Devlogs From Those You Follow Page 11
Yo! It's #screenshotsaturday 👀 The sequel to KryptoUwU is officially in development!! WIP: 25% — still early, but things are moving… 👻 Stay tuned...
It's been too long without an update, but we have been working in the background to finish the Wasteland Degenerates hardcover edition. In the process we finish...
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Dear reader, Here's an update for Postal Strike ironing out some issues! The fixes/tweaks of this patch are: Reduced later day lengths Made confused enemies inv...
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Fixed drawing out of the window as well as (hopefully) fixing the spawn too close and insta lose issue...
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I have updated the sna and tap files for the ZX Spectrum. There is a .sna and a .tap file to use with the Kempston joystick. Only use this if you have a Kempsto...
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🆕New update version 1.10 is out now! Check out the Seasons feature, Santa Encounter , New Flags Minigame , Rebalances and more! 🗒️Read the full patch no...
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I've just released a pack of music assets - 20 short loops, inspired by 16-bit games, that can be used royalty-free in games and videos. Hope you find some of t...
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Kobolds Stole My Cheese is a procedural roll and write dungeon crawler set in a low fantasy world of gnomes and kobolds battling for the control of cheese. Ther...
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Hey there! I did firmly believe that version 2.0 was the final version of the tool. That is, until I used it for a stream and noticed that I did not add the ste...
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Sup, We've been hard at work writing the rest of the story for the Big Pony Dating Sim! Good news, we've finished the writing, there will be just over 320k word...
Version 1.0.4.2326 add a new little game mode Total Destruction with tree maps. Try to avoid the machete-wielding naughty boys while you destroy stuff as fast a...
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Change Log : Blocky 1.0 Release Blocky 1.1 Improved 90° horizontal bounce loop code. If loop is detected, alter the direction up or down based on last hits dir...
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The design, manufacturing and publishing journey with my latest tabletop puzzle game Herd pretty much mirrors the story of the two Shepherds and seven Sheep, th...
Deteriorating Dungeon is finally out! In Deteriorating Dungeon, you must escape a maze-like dungeon before the rooms get destroyed. Each level gets progressivel...
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Here's a little patch to clean up some issues that sprang up (broken deconstruction speeds, broken work detail scrollbar.) I've also tried to adjust the new mat...
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GRAVMETAL 2 IS FINISHED, THE GAME SHALL BE RELEASED IN THE 14TH OF MARCH 2026!!!!!!...
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Additions Added Pixels64x32 Display mode (1-bit 64x32 pixel display option) Changes Display mode can now be selected using a dropdown menu. Updated documentatio...
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Free demo! Enjoy Acts 1, 2, and 3 of Cavlin's Gallery entire free!...
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The end is near and with nearly. We've accumulated around 28 sessions of playtesting, not counting our own personal stress testing, but we'd love to pack a few...
Hello there! How are you all doing? Thank you so much for following me here on itch and for showing support over on Patreon. It's thanks to you guys that we can...
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Howdy! I've officially broken even on Tombstone Edition, which means the PDF is now PWYW forever until the end of days! I hope that this will inspire a lot of c...
Hey everyone! I'd like to take this opportunity to introduce Project Proxy, and discuss the unique game design challenges it poses. My hope is that, by solving...
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This update is mainly focusing character classes and their own armor sets. - Classes (Knight, Traveler, Warrior, Rogue); - Armor sets; - Enemies rebalance; - Ad...
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the candies up:remaster is now cancelled, here why 1. i dont wanna work that it 2. somehow its takes too long to release it 3. the build is never worked at it...
Good morning! The bulk of the moving is finally over, and while there are boxes left to unpack, there shouldn't be much left that I need to rush to do. I was ev...
Hello there! This is my third devlog exploring procedural animations for after the bell, in this video I explore procedural flinching!...
Hello there! This is my second devlog for after the bell, in this video I explore further procedural animations by creating a procedural walk animation...
Hello there! This is my first video Devlog for after the bell in which I explore procedural animation, moslty focused on a procedural ducking using animation cu...
As I've summarized in recent posts here, I've been experimenting with a variety of tools and platforms as I try to figure out what sorts of projects I want to t...
The game is now free to download. Thank you to everyone who supported this project. I hope paying it forward to the rest of you is a decent way to say Merry Chr...
Welcome to the season 3 : Code mayhem This is the last update of the game with 3 new level to master Thank you for your fidelity ! TheFunFactory...
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Hello all! Big news today. Since I’m on track with finishing the single-player experience of Carnage on Cape Cod by the end of this month, and since I like to...
Added Added support for List<T> serialization (note: T must be serializable!) Added Dictionary<TKey, TValue> support (note: TKey and TValue must be serializable...
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It has been quite a while, but this is a pretty exciting announcement. There is now a 12 page comic for Adventures In In In In! Just like the game, the comic wi...
co-open is this month's Video Game Tape Club feature! We are very happy to see co-open alongside so many indie classics, let alone as a physical release! In cas...
New gamemode: Conquest! -Battle against an AI opponent or play PVP -Currently moving and building troops requires mouse, but in pvp both players need a controll...
It’s time to do some actual writing. And if you’ve been reading these dev journals you might have noticed I’m not a particularly good writer. So the plan...
The PC version of UpsideDown is officially live! You can now play the game on PC with smoother controls, better performance, and the full UpsideDown experience...
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Devlog — Update 1.0.2 ✅ Performance improvements for smoother gameplay ✅ Optimized textures Previous update — 1.0.1: ✅ Improved transitions ✅ Added...
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Dev Log #1: Lilith's Descent Warrior Princess Lilith stands at the precipice. Before her lies the Stinking Pig Dungeon . The stench of old grease and blood hang...
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My game has launched finally!...
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A cool sandbox game that is 3D. Made using GDevelop
I've rebranded to avoid confusion with Warfall 2, as they are two completely different games and the new name better reflects the skill based, no-dice rolls nat...
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It’s been a big year for DEVIL’S LIMINAL, as well as for me personally! So, I wanted to share a retrospective about how 2025 has been. But first, if you hav...
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One of the last devlogs of the year — the holidays are getting closer, and here at Forge we keep moving forward with the new biome. We improved currency track...
I reworked the game for a game jam here are some new features names for the shapes stats inspect tool SFX many more templates and some secrets...
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Support for Sinclair ZX Spectrum BASIC export. Added a 3rd export option. The Third button exports an HTML file that contains ZX Spectrum BASIC source code. You...
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Added "Giant Cave Bat" boss to the "Black Forest Bear" boss fight...
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