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louidev

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A member registered May 24, 2015 · View creator page →

Creator of

Recent community posts

Hey thanks for your feedback, I've re-balanced  a lot of things in the game, unfortunately I've changed a lot of the core logic and had to change the save file so their might be a chance that your save will be reset but feel free to try it out again. 
The steam playtest is still using an old version at this time.

yeah there's a few bugs, this is a prototype of the newer version so I probably won't update it anytime soon because I'm fully focused on the full release. 

I will try and update this to help with contrast issue soon

this is an old prototype that I made in a week, please play the new version

ah I'll fix that up, sorry about that! 

should be fixed now

thanks for reporting this, i'll fix it up! 

Sorry about that! I had to make some breaking changes, I'll try and prevent it from happening in the future.

Thank you also for all your feedback on the game, its been super helpful and I'm glad you're enjoying it

there’s an updated web version on here that’s synced with the steam version, I just wanted people to be able to play the prototype if they prefer 

Oh sorry to hear that, I'll look into it asap

Appreciate the feedback, why do you prefer that way? just more engaging or? 

super fun and super polished, can't wait for the full release

Yeah I'm gonna rethink this mechanic, I think I'll either make it so it only pulses when your mouse is in the playfield or make it on ball breaking.

Funny enough this is the same reason I got rid of picking up resources with the mouse cursor, I felt like it conflicted with the aiming mechanic

Yep, I've been slowly updating the game and trying to balance it, there will be more and more upgrades added over the next week or two as I prepare the game for the steam release. Hope you enjoy the the content :) 

Thanks so much for the feedback! 

I'm going to re-balance the game a little bit more soon but I've actually updated some of the early damage modifiers, there was also a bug around displaying and applying of percentage values which I didn't catch in development.

I really like the idea about reducing the peg damage as the pegs lose health so I will probably implement that in the next update.

Thank you, there will be a new version out soon. Good luck with your game! 

thanks for reporting the issue, I'll fix it up asasp

Weird, I haven't experienced this..the value should get changed as soon as you drop the ball.
Are you able to send me a recording? 

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Yeah I updated the res on itch, for some reason in firefox it opens my game up into a new tab and I just assumed that happened for others as well, thanks for reporting the issue

Haha thanks, hopefully I can improve that issue a little bit before launch

Thank you! if you have a chance, pls wishlist =)

In the web version? what browser are you using? 

Thanks for playing, I really appreciate you reporting these bugs, I'll look into them

save state would be nice

this is really fun

Okay, ill investigate, thanks for reporting this!

Definitely, heaps more upgrades to come, thanks for playing!

Thanks for the suggestion, I like it :) 

thanks, should be fixed now

yeah the balancing is still quite off, I’m going to work on it more soon, thanks for the advice!

these are some really great suggestions, thank you 

yeah this is a problem with the web version, I haven't had a chance to investigate, it works fine on the downloadable version.

that will be in the next update, probably later today or tomorrow! 

I’m really enjoying this game so far, good work, kind of reminds me of my original game before I made it more incremental. Your UI is really nice, I could see this selling well on steam or mobile 

Hey these are great suggestions, I will definitely keep them in mind for the next update! glad you enjoyed the game

Hey Vellidragon, I appreciate all your feedback and time spent with the game!

- Good catch with the token limit, I've actually removed the limit as I didn't feel like it fits the design that well

- I will re-balance this sometime in a later update

- Not sure how this happened but I have a feeling I changed the upgrade enum order and some upgrade were serialized weirdly, anyway fixed now

- Fixed the cancel prestige bug

- Yeah this is a weird one, I haven't fully looked into whats happening but it works fine on desktop builds so it makes me think its got something to do with godot web exports

I'm going to be planning some big upgrades in the next couple of weeks that should hopefully make the middle and end game a bit more enjoyable, these will include some different peg types and different level layouts, I'm also playing around with the idea of "boss fights"

I just pushed a small update that shows stats and added a couple of new upgrades, hope you keep enjoying the game :) 

Ah yeah there was a bug where it wasn't showing on the label but was being applied to the total value at the end but I've fixed that now, hope you're enjoying the game. A big update is coming out in a few days to add more content

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That upgrade doesn't affect prize buckets but does affect the peg rewards. Maybe I need to make that more obvious.

The prize buckets are multiplier values, so they multiply your total score.

Thanks for playing and I appreciate the feedback! 

Yeah I'm going to add more today :)