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Devlogs

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A Devlog is a forum post dedicated to the development of a single project. Developers can introduce their works in progress and share updates as they have them. Anyone is free to comment on any devlog.

View this community's rules…

Rules

  • Devlogs are to share progress. This is not a place for advertising a completed product
  • Dumping links and leaving is not allowed
  • Please create a topic with the intention of updating it
  • Devlogs are about building relationships with (potential) players. Posts that obviously lack effort will be removed
  • If your project has a visual component, screenshots are mandatory
4,260 topics · Next page · Previous page · First page
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Last post
Hello, thanks for taking a moment to check out this topic. When itch.io first launched its community , there was no way...
started by leafo Jul 07, 2018 Last page
55 replies
13,325 views
Aquí, el genocidio es normal, la división de clases es violenta , y la tortura es parte del sistema. Dos razas enfrent...
started by Dusty pocket 49 days ago
27 views
No replies yet
Play my new game please its amazing https://bradderzpw.itch.io/business-empire-life-simulator-clicker
started by bradderzPW 49 days ago
34 views
No replies yet
PATREON | SUBSCRIBESTAR | DISCORD | | TWITTER | ВLUESКY | WEBSITE | LOVENSE The Jungle is a Dangerous Place… You are...
started by Xoullion 75 days ago
2 replies
442 views
YOU CAN NOW STACK CUBES ON UR HEAD :) Welcome to test #8, We've added coruching, head collision detection, forced crouch...
started by Kona4T 51 days ago
36 views
No replies yet
IN GENERAL I am developing a FPS game where the player can interact with almost everything he sees, at least that is the...
started by martigpg3 51 days ago
61 views
No replies yet
Idk what i was thinking. Maybe it'll be a stacking game. Who knows? Anyway, i added cube spawning with 'c' removed: Cart...
started by Kona4T 52 days ago
2 replies
67 views
I never thought i would say it this week but.... WE GOT OBJECT TAGS That's right boyo we have the name of da object righ...
started by Kona4T 52 days ago
38 views
No replies yet
GAMEPLAY : Rules : 3 bullets to kill one alien Once you run out of bullets you wait 10 secs before getting a new supply...
started by Atawai 52 days ago
1 reply
73 views
Hungry Horrors: A pixel art roguelite deckbuilder about folklore and food Hi! I’m Jerzy, one half of Clumsy Bear Studi...
started by Clumsy Bear Studio Mar 21, 2025
3 replies
271 views
Hello everyone, This is Eren again. In the previous post, I covered how to handle GPU devices in my game engine. Today...
started by Eren 72 days ago
1 reply
89 views
In this test, we have added the ability to "Jump" (Mostly) https://kona4t.itch.io/test-4
started by Kona4T 52 days ago
41 views
No replies yet
Added: Cartoon Highlight Welcome to test 3 of "city" I have no idea what i'm doing design-wise. I literally keep switchi...
started by Kona4T 52 days ago
39 views
No replies yet
Now it had the new and improved PLAYER COLLISION WOOOOOO LETS GOOOOOOOOO Anyways, yeah. You heard that right. WE NOW HAV...
started by Kona4T 52 days ago
42 views
No replies yet
Demo overhaul is now live! 700 playtests + 6,000 demo plays = one big patch. Arena Mode & Infinite Open-World Players ca...
started by Mad Metal 53 days ago
52 views
No replies yet
It's been a while, but i just now remembered this part of the site exists, and i've decided to show my progress on this...
started by Florentinity 53 days ago
47 views
No replies yet
PROXY - A monochrome adventure with a polychrome twist Thanks for checking out this devlog everybody! The game is growin...
started by CR38OR-ELIJAHK2 61 days ago
2 replies
121 views
I’ll be posting devlogs as I work on Kitchen Rush , so follow to be the first to see new updates! There’s still a lo...
started by RipeAvocadoGames 54 days ago
37 views
No replies yet
Howdy all, I need some feedback on my incremental pachinko game, I recently had a major update which completed pivoted g...
started by louidev 55 days ago
2 replies
78 views
Hey everyone! I'm an indie developer working solo on a fast-paced 2D top-down multiplayer shooting game called Bullet Bl...
started by SilicaArts Studio 55 days ago
2 replies
67 views
Hi all! Here's an update on a fan game I'm making. Combat is heavily inspired by Vindictus and Sekiro. I'm a huge fan of...
started by justin485 55 days ago
107 views
No replies yet