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Game Devlogs About Game Design Page 17

DEVLOG #12: APPRECIATING OTHER VN
9
Game Design
Second month on our hiatus but no worries, we're definitely still here. I actually wrote a few lines of dialogue for Chapter 8 but since I'm joining Phantasia J...
Uncovering Storylines - Complete Edition & Thank You!
1
Game Design
Hello there! We are genuinely thankful for the incredible support you've shown for our game. This project was once only an idea. Now it has blossomed into a pol...
Chapter 3 Sneak Peek #2: Updated Map!
Game Design
Hello and welcome to another sneak peek for Alchemica - Crafting RPG! A month has passed since our last post, and it is time for us give you guys an update. We...
Scanlines, scanlines, scanlines...
Game Design
3 reasons I added scanlines to my videogame: Gives the game a "grittier" feel. The scanline, a color-alternating red and light blue horizontal line, doesn't loo...
Gaming conventions: It’s not all roses, or is it?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Offset Flashlight and Floating "Collection Text"
2
Game Design
Here's a quick clip of how the new offset flashlight and collection text works. I'm happy with the latest polish I've been adding to the game and looking for fe...
Dead Man's Mine Devlog
2
4
Game Design
Here's some development backstory to this project, which was created during an internship for Callum Birkett at Grey Alien Games . Goals to give Callum some wor...
Animation progress
2
Game Design
Dream & Sugar DevLog 8/21/23
Game Design
(Time Range: 2022-4-24 11:33:26 -0500 to Present Day) Patch Notes 7 : Chapter 6 : Kissing the Deadlines Goodbye Hello again for probably the final issue of the...
How to boost our productivity?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Mortal Coil: Inspirations!
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2
Game Design
some of you have been asking what inspired me to make MORTAL COIL, a visual novel about a cyberpunk death game that Youtubers er Eidoloners are obsessed over. i...
Drift Mechanics Deep Dive
Game Design
One of the eternal questions of racing, "why not drift", has pervaded the culture ever since the drifting trend started in the 70s. But you never see racecars d...
Soundtrack is UPDATED
30
Game Design
Seriously Check it out https://soundcloud.com/saturnascends/sets/fields-of-spring-ost...
Interactivity and immersion
Game Design
Story and setting can make a game fascinating, but interactivity is what makes a game fun. Too often I have enjoyed gorgeous graphics and alluring worldbuilding...
Patch notes for v1.6.2
Game Design
Powerup pickup visual improvement Loading animation update Powerup time added to powerup notification "Galaxian" style waves called "Clan Waves" New block pack...
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Saturday Update 13 / 08
Game Design
Saturday Update: Battle backgrounds The Old Before then, the graphics belonged to the "Time Fantasy" Pack, a very saturated and vibrant tileset that had a varie...
Devlog: Crank - Gimmick or Useful Input Method?
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2
Game Design
To Crank or Not to Crank The most intriguing part of the Playdate is the crank. When I decided to make a game for the Playdate, I naturally began thinking of in...
Optimization and logo in halfway
Game Design
= Leaking = After a long battle, I was able to stop linking in half, After 100 000 battles, the Rams go from 428 MB to 1 GB instead 1,6 GB. = Town Panorama = So...
Regency Solitaire II Dev Diary #10
6
Game Design
It feels as though we've really got a lot of momentum going at the moment with our developement of Regency Solitaire II. We are at that satisfying stage where o...
Heat - Update v1.16
Game Design
It's me again, a bit bigger update! We have a few new things! New Items - Rope, Tarp, Bolts, Wooden Planks New Turret Components - T2 is introduced Tant got new...
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Regency Solitaire II Dev Diary #9
2
7
Game Design
Please note, earlier devlogs are availabe on our Patreon (no Paywall) Here Wishlist bump We got a nice wishlist bump due to a game festival on Steam: As a resul...
New Character Design Reveal: Gabriela Regnier
1
23
Game Design
Hello fellow dark stories enjoyer! I hope you had a good month! I am bringing you some news on what I've been up to. For Belladonna's Flight, I spent more time...
Event system, aka, how to handle nested "you've activated my trap card" triggers
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8
Game Design
Event system I'd like to take some time this month to talk about how we're handling the extreme levels of actions / reactions / counter-reactions in the Lancer...
Consummation Proof of Concept: Fun Facts
11
Game Design
Time is nothing but an illusion… in many ways. If you haven’t read the demo for Consummation ~wind above the dragon sea~ yet, then I recommend checking it o...
