Hey thanks for your feedback, I've re-balanced a lot of things in the game, unfortunately I've changed a lot of the core logic and had to change the save file so their might be a chance that your save will be reset but feel free to try it out again.
The steam playtest is still using an old version at this time.
louidev
Creator of
Recent community posts
Thanks so much for the feedback!
I'm going to re-balance the game a little bit more soon but I've actually updated some of the early damage modifiers, there was also a bug around displaying and applying of percentage values which I didn't catch in development.
I really like the idea about reducing the peg damage as the pegs lose health so I will probably implement that in the next update.
Hey Vellidragon, I appreciate all your feedback and time spent with the game!
- Good catch with the token limit, I've actually removed the limit as I didn't feel like it fits the design that well
- I will re-balance this sometime in a later update
- Not sure how this happened but I have a feeling I changed the upgrade enum order and some upgrade were serialized weirdly, anyway fixed now
- Fixed the cancel prestige bug
- Yeah this is a weird one, I haven't fully looked into whats happening but it works fine on desktop builds so it makes me think its got something to do with godot web exports
I'm going to be planning some big upgrades in the next couple of weeks that should hopefully make the middle and end game a bit more enjoyable, these will include some different peg types and different level layouts, I'm also playing around with the idea of "boss fights"
I just pushed a small update that shows stats and added a couple of new upgrades, hope you keep enjoying the game :)













