Devlogs From Those You Follow Page 790
Reflex Devlog: v1.0 Pre-Release Hey everyone! I'm incredibly excited to share that Reflex is finally reaching its v1.0 Pre-Release milestone! What is Reflex? Re...
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There is now a button prompt in combat for the Inspect command (default keys are [SHIFT] and gamepad [Y]). This zooms in on enemies and lets you see their hand...
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Переработаны модельки Атаки "Рука" персонажа "Мечник" Врага Добавлено Добавлен персона...
This first devlog will cover player movement. The first thing that was done was creating the 3 characters that will have their own movement system. They were co...
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Ok, I FINALLY perfected the Ent's attack pattern. Now I have to work on movement. Ugh. Anyway, figured i'd give an update on progress. Life's been busy lately...
Just finished a multiplayer small revamp. Coming to 1.3 along with much more!...
Post-DMA BFA Showcase New UI Web Specific Control Tutorial Changes Environment Fix Tiling and Repositioning UI Fix Pause Menu Bugs Shop Fix Potion Visual Bugs E...
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This is a postmortem for the best interactive demonstration of the future of AAAA menuing technology. That or it's a postmortem for a high effort shitpost. One...
Patrick Work : My main task for this week involved defining the movement of the player. To this extent, I have made functional movement for the player allowing...
Day One - Two Because I forgot to make the posts... Day One On the first day, it was all conceptual. I was just trying to figure out what I wanted to make. I wo...
Heya, it's me, Sangr2015. So, finally done, there's a Spanish version of the game now. Hopefully it works well, It is NOT available for mobile on the browser no...
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Added a cover image, a screenshot, and some credits for sound effects to the description...
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JetClassic is thrilled to announce the launch of Snack Warz 2.0 , the ultimate snack food empire-building game, now available to play FREE in your browser and f...
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Hello!! Welcome to our first Devlog, we are CheckDev Studios, two uni students making our first game ever. Chess Boxing is a game about, well... Chess and Boxin...
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Sure! Here’s the revised development log with better structure and flow based on your provided input and context: 🛠 Development Log Date: 28/04/2025 Team M...
This update utilizes Godot’s built-in navigation server to move NPC units around. Future updates will make use of the navigation server to ensure units can mo...
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Hi, and welcome back for another round of juicy updates! Since our previous devlog, we’ve been brewing some interesting features you will certainly wanna know...
Im keeping the 1.0.2 build in the page so people can se which version was for the game jam. 1.0.3 Changelog: -Fixed Double Trouble being unbeatable (Jaldi refer...
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Hey Adventurers! 👋 April keeps blooming with exciting developments across Lumiterra’s wild world—new farming mechanics, partnerships, Easter giveaways, a...
Hi everyone! We hope you're all doing great. Today, we want to share some updates with you, as well as a very important announcement. First, we’re excited to...
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This is just a hotfix see Beta 2.0 for full release note changes Vs 0.2.0 Hotfix 3 (Relased tonight or tomorrow morning) Bug Fixes Fixed bug were the shown floo...
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Minor title screen fix, changed the game's banner to reflect the newer title screen meant for the first public build. Finished arranging World 1's background th...
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Welcome to the second devlog from GND Interactive. In this update, we'll dive into the recent progress made in our game's development, specifically focusing on...
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Version 0.1.3 Update Hey guys, this update is one that we are pretty excited for. This update finally makes use of leveling up in a more meaningful way. For a w...
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We believe in this project, and want to make sure it can grow as much as possible. A rhythm game where the player can manipulate and add notes to a chart has ne...
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I have finally gotten to a point where i feel that this game is compleate! here is what has changed Changes to the stats of items music no longer restarts (that...
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Version 0.1 has been released, now featuring generic gamepad polling! By omitting the gamepad ID when polling input, HIDra will check against the GenericGamepad...
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A prototype that will eventually become a game. In square guy, you avoid triangle guy because he is square guy's bully. Please give suggestions on what I should...
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Introducción | ¿Quiénes somos? Studios Quaxtor, un grupo de tres estudiantes universitarios realizando un curso de diseño y desarrollo de videojuegos. En es...
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trying to fix math ended up with me breaking text, resulting in a crash when the game flips a coin and puts has you meet gunner near the start of the game. also...
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Date: April 27, 2025 Focus: Persistence is Key! Save/Load, Gold Economy, and Shops! Hello again, Siege Scape defenders! This past development cycle was huge! We...
Hello Vitamin Warfare fans! We're excited to announce a new update! In our last devlog, we introduced our game, Vitamin Warfare, discussing its mechanics and in...
Buenas! Somos el equipo Somnia Studios, conformado por mvlstrom, blumine y nicohylian; somos 3 estudiantes de la Universidad de Chile y actualmente nos encontra...
Hey everyone (if there is anyone)! The next update containing music, volume settings and other settings will be coming soon! The update will be split into two p...
most importantly i made the sinkers actually work. i added some birds. i added some buttons to the web version so you can play on mobile. note the buttons on th...
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there's a difficulty slider now :v in particular it controls the max amount of resources the enemy AI can have. at the highest setting the enemies can have a ma...
update v1.0.0.1 i have added more visuals to the interior of the drag version added rollcage new seat and nos bottles fixed some of the interior dirt added sele...
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Um fantasma como cliente, e mãos de fogo para o barman Hora ou outra também passa um fantasma atrás só por detalhe...
Mudança gráfica geral e um tutorial mais humanamente entendível...
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Hello everyone, the new Alpha 1.5 update is here. This update fixed the road map. I also went in and did some small changes to the new movie sink animation for...
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Version 1.3.0 includes some bug fixes and minor updates that are as following: Update to combat rooms Enemies all have the same health Multiple enemies spawn, b...
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I was trying to grab a screenshot of one of my favorite scenes and came to realize that I had been doing the syntax for math wrong which resulted in incorrect p...
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Hola, Somos La MCM, un grupo de tres estudiantes de la Universidad de Chile que busca desarrollar un juego entretenido e innovador como proyecto para un ramo de...
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'The Ai Conversation Show' is out now! The Ai Conversation Show a little project I've been working on, where you can make little skits using AI. You have almost...
After nearly a year of development solely by myself Starmold (the demo) has released! (only for pc)...
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