Devlogs  Page 206 
Hello everyone, lunzyde here. I'm pleased to say that PixelTwips got featured in the Puerto Rico Games Showcase ! I kept this as a not-so-slight secret... You m...
I've created a new GMless 2-player roleplaying game, The Ech0 Consultation , that shares a setting element with ECH0. It's about two doctors who must work toget...
We invite you all to join our Haxor community, awaiting the game's release! Although the exact date is not defined yet, we'll be posting all updates (incl. afor...
Hello, hello, my beautiful raccoon friends! There is a lot going on right now, so let’s chat about how August went (it was certainly a month!). More romance V...
update v28.4 The Graveyard theme will feature tombstones, crypts and all sort of related props to make a cool and complete burial ground - Added some wooden cro...
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Wildfire Games, an international group of volunteer game developers, proudly announces the release of 0 A.D. Alpha 26: “Zhuangzi” (pronounced: /ˈʒwæŋˈz...
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Eggs for Bart Chapter 3 is coming soon.  Along with many updates the the last 2 chapters. No cancellations this time...
Hey there everyone! First things first: WE WILL BE APPEARING AT THE GAME JAM PLUS FINALS IN RIO DE JANEIRO We’d like to thank everyone for your support and yo...
 1 file — 3.3
Hello everyone! For those of you who didn't know, itch is hosting a wonderful Bundle for Racial Justice and Equality! 1304 creators are currently participating...
Hi everyone, Pixel Spaceships for SHMUP has been updated to version 1.3.  This version includes 7 brand new small ships (48 x 48 pixels), which brings the total...
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New level: Pekoland! Also in this update are some changes in the overall physics and controls. I hope they generally feel like positive changes!...
Hi everyone! Sizeable has been selected for the Wanatoe Prize 2020 in Belgium! You can always help me out by voting through the link below!  How to vote:  Click...
Dev build Update - 20210807 Changes Include: gap list "new gap found" popup game save data saves gap completion data Hey folks! Gap checklists are mostly done!...
 4 files — 20210725
With the final touch of the birds, the game is done, there might be some important details, but most of the things are ready for playing. Have fun! PD: If you u...
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The game actually has been updated ever since 13 days ago and I assume that the news of an updated game doesn't come out unless a dev log comes, so that's that...
Thanks for playing! Turns out there were some key issues that got brought up by you guys, and I've tried to address as many of them as I could with this update...
 1 file — 0.2.5-R2
This week, we travel into the past – without artefacts! – to the part of the game that’s all done and ready: its design. It is a tale of non-designers gro...
Hello All. I am sorry for the delay in this. We have received many, many request to make the game "Claimable" as they believe it will only be free for a short t...
Looking for a great source of curated list of the top Indie Game Blogs on the internet?  Check out Indie Game Blogs on Feedspot.  I recently used this site to q...
Version 1.1.0 comes with tons of small improvements. In addition, the game is launching on Steam, so I've skipped version 1.0.9 and gone directly to version...
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Version 1.1.0 of Asset Forge (standard and deluxe) is now available, it fixes some crucial bugs which refrained some people of using the tool. We've been closel...
Cienie build 2 is here. Everything that's new in the build: 17k words 2 New Illustrations by Nopan. 2 New Illustrations by Ku. 4 new Illustrations by BenBinturo...
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"Everything is going to be OK" development update: personal essays about hope, new pages coming, and some thoughts First, to start with some positive news! IGN...
Update 2.0.3.3 (aka The "Spit-Shine" Update!) is now LIVE! I hope you're ready for some peak Dumpy & Bumpy!! Lots of really great things in version 2.0.3.3! It'...
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Rogueyard version 0.7 is now live (or undead)! Tremble in melancholic trepidation, ghastly reader! Rogueyard is a tabletop role playing game where expired rogue...
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Due to the enormous support from the Brazilian community , some texts have been added in Portuguese. For the moment it is only for the menu and the description...
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Happy Halloween, everyone! I have been working overtime these past few weeks to bring this new alpha demo out to you~! This version of the game represents appro...
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Legend of Etad Chapter One has had a truly spectacular reception from the Playdate community! We're a week out from launch and I thought I'd write a few words a...
Greetings! We are bringing our latest controller support changes into the main game! This means most of the game is now fully playable with controller - from st...
 3 files — 0.5.3
We're excited to announce a new major update for Isleward - v0.9.0! Aside from the release notes (below), we have migrated the servers to a new (and more powerf...
Hail and well met, adventurers!! We did it...! Wah!!! I can't believe it. The full game is out!! What an experience it's been. I made Travellers Road during a r...
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So, as discussed in the previous devlog, this version focuses on agents, with an attempt to make the game more emergent-narrative focused. This means that hosti...
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Hi folks! Hope you are all well fed and well rested over the weekend, cuz we have exciting news for you!  Hot Pot For One is now on Steam :D  Thank you so much...
THE SUPERSTRING SUMMER SALE! As part of the Itch.io Summer Sale, we've whacked 50% off both Headspun , and  The Zero Budget Game Marketing Manual , meaning you...
🎪 Hey guys! The circus is back in town! Now that the intro of The Pretenders Guild has been gently nudged into the river of existence, I’m back to working...
So I had completely forgotten that you need more than just the total pixels per row and column, but this has now been fixed! Also rearranged the puzzles a bit...
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I just uploaded a big update of the demo with improvements in every area! It's been a while since I got back showing my game at MAGFest. It went really well, ov...
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My dearests, my darlings, Welcome to another devlog/chapter update announcement/galletas-and-gossip kind of post. And by gossip, I mean this: We have a new publ...
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
hi! the first one of these devlogs happened to be posted in september last year, which means we have been for an entire year reminding you that we're working on...
FM synthesis is something that seems to be quite confusing for a lot of users. In reality it is quite simple if you know what you are doing and what the synth i...
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Devil Catcher Ver 2.0 is finally out!! Ver 2.0 Adds: 1 new Level 2 Bosses 4 Unlockable Skins FPS Mode This is the last major Update for Devil Catcher!...
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Hi, trying to keep up with #screenshotsaturday on my project Neon Tail ! There's been a ton of work done these few weeks, but I think the amount of new things d...
Hello, RPG Makers! We have updated our Sample Game Project with the latest versions of the various plugins included! If you would like to view the changelog for...
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hey uh. thanks to all you guys for playing HIKEBACK ????? it's absolutely mind-blowing how much attention my silly little game has gotten in just a week ;; 500+...
hello! we're working on veadotube, and we have lots to bring to you this time <3 (no fools of april here. we had no time to work on a joke) so what's new? gonna...
Chapter 2 of Cantata is complete! I just need to do some final play testing and proofreading. I will release it on April 1st! 🥳 In this next chapter, you wil...
Note: the cover image of this post was drawn by our amazing artist enimu and has won the recent Gacha luminal contest! Congratulations to them :D hii! So we hav...
In speaking with developer Razz, or @IvanMeat, about progress on forthcoming run-and-gun Iron Meat, he mentioned much of his recent work consisted of game balan...
Hey Everyone,  Thank you so much for remembering about me!  Over last few days I received several messages from people asking about the version 1.0 of the game...
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