In this tutorial I'll be discussing how to program an animation for the Ren'Py engine. When working for Afterthought Studios , I made the following animation fo...
Wave Function Collapse: a way to build infinite worlds! I encounter the existence of the Wave Function Collapse (WFC) algorithm a few years ago and it blew my m...
Assemble a modular character with Gorka Games Gorka Games is a YouTube channel with hundreds of video tutorials for Unreal Engine. In this tutoria, you'll learn...
Learn how to crete a simple enemy in Unity with Sunny Valley Studio In this 4 part video series you'll learn how to use FSM (finite state machine) to create an...
Learn how to equip a weapon to a character with Game Dev Bits. This tutorial is made by Game Dev Bits , a melting pot of advice, insight and wisdom on game dev...
Animation Techniques (using the Selection Tool) 1) Displace by drag/dropping segments 2) Stretch selected segments 3) Rotate and adjust the center origin point...
Slash Shape Fundamentals 1) Characterized by a single, well-rounded curve with minimal irregularities 2) Shape resembles a flag- Trailing ends are narrower than...
How to create the spaceship 3D movement in Godot Engine This video by Kids Can Code, will teach you how to make your spaceship 3D movement in godot. Enjoy!...
Learn how to create and rig a voxel character with mixamo. This video was created by gtap studios Go visit their website to see their games: https://gtap.io/gam...
Diablo-like movement part 2, how to jump. Learn how to make your NavMesh agent Jump by playing the jump animation and moving on a curve. The tutorial shows how...
Sunny Valley Studio just released a killer tutorial (again) Hey fellow indie game devs, exciting news! 🎮 Sunny Valley Studio just released a killer tutorial...
Create Your Own Sims Game with Sunny Valley Studio Check out this Sims-like building system in Unity, created by Sunny Valley Studio: https://svstudio.itch.io/s...
Creating a Simple Godot Project for 3D Assets Creating a Simple Godot Project for 3D Assets Step 1: Organize Your Files Start by organizing your project files i...
Hello! I'll be sharing my thought process as I create a new animation Slash FX set. These writings are literally hours after the work is done so Itll be as fres...
Resources are the power house of Godot. Nodes get a lot of focus in Godot and for good reason, Most of the engine’s features rely on Nodes. But Nodes Don’t...
I made a video tutorial today detailing step by step how to setup the reference project from PlatformerCrashCourse_Tutorial_Final_NoArt.zip I realize it can be...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll make our map a bit more interesting by creating a functional door t...
I made a tutorial series covering how to make the start of a Resource Gathering RPG in Godot 4 game similar to the Unity tutorial series. The series uses this p...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create and layer some wall tiles in our map. It's a fun way to lear...
started doing some attack animations for the vfx pack, still only small and medium attacks, planning to: - Add more blunt object attack fx -Impact vfx medium an...
hey everyone, just a quick tip on how to get bigger source and final tiles. all you gotta do is scale up the entire file size. assuming you'll be creating your...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a sign that the player can interact with. As part of this, y...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a startup script, and then test our game with Quick Play. A...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a grass tile, and then make a map with it in the Map Editor...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a walk animation for me in the Voxel Editor. It's simple to...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create an idle animation for me in the Voxel Editor. Let's get star...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this first tutorial, we'll set up our project and learn how to create me in the Voxel Ed...
In this final chapter, we will manage the coffee shop, when to open and close it and the customers. I will also show you how to upgrade from Unreal Engine...
In this Lecture we will provide a step by step instruction on how to make 16x16 & 8x8 Coins with Shine, Bounce, Rotation animations I Hope This Will Be Benefici...
Asalam o Alaikum and Welcome all Viewers. This is Version 1.1 and it includes. ------------------------------------- Humble Knowledge Series #1 : 16x16 Treasure...
In this chapter, we will finish with the customer's orders logic. Download the CoffeShopSim_Chapter4.zip file with the final result. We are using Unreal...
I recently whipped up a short video that gives some ideas on how some of the dynamic music (tracks with different loops) from The Dojo Showdown 2 music pack can...
Brief demonstration showing how to setup rule tiles in Unity using the Gatherer's Explorer Pack as an example. When I have the unity version of the pack out, I...
Here's my tutorial showing how to import the tileset art from Gatherer's Exterior pack into Unity and making tilemaps using the built in tools for your 2D games...
Once again, I'd like to share another The Making Of devlog from Screaming Brain Studios ! Keep in mind that while the software I use is abandoned or unavailable...
In this post i want to say you how i design this work and whats my design process. _______________________________________________________ What's your style If...
Found a bug in a clean script. Until I update this asset you can manually fix this by replacing htme_clean_signed_packets with this: /// @description htme_clean...
In this new chapter, we are going to continue with the customer's order. The customer will be waiting at the counter until we deliver each item on their order...
In this second chapter, we are going to continue with the AI Customer. Right now, the customer reaches the counter, plays an animation 3 times and goes back to...
In this first tutorial , we will implement a customer who approaches the counter, waits for a few seconds, and exits the coffee shop. The customer will repeat t...
Helloo! There's a new gif tutorial on dissipation. You can find more info on the main page: https://learnindie.com/shop/smoke-fx-library/ I made the Tutorial so...
today i'm going to do a quick and simple tutorial for how to edit color pallets without doing any pixel art or any actual drawing ! for this tutorial, i'm using...
Hey Gamemakers! Today I want to discuss developing complex, AI controlled characters in your game. Specifically, I want to show you the pattern I follow when bu...
Hello again, my good friends! Hope you all had a great week (yeah, I know, we live in crazy times...)! Today I will be walking you through my approach to compos...
Hey there guys! As promised, today I will show you my approach while composing the first track to this game music pack - a town theme. We will be going through...