Game Devlogs About Game Design Page 13
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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I'm writing this blog to give those who care a look into what Mining My Business is about, how it came to be and create a (hopefully) interesting log of future...
Showcasing a simple example of how refractions are applied to the glass in #UE5 for our upcoming horror game. A channel where this is discussed and that has bee...
Howdy howdy all the cool cats of the world, and welcome to another update from your friends over at Couch Lion. The seasons are changing for many of us this tim...
Hello adventurer! This is the final update for the release version of Shadow of Lir'Ah. New animations for player and npc Tileset changes Added Graphical flavou...
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A new devlog for Talents has been posted! This includes October-November 2023 progress. https:// izumigamesdev.wordpress.com/2023/11/28/tal ents-october-novembe...
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #19 of the Full Moon Dev Blog - "Album artwork collaborations" - Shimmer...
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Since me first sign of life after years I´m happy to tell you, that the work on MUTE is going smoother than ever. At this moment I´m working on redesigning an...
Hahaha.... guess who doesn't write the devlogs on itch.io... So no one that only uses itch.io knows about the multiple months of devlogs that exist on the Game...
Startup The Tuerkas project was started on January the 1st, 2022 . It is recorded at the first lines of the source code Initially, it wasn’t meant to be a gam...
If you run into any bugs while playing the new update feel free to give me feed back in the comment section It would help me improve the game and make it more e...
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Further progress with Tricky's boss fight. Although the moveset is still not complete, she does have a lot of functions and ability to react to most player inpu...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Continuing with development in the Ancient Egypt area, I bring you today, the hidden boss of that region; Nephasis - Dragon of Chaos, or as we all know her more...
I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vis...
Hey everyone! Here’s our very first dev log! Exciting! After the rather surprisingly successful release of Sparks Chapter 1 we worked to optimize the first bu...
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Hey all! I've been posting dev logs for my projects over on my tumblr lately, but since this relates to Fetch Quest, I figured I'd post it here, too! I don't kn...
[FR] Hello à toutes et à tous ! (english bellow) Deux ans après avoir créé l'envers du décor pendant nos études, nous reprenons le travail sur ce jeu jus...
We held a little discussion amongst ourselves to see what kind of challenges Mousey would face inside the Temple of Anubis. Some research of ancient Egyptian im...
Hello fellow dark stories enjoyer! I am bringing you some news on what I've been up to. After Spooktober VN Jam and finishing "Shared Beauty" for it, I now have...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Become an Alien Wildlife Control Specialist in this Horromedy Adventure!
With the version 1.2.4., War is coming is officially finished. The update contains: New Bounties: The bounties quest is finally complete, there are indeed 3 mor...
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As the end of October draws near, and the creatures of the night arise from their tombs and hovels, the HorrorVale Progress Report rises from its grave to knock...
This time, let’s talk about the tavern window backgrounds. Since the game focuses on the characters and the dialogue, background elements such as windows are...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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The new Egypt level being added to the game is by far the largest set piece I've built in the game. Whereas most areas are limited to single rooms with the exce...
Spooky season has come and gone! October was a very, very busy month for me so there wasn't much progress on Canvas Menagerie, but definitely some. So, let's lo...
So I was having this conversation at the office space I'm renting with a colleague who's a tired programmer and is completely exhausted from dealing with comput...
Hello, I've been reworking and adding dome stuff last days. The mantis cards are now added. I have an interesting concept: abilities; when you use one for the o...
This time we would like to highlight how our narrative designers are able to do more than just write and connect dialog nodes. As for a narrative game like Tave...
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Difficulty levels are a curious thing - if a player is within a certain range of skill level they can easily find one that’s right for them and have fun witho...
A little update; I've completed Froot's boss fight. This is a hidden encounter that you can unlock in the Redux version of Ephemerium by searching for hidden po...
Hello again! As promised, there are a couple more cast members left to meet, and what better day to do trot out more skeletons than Halloween? Though united in...
So the jam ended and I've gotten some nice feedback on the game so far. Now I can break out of the 13 kilobyte limit and add a online leaderboards too. So in ad...
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hi! Here are some updates! The work on this game goes in non stop! During this month I drew a lot of detailed backgrounds and characters for the game. It has gr...
idk what you want from me prolly want the game...
A new era of gacha content.
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #18 of the Full Moon Dev Blog - "Things I've learnt about filming outdoo...
I'm officially 50 days into the #100DaysofGameDev challenge and I'm happy to say I've managed to keep up! I admit, progress feels a little slower now, but some...
Hi, Currently updating the game so much, it's almost a refurbish of the entire story. It will take a while, so I'm implementing a "Hiatus" status untill it will...
Reflecting back on the development for Complex.net, I created a video where I talk about how we made the game here: Links : 🎥 Watch the gameplay video here...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I am overwhelmed by all the positive reviews and great feedback I am getting for Islands of the Caliph! However there is a subset of players that, perhaps right...
Sorry I took so long but I still couldn't figure out how to make an android version. But again, huge thanks to @Highvin_beaver for translating and making an apk...
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💜 Chronotopia has been released for a week now, I hope you’ve been enjoying the story so far! 💜 ~~~~~~~~~~~~~~~~ Surprise! I thought I wouldn’t leave...
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