Game Tutorials Page 10
Hello! In this tutorial, I'll be exploring how to create a Fog of War mechanic to conceal your game map. Previously, I showed you how to use a random walker alg...
Due to the multiple combinations of choices you can make, there are several ways to generally get these endings. So, I'll just list out the easiest way to recei...
2 files
I want my text adventure to be all procedurally generated, that includes names. I did not know much about this when I started, but I wouldn't let that stop me!...
Walkthrough
108
Hello, everyone! Now that the game is finished, here's the full walkthrough for those who need it! Keep in mind that this has BIG SPOILERS so read at your own r...
Okaaaay, so, I just realised today that I have been a complete idiot and didn't actually write up a walkthrough for the most recent demo version of the game >.<...
Adding A Plant to Plant Therapy Plant Therapy is a cozy plant collecting game built in Unity. Our small team has been working on this project for over a year. E...
Hi everyone, It's been a very long time again... Like I'm getting older and getting more tired of things... Well I did find a message from a user of the discord...
Alrighty, it's guide time! Unlocking most of the endings & CGs in this one shouldn't be too difficult, but I figured I'd make one anyways since one or two thing...
Here's a playthru of a full game to give you an idea of the ebb and flow of Chek! I talked over it with some general info. I'd love to host an online game night...
Please use this page to report any bugs or general issues that you come across :3 I'll try to fix them as soon as possible if I can! For help with opening the g...
(This is basically just a copy/paste of all the advice I've been sent over the years on all my projects, so some comments will reference some of my other games...
Welcome back to the second part of the Map Generation tutorial! In the previous tutorial, I generated a random ASCII map using Perlin noise, but I'm not satisfi...
In this tutorial I will be showing you how to use a random walker function to create dungeon maps. A random walker is a computational model used to simulate a r...
Welcome to this tutorial on map generation. For this tutorial I will be using Perlin noise. Perlin noise is a type of gradient noise that was developed by Ken P...
Welcome, in this tutorial, we will be writing code to animate text in a console application, simulating the appearance of text being typed on the screen. This t...
The behaviour of Panic's Sideloading website changed in February 2023. If you sideloaded a game before this change and now try to sideload an updated version, t...
Demo 2.0 essentially has seven endings: 3 Leon Bad Ends, 3 Vincent Bad Ends, 1 Survival (Good) End To get Survival End, you need your affection points for both...
Here is the layout for all the rooms / areas / shops in "Emergency Monster Team". This should give anybody a hand who might get lost in game and easily back tra...
2 files
This is a long one everyone! Be Prepared! This is the Blackout Hospital Official Walkthrough, made by me, arcadekitten! If you follow the steps in this guide an...
Mr. President , Save the country from disaster ...
Hello and happy 2023 everyone! Due to the holidays and some other circumstances, the KatFS demo chapter 2 had to be delayed. But that gave me the opportunity to...
*For Windows version only* How to save: Move cursor to your base, you will see an option "Save". Choose it. You will see a Window like this popup. It shows your...
2 files
Welcome back to the continuation of the Questing system! To simplify the progress since last time, much work has been put into refactoring the code to allow for...
Hints
20
Since Chapter 3's update, we started introducing more interactive mechanics, in form of puzzles. Namely two mazes, a cycling combination, a drag-n-drop combinat...
Hey guys! I finally deployed this game for Android! As I had some difficulties, I decided to make this post to complain about how anoying it was make a small tu...
1 file
Here is our latest How-To Outer Terror [Session #4] DEVLog Developer Salt & Pixel & VoxPop Games present... OUTER TERROR is an all-new hyper Minimalist stylized...
Here is our latest How-To Outer Terror [Session #3] DEVLog Developer Salt & Pixel & VoxPop Games present... OUTER TERROR is an all-new hyper Minimalist stylized...
Here is our previous How-To Outer Terror [Session #2] DEVLog Developer Salt & Pixel & VoxPop Games present... OUTER TERROR is an all-new hyper Minimalist styliz...
Some people might want room to experiment with different spells, or want to be able to come up with cool wands at their own pace. Or maybe they just want to fuc...
Here is our previous How-To Outer Terror [Session #1] DEVLog Developer Salt & Pixel & VoxPop Games present... OUTER TERROR is an all-new hyper Minimalist styliz...
Since there are a bunch of new players right now, I thought it might be useful to share some tips and strategies. My first tip would be to try and not to make a...
Aloha! Azrael here again with a brief follow up on last's Devlog . Since we shared it on Reddit we got a few great comments and questions. One of them was very...
If you're stuck in the game, the last thing we want is for you to get frustrated. So here's a quick walkthrough of the game (to be used at your own peril, of co...
1 file
I didn't really know how to put it so I will just write down all the choices you to make to achieve the endings. Running away with Dottore. 1. Choice doesn’t...
───── MODULES ───── // SOLAR PANEL Provides power to 4 more modules before requiring to build another solar panel. an icon at the top-left c...
The ManFisher is a partly open world 3d adventure with survival elements. Like a classic PC game are there a quite some keys and mechanics you should learn and...
2 files — 0.2.0
Hi, Here is another video explaining the mechanics of my game. In this video, I'm explaining how the road priority signs work and when to use them. Advantages a...
Stars of the Screen presents itself as a gallery with a bit of a mystery… and perhaps, some players may never find the other part. So, if you’d like to unlo...
*RECOMMEND READING AFTER OBTAINING THE NORMAL END* I figured I should probably write this since the other endings aren't as straightforward as the normal ending...
Get and deploy cabinets assets To copy cabinets to your headset, you’ll need a Sidequest working installation with access to your Quest 2. Download cabinet as...
Welcome to this week's devlog, slightly different from the usual, this will be a multi-series post as we work on the Questing System for the game! One of the mo...
Quest Controls The AGE of Joy behavior differs where you are in emulation mode or in simulation mode. Simulation mode : you can walk and move inside the simulat...
A lot goes into making a game. In addition to games being one of the more technically challenging programming projects, they are an art form unto themselves. Ga...
3 files
The game has a level editor, which is unlocked as soon as you launched the game. Maybe you just want to create something, or you already completed the game and...
So, you have a mode in your game where after you finish a level, it throws you into the next one. I don't know if anyone else ever struggled with this, but i fi...
1 file
This post is a primer on how not to do UI in Love2d . Read at your own peril. You can follow along with the code examples using the project library on gitlab...
Loading more posts...










































