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Game asset Tutorials

Implementing Translations
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Tutorial
Introduction In this tutorial I'll be discussing how to add a language option to your Ren'Py game. This is solely for the implementation of a translation, NOT t...
Converting TDMC to use Tiles
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A Brief History of Collisions Object based collision systems are great if you are hand building your rooms in the room editor, and every room is relatively smal...
Animation Rigging in ClipStudio - For Dummies
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Tutorial
Animation Rigging with ClipStudio - For Dummies - BrushingBlooms This is an art and style development log. I do not have a background in programming thus this i...
How to use the Character Creator for RenPy
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What is the RenPy Character Creator? This Character Creator made by Dangerous Donut Games , is a Ren'Py template designed to provide players with extensive free...
KunAnimations - Setup Interactive Animations
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Tutorial
🍺Hello Everyone :D Since a long time I wanted to look for a workaround to help me combine animations and interactive scenes with the popular engine of RPG Ma...
3 files
Sistema de Idiomas - AsdoBlog
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Tutorial
¡Buenas! Soy Asdonaur, gamedev independiente y artista pixelart. A veces nuestros juegos requieren texto. Bueno, bastante texto. Ya sea por que la historia es...
How to modify the Character Creator for RenPy
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Tutorial
What is the RenPy Character Creator? This Character Creator made by Dangerous Donut Games , is a Ren'Py template designed to provide players with extensive free...
Biome Tileset Packs Terrain Set Up Tutorial
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About The TERRAIN is the backbone of all Vectoraith tilesets. However, after updates and more updates, the terrain tileset complexity and layout can be confusin...
How to add billboards to Mode 7 Shader
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Tutorial
Recently, I was asked how to implement a billboard (a static sprite that doesn't move relative to the ground) into my Mode 7 Shader for GameMaker Studio 2. I di...
How I Recorded These Sounds: Part 1
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Tutorial
Hey, it’s SnakeF8! This is part 1 of a 2-part series. Check out part 2 ! Since my Authentic Gun Sounds pack has reached over 100 downloads, here’s my extens...
How I Recorded These Sounds: Part 2
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Hey, it’s SnakeF8! This is part 2 of a 2-part series. Check out part 1 for the hardware portion and how to properly set up your mic. As a game developer, here...
Plugin Instructions
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1. Introduction Here you’ll find step-by-step guides on how to customize your menu screens using the Instant GUI Customize Plugin. This document will not feat...
Mario Galaxy Movement with the Ludonaut Platformer Character
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Tutorial
You are not using CharacterBody2D at its full potential. There. I said it. If your platformer character only walks left and right in screen space and if reversi...
Quickstart Guide
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What You'll Need Before getting started, make sure you have all of the following files and apps. The Character Sprite (duh) If you're reading this tutorial, you...
How I Build Complex AI Characters (with or without TrueState)
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Tutorial
Hey Gamemakers! Today I want to discuss developing complex, AI controlled characters in your game. Specifically, I want to show you the pattern I follow when bu...
How to Make an Interaction System in Godot 4
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An interaction system is all you need to 100x your player engagement. Making a game is about creating small systems that each solve one problem, then integratin...
How to use Player Generator tool
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Step by step guide how to use Cute Fantasy RPG - Player Sprite Creator Tool made by CreativeCodeCat 1) Make sure you have downloaded the newest version of the p...
Tips for good JummBox SoundFont Music
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Here is a tutorial on how to get good results when using this in modern music: Firstly, once you download (and unzip it if you downloaded the 7z) it, you should...
Bonus : Free Humble Knowledge Series #2 : Coins
Tutorial
In this Lecture we will provide a step by step instruction on how to make 16x16 & 8x8 Coins with Shine, Bounce, Rotation animations I Hope This Will Be Benefici...
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[Tutorial] How to use the Patterns in Magicavoxel
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Use the Pattern list in Magicavoxel like an asset browser. Short step by step tutorial on how to use the Pattern in Magicavoxel: Load Palette: Start by loading...
Regarding Bundle Premium Files
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Tutorial
Hello again folks. I'm here because some people as having issues to download the premium files, mostly by bundle purchases, so this post have two reasons, first...
Slope Movement
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Tutorial
Making platform movement is always a challenge, you have all sorts of nuances, tricks, and wizardry to achieve what you’re looking for. One of those challenge...
1 file — 1.0.0
[Part 2] Diablo-like movement in Unity : Tutorial by Sunny Valley Studio
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Diablo-like movement part 2, how to jump. Learn how to make your NavMesh agent Jump by playing the jump animation and moving on a curve. The tutorial shows how...
Jump and Fall Through Platforms
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Still on the mood of platform games, I’ve made a quick experiment that even simplify a past approach I’ve made previously on this topic: Jump through platfo...
1 file — 1.0.0
Moving Platforms
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Moving Platforms One of the most iconic objects in a platform game is…a platform. But I’ve been experimenting with them and look, they are kinda complex if...
