
Hotfix v0.4.6
2
Game Design
The servers had some issues again, so i fixed them. I also added a new feature to change your color to stand out when exploring the beanrooms...
1 file
Adding dialogue to the game
Game Design
Hi there, friends and foes of democracy!! The next version of Socratic Democracy is going to be a true (though humble) visual novel, and that requires dialogues...
Playing Your Cards Right: Inspiration and Design
1
Game Design
Would you believe me if I told you this entire thing was inspired by playing cards? Specifically, it was inspired by the Queen of Hearts, and later: Queen of Cu...
Learning how to code QCB/F inputs
Game Design
Quarter Circle Back/Forward inputs are the quintessential special move inputs! (QCF + Punch) throws out the legendary Hadoken in Street Fighter In this case, ho...
Branching WIP
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8
Game Design
Another WIP post for this week. A sneak peak at the branching feature for missions! This will be a new option to pick in the mission's ENEMY slot. When the miss...
LUNARK: The Art of Movement
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Game Design
Realism has often been a key aspect in video games, from gameplay mechanics to visuals and physics. While certain game genres such as sports or racing have alwa...
Do you want to experience our PC game demo?
1
Game Design
Hello, our beloved gamers! As you know, we are developing Into Samomor and considering releasing a demo to introduce the product to you. To better understand th...
LUNARK: City Living
2
Game Design
In the cinematic sci-fi platformer LUNARK , the protagonist, Leo, will visit a diverse array of environments, from underground caverns to a vibrant forest to a...
Cutscene test
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5
Game Design
Writing dummy data for the cutscene is almost complete. Now I can say getting closer to an update I guess...
Language and Learning
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10
Game Design
It’s Spring! The weather is finally thawing everything out, and with the warmth comes flowers and new beginnings. Our team is growing along with everything el...
Devlog #32 - Shroomers Travel Fast
2
Game Design
Hello Talenters! Today we’ll cover some pretty exciting changes to the core gameplay loop of Talented, and show off a new addition to the game. As mentioned i...
Tiny Technicalities: The Pronoun Update™ (and an Announcement)
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9
Game Design
Before we get started: A super cool announcement is happening next week, so if you don’t want to miss out, be sure to subscribe to the mailing list , follow u...
Saturday Update 15 / 04 / 2023
Game Design
Finest Fable's season was never really established despite it being a very important piece of detail. Certain enemies can appear in certain periods of time, onl...
LUNARK: What Is a Cinematic Platformer?
1
8
Game Design
Hi! My name is Johan Vinet, a French game developer based in Canada. I’m the creator of LUNARK, a 2D cinematic platformer set in a future where Earth’s moon...
Memory’s Reach Dev Update - April 2023
Game Design
Welcome to the first Memory’s Reach Dev Update! This is something I have been wanting to do since announcing the game last September, though it has taken me a...
Character Spotlight - Mariella
4
Game Design
Mariella joins the party late in the game, her own story beginning in between acts 2 and 3. I wanted to create a character who bases her abilities on mirroring...
Meet the new and improved Stella!
Game Design
Meet the new and improved Stella! Created by our new artist Maria @toahiddenplace . Development on Comet continues slowly but some exciting stuff is coming toge...
Art Updates
Game Design
Small update to share what I've been working on. Over the past few weeks I've been able to get a lot of time to work on tile art and I think It's going well. At...
Performance is tough, game reboot.
Game Design
Long time no see people. Not so long ago, I got my Playdate. And unfortunately, Comet didn't run so hot. I thought Pulp Mill might be able to save it, but unfor...
Static Lights
Game Design
Been doing lots of bug fixes since I last updated everyone. Two big changes tho. The first is a static light system. This was needed for the start of the game b...
Squashing Bugs and building robust systems.
Game Design
I've mostly been fixing up bug lately and it's been REALLY fun! Two main themes 1. Splitting up the state of the player so I can turn player sprite elements off...
The Tiny Yellow Machine Show
Game Design
My interview and hangout with @GantProdux on this week’s Tiny Yellow Machine was a lot of fun. I got to talk about my early love and involvement in indie game...
Art Updates
Game Design
@stepepson has been doing amazing work updating the art. We have a new portrait for Stella and some some really nice looks dialogue boxes. And @Drew-Lo has been...
Comet spotlighted in the Playdate update
Game Design
I was lucky enough to be asked to share some clips of Comet for the latest Playdate update. I wanted to polish it up before I did and so I asked in discord if s...
The village is coming together
Game Design
Hey, long time! I've been taking a bit of a dev break to let life catch up a little. (And help with the playdate wiki's ) Before then, I shared some screenshots...
Comet is born
Game Design
My game is now called Comet My wife and I had a great little brainstorming session which actually give me a dirrection to start developing the game. We have an...
I'm making a videogame
Game Design
In high school I spent countless hours working on games in Game Maker and RPG maker while listening to bad music. In my early 20s I made a Winnitron arcade mach...
Sneak Peek: Inventory Book!
Game Design
Hello, Plant Parents! We have been hard at work on our largest update yet to Plant Therapy, implementing our new Inventory ! This will be available in the downl...
Creating levels and UI for Raccoon Afternoon
Game Design
In this video we discuss about the game's UI and level design and how they came to be...
Making our First Mobile Game with a raccoon!
Game Design
Raccoon Afternoon is our team's first major mobile game release set to public soon. Watch us in this devlog. You’ll see how fun ideas we created in raccoon ga...
Screencap Showcase (4/9/2023)
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41
Game Design
Hey all, it's been a little while since I last posted a dev-log for Atlyss. I've been incredibly busy working on the game and doing other additional side work...
Coming soon
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Game Design
COMING SOON This past month I've been working on an update that will bring with it a new level, new weapons and enemies, as well as general gameplay improvement...
Introduction to the game (draft video)
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1
Game Design
Hello, friends and foes of democracy! Today I am sharing with you the Introduction video to Socratic Democracy. This introduction provides most of the informati...
Full Moon Dev Blog #13 - "First Trailer!"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #13 of the Full Moon Dev Blog - "First Trailer!" - Shimmerwitch ✨...
Lost at Sea: Helping Players Navigate the Open Ocean
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Game Design
It's been nearly a year since this game came out. Rather than make myself reflect or do a more traditional postmortem, I thought I would write about some of the...
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No network play after all
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3
Game Design
I have been experimenting with adding network play to Pixel Wheels, but it’s a Pandora box that I eventually decided not to open. The reason for this decision...
Mini-devlog (4/3/23): Makin' the last puzzles!
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Game Design
Hey, all! Just a reminder that I'm doing OK. Since the last devlog, I've ended up making some pretty consequential decisions, but not ones that increase the sco...
First one - April 2023
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Game Design
Hello, This is the first devlog for YouTD2. We have been working on this game part-time for about 4 months and will start sharing regular updates in these devlo...
Cutscene progress
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Game Design
Source Code Amnesty Day 2023
7
Game Design
April 1st was Source Code Amnesty Day on the IntFiction Forum, an alternate celebration of April's Fool where authors share their source (spaghetti) code with t...
Day and Night
6
Game Design
Oh boy, it has been a while since the last blogpost, eh? A few weeks at least! Maybe a month? Welp, that is on us. But we are here to redeem ourselves! We had b...
Devlog #31 - First Impressions
4
Game Design
Good Evening Talented Gamers! We hope you're enjoying the 0.8 update, we've seen yet another increase in players which is very exciting. After a hard earned wee...
Making of the Mummyray Lock
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1
Game Design
So look at that, the sketch for the lock mechanism on the mummyray resurfaced somewhere in my stack of sketches and to-do things. So I thought I can share that...
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