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Game Devlogs About Game Design Page 14

Week 3 (Short Announcement and Update)
Game Design
Hello there Gamers. Well, we're a little bit busy here so we dont have much time to update it. So we will update our (outdated and updated) Game Design Document...
Week 1 Update
Game Design
Hello gamer and everyone. Welcome to the official Devlog by Ultimate studios. Today, we're giving you an update for this week for our new game called Paradox. A...
Player Animations Hotfix
1
Game Design
Updates: - Improved reliability of correct player death animation on Low and High damage. - Fixed consisted animation bug on One-Eye the Low Blood's Phase 1 wal...
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Define our 2024 goals. Ask ourselves the right questions.
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
new screenshots
Game Design
here are the screenshots from the game itself, please beware that while the ones shown here are final, the game itself isn't. so stay tuned for a STORY MODE Dem...
Environment Design
Game Design
Last of the series before game's release. Creating so many interconnected and unique levels was quite a challenge, and delayed project conclusion for a long tim...
[007] Dev Timeline (Part 4 - Level Design + Ireland Research Trip!)
6
Game Design
Read an up to date version of this post on substack: https://melodicambient.substack.com/p/researching-for-angeline-era-in-ireland...
Hotfix 3 - "The Goodnight Potion!"
Game Design
"The Goodnight Potion!" - #Hotfix 3 version 1.04 FIX: Fix UI resolution for web version Fix Menu text position Fix Potion Skin buttons Fix Level 16 for a double...
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Monster Design
Game Design
From all 3D I had least experience with character creation process, and this was a great opportunity to get into it! Not showing movement patters or souds I've...
Gameplay Mechanics
Game Design
Another topic I wanted to cover are game's mechanics. As in typical indie horror game, player cannot fight back - at least not straight up. He has a set of tool...
Asset Creation
Game Design
When deciding on creating everything by hand, one must be very resourceful about the choices of what (and how) to be made. It's an excellent exercise and a very...
Branching Narrative in Tavern Talk
12
Game Design
This week we talk about the branching narrative in Tavern Talk. In our visual novel, we work with player choices that can influence the flow of the story. When...
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New gameplay video added
Game Design
We have recorded for you a short video of the gameplay of the game Phantasma Hotel. Enjoy!...
2 files
Read me.
1
9
Game Design
(I talk about really bad aphobia in this post. Please only read this if you’re comfortable with that. Take care of yourself.) A few years ago, I went to a dra...
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What do you want success to look like in 2024?
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
January Update!
Game Design
Thank you to everyone who has tried SHOOT! The game has been out for a couple weeks now and although it's fairly simple I received a lot of positive feedback an...
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Motifs of Deception - A musical wolf in sheep's clothing
14
Game Design
Note: this blog post is better experienced on my website , where the audio clips are included! Snow White Ashes is a game where the characters aren't what they...
Designing the Cast of Asphodelium
20
Game Design
Asphodelium was a project made pretty fast from initial concept to first demo, meaning all of the character designs (as well as the rest of the project) were do...
The World of Asphodelium
19
Game Design
Asphodelium is our latest project we started for Winter Visual Novel Jam 2023. The game is set in a fantasy world where traveling guilds aren't out of place and...
¡Rediseños! / Redesigns!
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4
Game Design
¡Rediseños! ¡Hola a todos, Mister Cat aquí! Ya es un nuevo año, y cómo pueden ver, lo comenzamos con algunos cambios. Esto fue algo que tenía planeado qu...
Enemies and Bosses
2
2
Game Design
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
Phantasm Hotel Prologue
Game Design
We are happy to share with you the latest news about our game! After a year of active development, we have achieved many important milestones and implemented so...
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Rhythm in You - Character Spotlight - Zephra Brigands
1
Game Design
Hey there itch community, Resonance Games community and anyone else that happened to wander by! First of all, happy holidays and a Happy New Year to each and ev...
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Robot in the Dusty Archives ( artwork )
1
Game Design
In the future even robots can be curious and there just might be some lost knowledge deep in the dusty archives. I've been a big reader since I was a child and...
