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Game Devlogs About Game Design Page 17

No Time to Waste: How I (hopefully) Optimized My Game for Speedrunning
2
Game Design
Written by Victor Ahlin, creator of "Just Keep Running" SPOILER ALERT: Contains spoilers for Level 1-3 of “Just Keep Running”. Introduction The art of speed...
Going crazy with historical connections
1
Game Design
Hi there, friends and foes of democracy, For those who don't know, Socratic Democracy is a single player visual novel about how democracies become tyrannies, ac...
Devlog #36 - Life and Death
2
Game Design
Hello Talented Gamers! This past fortnight we've been working hard on even more Talent Packages and a brand new run end screen that includes some useful statist...
Game tree or state machine? How to explain the narrative flow for collaborators?
Game Design
Hi there, friends and foes of democracy, I am currently preparing the ground for the contribution of artists, musicians and script consultants. While the game i...
Going long on short games
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3
Game Design
Let's take a look at my game dev history: 2008 - 2010: Whomps. A village sim driven by my then-obsession with genetic programming. Learned the difference betwee...
Gachaness Spoiler #1
Game Design
So I am finally working on Gachaness once again! But now I need both Clothing and UI Designers so please fill the form if you can do one or both of them and ach...
Town screen and town panorama
Game Design
Still improving the AI, but Today I wanna talk about the town screen and town panorama. Here are the concepts of new town screens, instead of jumping to the new...
Game Design Document
Game Design
Overview Entomic Crushing is a small arcade game in which you try to get the best score on the global leaderboard by killing insect-looking enemies, taking insp...
Out Run project finished!
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1
Game Design
After three long years, the Out Run project is coming to an end. In this fifth and last version, some small bugs have been fixed and two game modes have been ad...
2 files
2 tips for adding secrets/unlockables to your videogame.
Game Design
Originally, when coding Chinese Zodiac Animal Race video game, I wanted to add secrets to the game, because I've always loved finding hidden objects or unlockab...
Limiting / removing RNG
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4
Game Design
This will be something a little different. Pretty much a wall of text describing my design decisions and also talking about the the future updates and future of...
New season, new features
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9
Game Design
Coucou, chéries! It’s been a little while, hasn’t it? We can’t believe it is basically summer already; time has really flown by, but rest assured we’ve...
Precipipatience
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3
Game Design
Hello all! This dev log's subject will cover the biggest development issue I've come across so far... rain! Intro With a weather system in place, I needed to ha...
Combos in Snap
4
Game Design
I am working on a new Snap demo (yup, another one, I know), set to come out in a couple of months. I'm not trying to make another Episode 1 mega shareware-style...
How I approach making my first ever project (RPG) as a solo dev
2
Game Design
Starting out, the whole idea for my story and plot actually came from an original story of mine that I had written beforehand. Back then, when my options in cre...
Devlog (5/31/23): Hard parts
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8
Game Design
Hello again! I'm making this post to signal that I'm finally beginning work on the dreaded QoL laundry list now. This is like, the big deal thing which is *tech...
DEVLOG #10: WHAT IS SOUND, BABY DON'T HURT ME
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5
Game Design
[dial up modem internet connection sounds] [balegdeh] [that’s why I love, nestle crunch (slap sounds) (screaming child sound)] [vine boom] If you read these w...
Talk To Lily About Gamedev!
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6
Game Design
Talk To Lily About Gamedev! The other day I was getting annoyed working on Steam integration for the Bossgame port, and I missed the fun of messing with game de...
Challenge vs Difficulty
1
Game Design
One of the hardest things to get right is the balance between difficulty and individual players, some players want a big challenge (hardness) which frustrates p...
1 file
[005] Breakthroughs...? Lessons from AnalgesicGame5
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5
Game Design
In my previous post 3 months ago I proposed some ideas for exploration through the Shuffled World - https://han-tani.itch.io/shuffled-world-codename/devlog...
Devlog #35 - Skill Issue
Game Design
Hello Epic Talents! We're well over half way through the content we planned for 0.9 - since we last spoke we've been experimenting with some things you might ex...
Meet the Supporting Cast
2
6
Game Design
Hello again! Sometimes I appear in a cloud of miasma when one least expects it and start babbling about the undead. If the crucible bans me for hollering at the...
Working on AI and Commanders skills
Game Design
A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager. "Army manager"...
Chronology has been Harpooned!
