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Yeah I'm gonna rethink this mechanic, I think I'll either make it so it only pulses when your mouse is in the playfield or make it on ball breaking.

Funny enough this is the same reason I got rid of picking up resources with the mouse cursor, I felt like it conflicted with the aiming mechanic

Fair point, my point was not only about the pulsing btw, it's more the aiming that feels 'off'. But indeed, I can imagine that picking up stuff also interferes similarly, although it's also a tradeoff, between going for the aiming or for the pickup.