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louidev

75
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A member registered May 24, 2015 · View creator page →

Creator of

Recent community posts

Weird, I haven't experienced this..the value should get changed as soon as you drop the ball.
Are you able to send me a recording? 

(1 edit)

Yeah I updated the res on itch, for some reason in firefox it opens my game up into a new tab and I just assumed that happened for others as well, thanks for reporting the issue

Haha thanks, hopefully I can improve that issue a little bit before launch

Thank you! if you have a chance, pls wishlist =)

In the web version? what browser are you using? 

Thanks for playing, I really appreciate you reporting these bugs, I'll look into them

save state would be nice

this is really fun

Okay, ill investigate, thanks for reporting this!

Definitely, heaps more upgrades to come, thanks for playing!

Thanks for the suggestion, I like it :) 

thanks, should be fixed now

yeah the balancing is still quite off, I’m going to work on it more soon, thanks for the advice!

these are some really great suggestions, thank you 

yeah this is a problem with the web version, I haven't had a chance to investigate, it works fine on the downloadable version.

that will be in the next update, probably later today or tomorrow! 

I’m really enjoying this game so far, good work, kind of reminds me of my original game before I made it more incremental. Your UI is really nice, I could see this selling well on steam or mobile 

Hey these are great suggestions, I will definitely keep them in mind for the next update! glad you enjoyed the game

Hey Vellidragon, I appreciate all your feedback and time spent with the game!

- Good catch with the token limit, I've actually removed the limit as I didn't feel like it fits the design that well

- I will re-balance this sometime in a later update

- Not sure how this happened but I have a feeling I changed the upgrade enum order and some upgrade were serialized weirdly, anyway fixed now

- Fixed the cancel prestige bug

- Yeah this is a weird one, I haven't fully looked into whats happening but it works fine on desktop builds so it makes me think its got something to do with godot web exports

I'm going to be planning some big upgrades in the next couple of weeks that should hopefully make the middle and end game a bit more enjoyable, these will include some different peg types and different level layouts, I'm also playing around with the idea of "boss fights"

I just pushed a small update that shows stats and added a couple of new upgrades, hope you keep enjoying the game :) 

Ah yeah there was a bug where it wasn't showing on the label but was being applied to the total value at the end but I've fixed that now, hope you're enjoying the game. A big update is coming out in a few days to add more content

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That upgrade doesn't affect prize buckets but does affect the peg rewards. Maybe I need to make that more obvious.

The prize buckets are multiplier values, so they multiply your total score.

Thanks for playing and I appreciate the feedback! 

Yeah I'm going to add more today :) 

Yeah I might remove the option to keep upgrades, it would help slow the gameplay done. I'm also planning on adding about 10 new upgrades today and removing some old redundant ones

Yeah I will re-balance the game today and add new upgrades

The prestige thing is actually an upgrade but I'm going to re-balance/refactor them at some stage tomorrow 

thanks for reporting I’ll take a look

this is weird, I’ll look into this! 

Sorry, I've fixed this issue now! thanks for reporting.

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Howdy all, I need some feedback on my incremental pachinko game, I recently had a major update which completed pivoted gameplay.

The game still needs a lot of balancing and upgrades but these will come in the next few days.


The game: Pachincro!

(1 edit)

Ahh, the cap you were seeing was from a save file bug, it should be resolved now, it was hard for me to see because my save file didn't have the upgrade

a tale as old as time...

hahaha nice find

Sorry, I changed the prestige so you don't lose your tokens.

thanks! Yeah the hard part of making a game like this is getting the balance right, I’ll be tweaking stuff in the next few days

sorry, fixed!

can you send me a screenshot or video.


louisgjohnson@gmail.com

Yeah good point! I'm going to put a warning modal before progressing. 
I've actually removed the ball counter now, i"ll put a quick reset level button. now there's an auto dropper also.

yeah good point, I will reduce this.

fixed, thanks for the heads up.