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Game asset Devlogs Page 431

Angle reflection and more
Fixed/improved a couple of the value_is_ methods (to better get truthyness and falsyness), and added a few new methods as well! One of these is the angle_reflec...
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160th update: Grocery Store 20/? - Butcher's Shop 6/6
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update v17.1 - A theme many of you have asked for - - The Butcher's Shop is the second subtheme! - - - Added a classic Butcher character (idle, idle an...
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New 3 of 70 Muscle car. Free Pixel Cars
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New content "Muscle car" Hello everyone, here's a big update) In the coming days, I will constantly add new cars, there will be 70 of them, they will immediate...
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2.4.0 Update Live!
The update includes fixes to several inspector issues, adds support for mixers throughout the asset, adds new scripts to play sound on UI objects and music as w...
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small update
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- added all_animations spritesheet - fixed in-dialogue pose, removed background color...
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v1.1 Update Notes
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v1.1 Update Notes - Added basic movement animations with bare hands. (Idle, Walk, Run, Jump, Hurt, Dead) - Added punch attack animations. (Basic punch attacks...
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Update 1.2
Adds more tiles! Enjoy!...
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AutoTile, Gamemaker, Opensource
First Asset Pack
Major Update
I set out on a game jam with a small team late last year with the intentions of making a metroidvania. I went ahead and created my art with 0x72 as my reference...
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159th update: Grocery Store 19/? - Butcher's shop 5/6
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update v17.0 - A theme many of you have asked for - - The Butcher's Shop is the second subtheme! - - - Added 3 more hanging carcasses to add variety -...
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2.1.1
Version 2.1.1 - 01/18/2021 - Add a change to the erase command, now you can choose between list various id's per comma "," or use "#" to get a range of numbers...
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Updated Free v1.17 & Exclusive v1.59
v1.17 & v1.59 - Bug/compatibility issue fixes for RPGMV version 1.6.2 - Added Game_Map function 'findDropzone(x, y)'. This function uses the given parameters to...
Minor Tweaks and a Few More String Methods
Hay! I updated the utils pack with a few extra methods mainly for string handling. But I also added a struct_get() method with functions kinda like _get from th...
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Devlog #3 - Composing another loop - Ostinatos and using repetition at the right time
Tutorial
Hello again, my good friends! Hope you all had a great week (yeah, I know, we live in crazy times...)! Today I will be walking you through my approach to compos...
158th update: Grocery Store 18/? - Butcher's Shop 4/6
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update v16.9 - A theme many of you have asked for - - The Butcher's Shop is the second subtheme! - - - Added the cold room door open animation and a fl...
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Probably the largest 4x4 tileset you can find in Itch
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Major Update
Hi everyone! I just released Minifantasy - Tiny overworld , a huge 4x4 asset pack that contains more than 1300 tiles and over 120 props featuring all Minifanta...
Acknowledgment
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The Creation of Minifantasy - Tiny Overworld has been possible thanks to the incredible support received in Patreon from a group of amazing people. Here is the...
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Update V1.1
Update to the main sheet with some more sci-fi plants in glass displays. Animated Door and Teleporter were also recently added...
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157th update: Grocery Store 17/? - Butcher's Shop 3/6
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update v16.8 - A theme many of you have asked for - - The Butcher's Shop is the second subtheme! - - - Added a price list for the counters and 2 new ma...
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FREE Military Voice Pack is now Released!!
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Major Update
Making a First Person Shooter Game?? Here's a pack of FREE 60+ Military Radio Voice Commands for all those immediate tactical situations. Get all the important...
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Marksman Prototype!
Major Update
Just added the Marksman animations! Comes with 6 animations, 25 unique frames and all the previous animations with a bow included! Single Shot Air Shot Floor Sh...
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Release Puzzle Elements
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Major Update
Hey Indiedevs, I finally finished the convertion of the last 16-bit propset into the SImple-Sidescroller style. Which means now you got a bunch of fitting anima...