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2
Game Design
Sooo... brain stopped working and my concept of time is dwindling at an alarmingly rapid pace! Because of this, I'm going to not take the whole "this devlog nee...
What is NO ME?
6
Game Design
"NO ME - The Future Is ours" is an in-development ~15-30 minute long free game in which you play as a cartoon sheep with a photorealistic gun traveling to the f...
Dream & Sugar Dev Diary 05/20/23
Game Design
Hey howdy ho Lions! Welcome back to another Dev Diary! As far as updates go, it’s still full steam ahead on bringing our game to the finish line. Our team’s...
World Building With Bob
1
Game Design
Here's some LORE for you. Some WORLD BUILDING. In-universe, Walthros characters use computers, just like us! And Bob posts things like this...
May 2023 Dev Update - Building a "Puzzlevania"
2
Game Design
I want to take a moment to talk a bit about the high-level design concept behind Memory’s Reach , and what I’m trying to achieve with the game. I’m aiming...
Galactic Log #01 - In the Beginning, there was the Sea
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8
Game Design
My home city of Naples is in the south of Italy. Sea and mountains have both been part of my life since I was born -the earliest pictures ever taken of me depic...
Barren Planet: the Inspiration
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Game Design
There are several sources of inspiration that went into Barren Planet . It's not an original game. It's my attempt to bring together ideas from different games...
Hot sprites, cool tech and a logo
Game Design
Been holding off on sharing the running animation until some work was finished in town. Stella's cape is animated beautifully by Maria When outside, Stella runs...
Treasure Scrolls: The Lost Ninth Era Armor
Game Design
Update 1.14 This update has been a long time coming. Newly added mechanics along with minor bug fixes. -Fishing now continues until you are full. Can cast while...
1 file
Lumbercamps were too OP in my roguelike city builder! So here's my fix! :)
Game Design
Hi guys, This time I don't really have time to make a video about the latest change in my roguelike city builder, called HexLands , so I thought I could talk ab...
Devlog #34 - And Many More...
2
Game Design
Happy Birthday Talented Gamers! It's official, it has been 2 years since we first released Talented on itch.io and the response has just been amazing! We've had...
Devlog #2 - We Made Progress! Art & Design Progress
Game Design
To start off, we have listed down the tasks we needed to do to complete Norvale. Norvale has three (3) main routes with two (2) endings. In the demo, you’ve s...
Working on Hunter AI for Prophunt
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Game Design
Working on a hunter AI Thought it was gonna be easy since I already had everything setup for myself when I created wingman but nah Turns out even the basic stuf...
4 Months of Game development In less than 2 Minutes!
Game Design
We made a short video about how our game evolved over the months...
Final Reflection
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38
Game Design
To the ready... This is my last devlog and final reflection before Band Camp Boyfriend releases. We started working on the game in 2015. We released the demo on...
The before times
1
Game Design
We're on week 2 of Otome Jam and I'm currently being haunted by thoughts of the ,, very early menu designs i had for this game before it had any real solid idea...
Early look at journal menus
Game Design
We're thinking of using a journal theme for some of the menus in the Comet. Here is my blank page mockup. Also been looking for the right font that fits in our...
Update
Game Design
New things: - A crossbow has been added - Added a new ability for Bullseye crossbows (increases the chance of a critical shot and the ratio from 150% to 200%) -...
2 files
2.3 Update
7
Game Design
🌟Version 2.3🌟 Life In Gacha Life 2.3 is now available! ✨IOS Release? kinda, now there's a online versione here: https://gd.games/abcia2/life-in-gacha-li...
6 files
A (hopefully) Very Reel-istic Devlog
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3
Game Design
Hello everyone! I've decided to start documenting my journey making Reel-istic Fishing. I'm going to start from the very beginning, and work my way up to presen...
Full Moon Dev Blog #14 - "Producing a Song"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #14 of the Full Moon Dev Blog - "Producing a Song" - Shimmerwitch ✨...
Devlog #33 - Fresh Roots
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Game Design
Greetings Talented Gamers! Time for another round of changes from the last couple of weeks of Talented Development. Here goes nothing... Fresh Routes Since movi...
Addlemoth Dev Update: April 2023
1
Game Design
Wow! It's been, uhhh, a while since I wrote one of these! My life's been incredibly busy! My day job game for the past year has been announced; I've been workin...
She walks and has feelings
Game Design
I love Stella's walking animations here. Normally this is only used in cut scenes and indoors but I used it outside for this gif. This gif represents work from...
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