1 file — 1.0.0
Diablo-like movement in Unity : Tutorial by Sunny Valley Studio
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Sunny Valley Studio just released a killer tutorial (again) Hey fellow indie game devs, exciting news! 🎮 Sunny Valley Studio just released a killer tutorial...
Read me information
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Hello Backrooms modders! I hope you're enjoying Backrooms Unity source and are making great stuff with it. I figured a need for a post about this source's ReadM...
Jump with Snap
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In the first experiment about moving on slopes , I mentioned that with the move_and_slide_with_snap jumping would become a tricky feature. This is because since...
1 file — 1.0.0
Tilting on Slopes
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Tutorial
In the tutorial about handling slope movement, @intelligenced asked about tilting the character parallel to the slope. So I decided to make a quick experiment r...
2 files — 1.0.1, 1.0.0
Path Follow Platforms
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We saw in the Moving Platforms post that is very easy to achieve Moving Platforms in Godot Engine, but as mentioned at the end it is kinda annoying to design th...
1 file — 1.0.0
A note on room casing
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If your room names do not match their file names (e.g. rm_some ’s file/directory are called rm_Some ) for some reason, the keys in GMRoomPack maps might also...
Mia's Devlog - Quest for Knowledge! 📜
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~Greetings, brave adventurers! Mia here, your trusty guide on this quest for knowledge. 🌟(=^・^=)☕✨🎮 As we embark on this epic adventure to unlock th...
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How to Import Gatherer's Exterior Pack into Unity and Build Tileset Maps
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Here's my tutorial showing how to import the tileset art from Gatherer's Exterior pack into Unity and making tilemaps using the built in tools for your 2D games...
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How I illustrated my Character Creator for RenPy?
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One thing I see often in VN dev communities and game dev in general is people wanting to develop their own games, but struggling with design and drawing. And le...
Plugin Walkthrough
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1. Introduction If this plugin caught your eye it is because you understand one thing about Ren’py games: you gotta stand out. Be it writing, visuals, sound o...
Make A Projectile Weapon in Godot!
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This week we look at making a projectile weapon in the Godot Game Engine. We will be making a Rocket Launcher projectile to fire from that rocket launcher. And...
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How to Setup Rule Tiles for Gatherer's Explorer Pack
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Brief demonstration showing how to setup rule tiles in Unity using the Gatherer's Explorer Pack as an example. When I have the unity version of the pack out, I...
Quick tutorial with RPG Maker MV plugin setup
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Hi everyone 😀 For those who are new to the plugin setup in RPG Maker mv, here is a quick starter guide to fill in the plugin data for the quest editor. Works...
The Making Of: Animated Flags Pack
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Once again, I'd like to share another The Making Of devlog from Screaming Brain Studios ! Keep in mind that while the software I use is abandoned or unavailable...
How I make/adapt fonts for Bitsy
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Choose a font or make one in a graphics editor (I use MS Paint or Krita) gylph map of the PICO-8 font; generated by RhythmnLynx Generate a character map with th...
Getting started with Godot: A Step-by-Step guide
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Creating a Simple Godot Project for 3D Assets Creating a Simple Godot Project for 3D Assets Step 1: Organize Your Files Start by organizing your project files i...
Usage Instructions for Niche Platforms
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As you can tell, UnifontEX comes in a LOT of different font formats, and I figure I should address how to use them, especially the niche ones. How to use the Tr...
Selection Box
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In the Selectable Object experiment we’ve seen how to use Area2D to create a SelectableArea to trigger selection on a single object at a time. But…in strate...
1 file — 1.0.1
Making of assets in GIMP
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All the assets were made using GIMP, steps I followed while making them are as follows Made a rough outline for each image on paper. Scan or take a picture of...
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Pixel Fonts: A Godot Tutorial
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I posted a thread on Twitter a while back with a guide to ensuring pixel fonts are properly rendered in Godot, but thought it'd be useful to share here too (wit...
Paleta limitada - AsdoBlog
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¡Buenas! Soy Asdonaur, gamedev independiente y artista pixelart. Tener una estética que resalte entre los demás suele ser crucial para que un juego llegue le...
Selectable Objects
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In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit...
1 file — 1.0.1
Devlog #3 - Composing another loop - Ostinatos and using repetition at the right time
Tutorial
Hello again, my good friends! Hope you all had a great week (yeah, I know, we live in crazy times...)! Today I will be walking you through my approach to compos...
How to create a Sims game in Unity - By Sunny Valley
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Create Your Own Sims Game with Sunny Valley Studio Check out this Sims-like building system in Unity, created by Sunny Valley Studio: https://svstudio.itch.io/s...
How to draw a dungeon
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I'm going to show you my process for drawing a dungeon with these tiles. First of all, remember that you can adjust the size of the "find drawing" window. Drag...
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