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156th update: RPG Maker XP files 2/2
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update v16.7 - I decided to digress from the Grocery Store theme to make the pack compatible with the RPG Maker XP - - - Adapted the whole asset (this to...
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Update V1.8 [+ 225 Assets]
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Major Update
Version 1.8 ************************************ Added. Video Footage: Explosion Energy 2k[MP4 5 Files!] ************************************ [Pack] GUI - User...
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Python 3 compatibility and wheelchairs!
Huge thanks to NerdyChara for not only pointing out that my code didn't work with Python 3, but writing a fix I could easily add to the code. I've also added m...
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Fixed models, and added a water trough
The old version of the furnace was fugly and needed to be fixed, so it's been updated. Also the armor was too high poly compared to the other assets, so it has...
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Add example (layout2) for seamless speed change
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On request from LukeW: Add example (layout2) for seamless speed change. This is done through events, I'm thinking about ways to implement this in the shader, bu...
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Update 1.1 Expanded
Fixes some issues I found within the textures. Adds rounded version of each base tileset...
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New functions + scripts + raw query added
Major Update
New functions + scripts + raw query added :)...
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155th update: RPG Maker XP files 1/2
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update v16.6 - I decided to digress from the Grocery Store theme to make the pack compatible with the RPG Maker XP, it won't take more than 1-2 more days - -...
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Draw Path With Objects for GMS2 Launch!
Published!...
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Database MySql for GMS2
Published!...
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1/15/2021
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PIRATE UPDATE Requested by : exrney School started! I'm going to hibernate for a while till I get at least about 30 ratings , I'm currently working on dunge...
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Add opacity and color parameters
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Add parameters for color and opacity. Use these effect parameters instead of the Instance color and opacity (this is due to a C3 issue with distortion effects w...
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Add animation speed ratio control
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Add animation speed control for current animation. Play animation before updating speed ratio. Set animation speed ratio...
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Add light color controls
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Add light color controls (they are applied to all models, not individually controllable yet.) 3 New ACEs for light color control: Set light diffuse color Set li...
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Pixel Character
Marketing
Added gladiator animations and included a master atlas with a bow, a shield and a sword. Revamped the website to make it look less noisy...
Updated to 4.26 (Sorry for delay!)
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Major Update
Updated to 4.26 and cleaned up some unnecessary files that got in older version. Enjoy :) Sorry for the delay. Life is tough...
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6th update: Campfire!
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update v1.6 - Added acampfire (lit and unlit version) and a simple 4 frames fire animation - Added some logs to sit the characters (complatible with the "sit3"...
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13 pixel cars size 64x64, 32x32, 16x16
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Hello everyone) not a big update, added 13 machines in size 64x64, 32x32, 16x16. I am also working on new cars, they will appear soon)...
154th update: Grocery Store 16/? - Butcher's Shop 2/6
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update v16.5 - A theme many of you have asked for - - The Butcher's Shop is the second subtheme! - - - Added a bunch of different cold cuts to display...
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1.0.1 Fixes for WebGL1/Safari
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Fixes for WebGL1/Safari (thanks to LukeW for pointing out an issue which pointed the way.)...
Pixel Hex 2.2 is out
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Hello everyone! Thanks to Questing Beast and his review of Pixel Hex Tileset 2 , I made a couple of minor revisions to the tileset to improve it. Originally, is...
Basic unity melee combat project
Major Update
Made using Unity standard assets as a base for character controller and mixamo animations for the enemy. you can attach the scripts to your custom character con...
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153th update: Grocery Store 15/? - Butcher's Shop 1/6
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update v16.4 - A theme many of you have asked for - - The Butcher's Shop is the second subtheme! - - - Added 2 new floor patterns to the walls/floors G...
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Update Version 1.03 - Patch 2
Based on given feedback I've gotten from a user I've investigated some saving issues that were occurring in Unity 2019. Any issues that came up during the inves...
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Changelog 1.1.0
Made some of my error messages little bit more helpful, and now they use the Error class. Maybe they still need some work to do, but that for next update (when...
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