Hello everybody! Hope you are having a nice day? Here is the first pass of the Quiet as a Stone Player's Guide I probably should have put up ages ago. Hope you...
COMBO VIDEO OF MAKOTO Showing some possibilities of Makoto in this new project of FanGame! Makoto 8 bits theme by Mentlegen's Music DOWNLOAD NOW!! WINDOWS ONLY...
Hi! :D Today PECTIN is back again with another devlog about the art of //TODO: today ! It's about some subtle elements of the background which can be seen in...
Hello everyone, Apologies for the double post! This is just an important note about installing the new update. Since we've decided on a studio and game name (m...
Hello! This week it's my turn again to write a devlog and because most of the work I'm doing right now isn't really ready to be put into a devlog just yet, I de...
At last i manage the make proper tutorial. I hope it can help people to understand overall mechanics. Also i added new passive armor skills. It's not a big deal...
Hello lovely readers! (ノ゚▽゚)ノ We've announced last week, we're back with our devlogs packed with insights into our work on //TODO: today ! As it has...
So. I have this weird headcanon about Sans, like, if you ask him to do something he will find a excuse not too, but if Toriel does it, he will not have the hear...
I haven't given it much though in the past, but cursor is a powerful tool to communicate gameplay. When you see a piece of colored text with an underscore , you...
Hey everyone! This post is for anyone who is confused about the game mechanics or just want to know more about how things work in the Backrooms. I suggest that...
The game contains instruction manual For new players, more than 10-pages manual has been uploaded & updated. To view this manual, click on the Steam store page...
Hello, after two years working like nuts, our little indie dev team has released Save Your Nuts into Early Access . We are now sharing this free demo with the t...
Open the Resolution Dialog if You hold down the Alt key at startup. Keyboard Input For Debugging This game is truly designed for controllers Only two players ca...
2DA OBJETIVO: CONVERTIRTE EN UN REBELDE Estando ya en la Zona Baja, dirígete a los Barrios Laberínticos. Deberás dirigirte al Comedor de Apolonio. Luego que...
For those who can't beat Level 1 of our game, we made a tutorial. In a few words, you need to define what effect each ingredient makes. And then brew a potion t...
A continuación una guía parte por parte sobre cómo llegar al final de Pluto por si te atascas o por si quieres ver simplemente de qué va. Recuerda que en cu...
Hey, this is a quick guide to troubleshooting connection problems that can arise when playing Jet Sky. If anything is not explicitly covered in this guide, plea...
Players have given feedback about difficulty. It turned out that they still do not know the usage of egg lifter (use spacebar). However controls is visible at s...
Hi everyone ! Another one of those little GIF tutorials! This one a bit particular, because it's a collaboration with one of Alex students IRL : @_khymeia_ on...
On r/RogueLikeDev I noticed that there was an FAQ Friday where developers were talking about packaging and distribution . Having worked with many software teams...
A new version of "If I Say I Love You" will be coming out in the next couple days, which should mediate difficulty with more indicators of what is expected to s...
So my enemies were lacking some reactions to getting hit by weapons among other things that would make things more juicy, I decided to use the morning to implem...
Introduction In Mad Island , the entire game takes place on a single island. And being a roguelike. there's lots of dying and starting over. So each run needs t...
Cel shading, also know as toon shading, has been around for a while. The idea behind it is to have only a few colors on the surface of the object, with some "ba...
intro first disclaimer: this is just how i decided to do things and i've been using godot for barely a month so there's likely things that could be done better...
Modding SUPER Cute Alien curently supports two features that can be modded or created upon: New levels can be added using Tiled editor . Just drop your .tmx fil...
Most low-poly games feature a single color per face in their models. Because of this, low-poly models often have a low amount of colors, which means the scene t...
WARNING SPOILERS AHEAD! Please, preceed with caution you might loose huge amount of fun by reading walkthrough. Try to solve the puzzle yourself first. Read thi...
Like what I'm doing? What about join me as a Patron and have a lot of perks and rewards? Hello there! I just finished refactoring and redesigning the Star-ridin...
ATTENTION PLAYERS: There is currently a small glitch that occurs only at the first installation. The game will not progress past the first fight with this glitc...
We recorded how we added a new gun to our game with Unity3d. 10 mins and there's another gun in the game: Burst SMG. You can try it out in the upcoming update...
I've released a walkthrough for Ciro's route. You can find it right below his bio on the game's itch.io page or use this link: Love's Apathy: Ciro route walkthr...
Here is a tutorial on using the level editor! First You can select any component from the upper top list, then place it along by holding the left click button...
Welcome to our sixth devlog ! How is Everhood going We are doing very good progress on Everhood! Chris is creating more and more in-game content, no one can st...
Hello! It's time for another update on the development status of Brassica . After working on separate projects for a while, we are now in the process of gettin...
What changed? This update features two new features: Attacking (minor) A crouch before you jump Attacking is a big part of the game, but I needed to prevent the...
Alpha version 0.1.1 now live! New CorXi MG - new machine gun that completely replaces old MG 1 Battle Menu update - now mech menu in battle have part XP screen...
Hello everyone! Today I made a video of first 10 minutes of Cute Adblocker's Game play ! I hope you all enjoy. Don't forget to share your thoughts or upload you...
After I published this game I got a bunch of questions about how I generated the planets in Bitsy, so I wanted to write up a devlog in case it's helpful for fol...