Game Tutorials Page 13
How to draw isometric I got asked on Reddit how I did the isometric rendering for Hallways , so I'll try to explain. Disclaimer: I learned coding by trying stuf...
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This game is tricky, but there are tactics which will help: 1) Units change direction when they are in the middle of certain paths such as the corners and the T...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! Due to popular community d...
You are in an apartment trapped in your room and only with your computer, you are a videogame developer with a tragic past. You can use your computer for variou...
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Hello guys! I will post all Major hick ups in the game! People who get stuck on something, I'll give them the walk through here! Just leave a comment if you get...
After the last post, I was quite worried about the performance (as you’ve probably noticed), and I literally couldn’t sleep over it. So I took a few days of...
If you're having trouble or getting stuck, here is how to speed run the game: Level 1 - Glenrowan: As soon as the game begins, run up the hill to your right. Ru...
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I wrote an article on how the background animations were created. If you're a game developer looking to implement something similar, I hope this is helpful to y...
I'm... really not back, I got a writers block almost all July and August and everything I had to add was way more that I anticipated. BUT, I can talk about som...
use keys 1 to 9 to change colors :)...
Infinite Hypnotic Visual Projections - a Minimal DJ VJ companion
Download this tutorial's source code: https://danzaidan.itch.io/pong-learn-programming In this tutorial, I will teach you the basics about creating an AI (artif...
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline! We will be learning how to...
We first came across the App Bundle system, when we got prompted by Google Play to update our previous game to have a 64-bit build for newer Android devices. Th...
DOS was one of the most popular operating systems for PC prior to Windows age. As time goes by, DOS is not compatible installed on modern PC except for free an...
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Ever wondered how games are programmed? In this tutorial series, I will teach you how to make a game in C++. Hopefully, you will learn the fundamentals of game...
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Introduction to Collision Detection For Games In this tutorial, I will teach you about collision detection! Physics in games is a great topic, so I will introdu...
Introduction As it turned out, the character customizer/creator which I used in our game for the Community Game Jam 2019 was one of the features the people like...
Making you games FEEL AWESOME Improving your movement code In this tutorial, I will explain to you how to take the player movement in your game to the next leve...
How to: Write your own Villain for Wildermyth - Part 2 This is part 2 of a series where I'll teach you how to write and implement your own "main story" for Wild...
Hello everybody! I'm making a tutorial series where I will teach you how to make a game in C++. Hopefully, you will learn the fundamentals of game programming a...
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We decided to add a bonus for you. Thank you for purchase!...
The game occur in the Wild West, in a town called "Saiver City". Until recent times, this settlement was the quietest place in the wild west. But it went on unt...
I know what you're thinking: another fire shader tutorial ? While it is true that there are tons of examples online, I think most of them fail at explaning wha...
Ancient Egypt is a large and daunting land. If you're ever stuck, feel free to consult this guide! I. The Bee ginning The game begins with a short introductory...
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I made a info graphic showing the 5 steps it takes me to create pixel art character sprites for my game. You can view it in full resolution here ...
I made a tutorial on how I do vector graphics in my game Paradox Vector. I hope it is useful! Let me know if any parts of it are unclear, or require more detail...
Here's a video demonstrating how hard it is to talk and play a game at the same time. Also it's me chatting about the game, some (not so) pro tips!...
Patchnotes and an explanation of how I used dictionaries to reduce the total amount of floats in the game here: Docs.Google...
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Hello everyone! I'm continuing the series where I teach in a step-by-step, beginner-friendly way how to program a game in C++. In this lesson, we create a softw...
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Hello guys! Thank you for checking out my game and hopefully downloading it. I wanted to take some time now that we are live to answer some possible questions...
don't be like me...
A short and sweet one-button platforming adventure.
In this indie game dev log episode, we will be continuing the development of Gabriella's in-game character model for Project: Feline ! We will be transformin...
We call Wildermyth a "mythmaking RPG" because or philosophy is to put as much storytelling power into your hands as possible. Part of that is exposing our tools...
Ralph and I would just like to say that we really appreciate all the great feedback received from you. We know that our controls can use some improvement, but...
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You just put "return" at the end of a script. But that only works if you are completely sure there's nothing in the Event Stack. What's an Event Stack? An Even...
Ello! This week Pectin is back with a devlog on art again. SPOILER ALERT it's about a piece of asset from //TODO: today that is going to appear in an update in...
Turn-based horror strategy game with RPG elements where action take place in hell
In this indie game dev log episode, we will be going through the development of a new in-game character model for Project: Feline! We will cover my, character d...
Hello everybody! Hope you are having a nice day? Here is the first pass of the Quiet as a Stone Player's Guide I probably should have put up ages ago. Hope you...
COMBO VIDEO OF MAKOTO Showing some possibilities of Makoto in this new project of FanGame! Makoto 8 bits theme by Mentlegen's Music DOWNLOAD NOW!! WINDOWS ONLY...
Material Created at the request of the viewer :...
Turn-based horror strategy game with RPG elements where action take place in hell
Hi! :D Today PECTIN is back again with another devlog about the art of //TODO: today ! It's about some subtle elements of the background which can be seen in...
Hello everyone, Apologies for the double post! This is just an important note about installing the new update. Since we've decided on a studio and game name (m...
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