Devlog (12/30/23): Big Progress!
5
10
Game Design
These past few days I've been working on the game a lot more. Like, a LOT more. I've probably spent like 3 or 4 days straight just dedicating all my time to dev...
Update to end 2023
1
Game Design
Christmas decoration has been extended. Updated the options menu with 2 new features. Added a button to delete the game and saved data. Added an option to choos...
2 files
Solution
Game Design
I knew when I created the hint system that basing it on English is less than ideal. This video should help? Please let me know...
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SuperTux Christmas 2023 Newsletter
1
Game Design
Check out our christmas newsletter here: https://www.supertux.org/news/2023/12/23/christmas-newsletter...
New Version
1
Game Design
It is with great happiness that I announce the new version of this plugin, one of the first ones I had the idea of making and which motivated me to learn to pro...
Soulless Visual Novel - ROUTE CONCERNS
8
Game Design
Hello, lovely people! Flairvee here! Due to some unavoidable circumstances, I had to take a break from posting updates regarding the development process of Soul...
PNEUMA is live !!!!! somewhat :(
1
Game Design
Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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All of my devlogs on this project so far...
1
Game Design
For those that want a fairly in-depth look at how I got to this point, I recommend watching my devlogs on YouTube! Any comments are welcome...
1 file
Level overview: The Black Cat
1
Game Design
An ancient being... I already mentioned I wanted to make levels out-of-bounds and should you try the demo, at least the first boss shows what I meant about it...
Toziuha Night planning lore and map structure
1
10
Game Design
As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
Devlog (12/20/23): OPTIONS MENU OPTIONS MENU AAAAAAAAAAHHHH
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13
Game Design
JOYFUL DAY. ESCAPED HELL...
A strange puzzle game about matching colored keys and doors.
Rhythm in You - Character Spotlight - Elizabeth
1
Game Design
Today we take a look at our first character spotlight! No, it's not the Hero of our game, who you play as in 'Rhythm in You' - nor the fan favourite frog-rogue...
As the year comes to a close…
2
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
The Story of the Firebats
Game Design
Their Past... Firebats don't actually know much about their own past as they don't have any written history. The only thing remaining is the tale they still tel...
Early Access Week!
2
Game Design
Early Access on Itch.io went live on Monday and we've already seen 100's of games played, with some even reaching (and in the case of our own in house tester, k...
Game Design: Combat
1
1
Game Design
The web release is going well with a lot fewer bugs or horrible balance issues than I was anticipating so I've been trying to take it a bit easier this month an...
Why did we choose African music for the Kaiyo Mission?
2
Game Design
If you have played our demo or watched our trailer, you have probably noticed that we have used a non-conventional type of music for our science-fiction game...
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Let's talk shop!
9
45
Game Design
Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
Weapons
2
Game Design
This week has been very busy preparing for the Early Access release here on itch.io on Monday. One of the core missing elements was the online stats web pages w...
How our game almost violated international law.
4
8
Game Design
Hello, This is Matthew, I run Raccoon Formality and was the "Engine Wrangler" on this project. Today, I would like to tell you a harrowing tale about how our ga...
3 files
Sphera levels and Bricks
Game Design
Tool of "Destruction" The player has the Sphera as the main source of gameplay and as I mentioned before, this ball levels up on every level you enter, starting...
Redesign update(s)
2
Game Design
Over the past six months or so I've been revisiting this project after getting some very helpful feedback about the original demo. A quick summary of these insi...
Milestone 3 | Chapter 1 Polish
2
Game Design
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Fire Pearls and Upgrades
1
Game Design
Secret Chamber This is the first level where the player can acquire a Fire Pearl: a crucial object to make the Sphera more powerful. Most of the Fire Pearls can...
1.9.2b - Patch 1
Game Design
Patch 1 to KS 1.9.2 -turns out Random Enemy mode still wasn't working and I needed to fix 2 things to make it work, not 1, it is ok now -in some cases, special...
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