Devlog #37 - Home Stretch
Game Design
Hello Talented Gamers! Wow... What can I say except thank you for all of the amazing reception to our latest update. We've had over 6000 new players in just und...
Code optimization
Game Design
= Optimization = Hi there! When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing af...
Full Game
1
Game Design
Talk about the full game! Or even join the reddit...
Uncover the mystery of his new look. In this adventure, You'll play as a puppy named "Fame".
News
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1
Game Design
News Tab/Bug Fixing...
3 files
Uncover the mystery of his new look. In this adventure, You'll play as a puppy named "Fame".
Current development status of the farms
3
Game Design
The farms in my development version are slowly getting finished. Some help texts are still missing and not everything has been tested through yet...but things a...
Full Moon Dev Blog #15 - "Progress Update"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #15 of the Full Moon Dev Blog - "Progress Update" - Shimmerwitch ✨...
Casting Call #01 - Nasira ibn Ayyub
6
Game Design
Hello and good day to everyone! GalaxiA is looking to fill its ensemble cast with talented voice actors! You can find all the needed information in the linked P...
SUMBR Devlog #1
Game Design
SUMBR
May-June-July 2023 Progress Report - Not The Final Report
7
Game Design
As if it came from HorrorVale itself, long dead Progress Report has risen from the grave for July. Hello. Been a while. Also probably a bit unexpected consideri...
A needed update
1
Game Design
Removed the flashlight because it wasn't needed anymore as I made the house brighter Fixed some bugs Change settings menu a bit Added some much needed sound eff...
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New Autonav
1
Game Design
This post is about development on Naev 0.11.0. Pirates have always been an issue for the law-abiding player. They are everywhere and relentless. However, with t...
Journey Galaxis Playbook. Part 1.
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Game Design
The playbook is here, finally with 15 pages of maps, information and helpful tips! In it's 9th year of being worked on I always seem to find a way to give back...
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In the testing fields ( sketches, level design )
Game Design
So here is a sketch of a new kind of level I had the idea of making for a while and finally got to tackling. I was kinda intimidated about using a half 2d , hal...
The importance of adjusting your release schedule
3
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Five Foot Two, Eyes of Blue—LM! Devlog #3
15
Game Design
There's a fairly-popular song of the 20s titled "Has Anybody Seen My Girl?". I wouldn't call it a lyrical masterpiece, per se, but the lyrics are a good point t...
Gameplay: Classes and Skills
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Game Design
Hey there! With the upcoming release of Crystal Tales, we believe it would be interesting to provide a summary of the main gameplay aspects. As a tactical RPG...
♥ Week 1 Devlog ♥
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Game Design
Hi Everyone! ♥ We're now a week into O2A2, and I'm excited to share my first 7 days of progress! The game's shaping up nicely- I have some things still to pol...
Changelog (1.0)
Game Design
features 36 embedded decks (~2500 cards) 5 sample text decks crank to change card smoothly dice mode easing of animated card first transition includes title car...
Build 0.0.4.0 patch
1
Game Design
Build 0.0.4.0 patch introduces a first pass on the pause option: - Pressing escape will 'freeze' everything going on and you have to press escape again to resum...
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Content or code?
Game Design
As a solo developer, I have to divide my time between different game design roles. The most significant decision would be whether to work on coding (new gamepla...
How we did the pixel art
Game Design
HOW WE DID THE PIXEL ART There are two stories behind Inky and the Alien Aquarium’s art. The story of learning pixel art, color theory, and game design. The o...
Mechanics first game design
Game Design
OUR GAME DESIGN STRATEGY We took the build from the ground up approach to the game design as well. Our first task was to find game mechanics and puzzles that we...
Why go retro?
Game Design
WHY MAKE RETRO GAMES? The cool factor of playing new games on old hardware isn't the only reason to go retro. The problem with technology constantly advancing i...
Avoiding Development Hell | Devlog #36
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Game Design
Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt to re-scope the game ar...
Publishing the Random Toa Generator
1
Game Design
Hello all ! I present to you Bionic Recur Unit, a game inspired by the early designs of Christopher Faber for Bionicle. I got really inspired by this vibe and I...
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Update v1.15
Game Design
Hello again, another small release with some improvements and some bugs fixed! Stacking and splitting items is now possible Enemies are wandering now New buildi...
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