Game Devlogs From Those You Follow Page 13
Hi Skipped a day [sad face] Fixes: there where few songs to actually use in the music part of game, but only one was always used, fixed that; Toughts Still clin...
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This build adds: Weather conditions: a rainstorm or a snowstorm happens about every 1-2 days, with actual rain and snow so weather will have to be taken into ac...
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Prøver å luke ut feil i kampsystemet, og har lagt til galdring (med mystisisme som modifier) Kan hende det fortsatt er noen feil... matte er ikke mitt sterkes...
2 files — 1.01.41.11_hotfix_3
This update is a pretty huge one related to graphics. The game now has a splash screen, a loading screen, a new transition scene, and new arranged pause menu, f...
Soon there will be a newer version that will be coming out when its done...
I’m excited to share that Tochi: Owlglass is featured in the latest issue of Cranko! , complete with an exclusive interview where I talk about Owlglass's deve...
The android apk and web versions are now up-to-date with the latest version on Google Play Store. This release fixes a few critical bugs and some ui problems. A...
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GAME OUT! GO PLAY And comment what you guys think about it! I would love to hear the feedback! I'm not gonna spoil you with what's in this final build when you...
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Version 1.41 brings two simple but meaningful improvements to gameplay and personalization. 🎨 New Companion Color Set Companions now use an updated color set...
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Hi all, A year ago, we began creating this game with nothing more than a simple, earnest idea. And today, Anxiety Puppy finally launches on Steam with its full...
Added indicator to provide feedback when echolocating but revealing nothing...
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I'm back to drawing and wanted to show this lil gremlin just because. Full CG and art on my Patreon as usual~...
Just a small update on the second mission to better position one of the power ups. This should give folks the opportunity for a strategic advantage in Galactic...
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Relatively small stuff, but I added animations to the two buildings with some actual texture to them. Gonna be overhauling the base a little more in the future...
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Check my Tumblr (@bridehall-if) for more details!...
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A Victorian Gothic inspired IF by Jam.
Welcoming a new character to the Castle... everyone say hi to LIZ! Liz is a blue Zebra here to chew bubble gum and solve Math problems, and she's all out of gum...
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Rudimentary mobile web support added. Save the kingdom from the comfort of your own phone!...
I started this project in some capacity (initially with Godot) back in 2021-ish. I started and stopped a lot with Godot and my own engine. I had a mostly workin...
The game was developed using a combination of C# and the Playmaker plugin. We faithfully reproduced the content from our storyboards as much as possible. Follow...
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Updates Implemented frustum culling. I don’t need every game object and its sprites to call their draw methods if they’re not in the view-port. Mind you…...
1 file — 1.0.27
Рус.: Всем привет! Уже во всю идёт последний месяц этого года. Но и мы не стоим на месте. З...
Howdy! My name's Owen Corey and I was a programmer on this project. My main contributions were to the player manager and interaction interface, though I did hel...
In this update I have added the Motel. It took me a bit longer than I thought it would and I tried something else. When you sleep at the motel (Which you need a...
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Welcome to The Lost Kingdom! Explore the massive hand-drawn open world filled with dragons, hidden treasures, and powerful bosses. Pick your class, choose your...
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There is a scuffed new version of Vermin Queen available for PC! The web version on the game page still is v0.0.4 for now. Version 0.0.5 adds a simple city map...
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After the Playtest release, I received a lot of interesting suggestions. I’m slowly going through them while planning the future development direction. This i...
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[Please Note: This post is representative of what we completed at this time frame, but this was not posted correctly because of unknown technical issues that we...
FNaF Minus finally has a page here on Itch.io. Also with the DEMO released too! Cool! Awesome! Amazing!...
The game is available for a limited time for testing and receiving feedbacks before official release on Steam! Any feedbacks are welcome!...
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Devlog Update — Mobile Boosts, New Menus & Better Bonuses! Hey everyone! We’ve been polishing WordMaxed this week and rolled out a bunch of improvements—e...
Thank you for following us through this short process of fixing up our game for the MardelJam 2025. Under the theme “Journey into the Unknown,” the first th...
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A game jam to hopefully help ease my creative paralysis. The theme for TasJam 2025 was “Glass Half Full”. “Half full of what?”, I pondered. Why, half fu...
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[Please Note: This post is representative of what we completed at this time frame, but this was not posted correctly because of unknown technical issues that we...
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Hello Followers and New Game Players, We've been working all day and all night for this latest version of the build! We are happy to share with you a polished d...
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Hello everybody. Sorry for the long absence. If you follow the community posts, you might have seen I've answered to a lot of people about the progress and the...
Fixed some mobile issues and changed the game title...
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Se cambia el tile set y personaje...
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Este juego se encuentra en desarrollo en caso de bugs o querer dejar un comentario se bienvenido
DEMO 2 IS FINALLY OUT here are the controls: w - up dash a - left dash s - down dash d - right dash (arrow keys function the same) esc - main menu theres nothin...
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Preversion 0.0.4 New additions: Changed some ground in ant_01 Added a pyre at the top of trash_pit_03 Added an icon Made many small changes to the ground in tem...
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Added ball variants mechanic Removed Unnerfed Fibonacci and Tribonacci Constant from select menu Added battle banner Added experiments...
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hi! its austin. this week i was productive! i worked on reed's mechanics. he is an alchemist, and so of course he's gotta have a workbench and some potions. the...
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