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A member registered Jan 29, 2021

Recent community posts

Is threat level 26 even remotely do-able?

Cool :-) Simple concept, but really well executed.

Really nice. Up until now I got frustrated with the submissions on this LD, but your game kept my interest. Apart from that, it looks good, plays well, is clever and the sound effects are nice too. Really nice effort!

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Clueless here, it looks weird, is weird, seems buggy as hell too. If I mix two Unicorns and start painting with the clone, all the other Unicorns are drained too. Then, I created like 15 different clones, went to the "Know your heroes" page and when I closed it, all my clones were gone. Positive not: Like the drawn Unicorns on that page!

Looks really good and is really faithful to the original. Well done! This game is still too fast for me though, also faithful to the original ;-)

Ah, right, completely missed that in the description to be honest. Glanced at it too quickly apparently. The dash definitely makes that part a lot easier, haha :-) Tutorial is not really needed as far as I'm concerned, but maybe others find that useful. I just need a pair of glasses ;-)

Pretty original game! Well executed, only the balancing seems a bit off, as said before. I liked it up until the level where the tractor-beam alien was introduced. That is way too hard and seems purely luck-based to be able to win. Haven't been able to after 10 tries. Perhaps I'll try again. But, really like everything else! Well done

Really good game. Nice backstory, cool visuals, it plays really well. If anything it might be a bit too easy. Could use a bit more puzzle elements perhaps. I kinda dislike the one-hand controls. I prefer moving with one hand and performa actions with the other. However, it did not really get in the way. Really good game!

Have you found something that needs water to function already?

Nice game, difficulty curve seemed very steap at first but when you figure it out it's perfectly do-able. The fast pace of the game actually fits nicely I think, after a frustrating first moments ;-) Nice basis for more!

go to the LD51 submission page

Really cool and original concept. Controls work flawlessly as well. The double chainsaw level is just too hard for me. But really good game

Looks nice, love the tune, plays a bit slowish though. The jumping doesn't feel quite right, physics-wise.

At some point I got frustratingly stuck though and I quit. The gap seems too big to cross. Or does it really need to be pixel perfectly timed? It's the part where there's one moving red platform and the first time a ball is thrown across the gap.

Nice, really nice. Original concept, plays super fluently. Really cool! Finished on first try on normal, with 8 deaths.

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The saving/resuming is indeed quite bugged. I did resume with a lot of my progress, but I think I'm in a different spot, lots of items are back in their place again, password needs to be re-entered, all my notes are gone, assembled items are separated again, etc ... I think I can just pick up again, but I'm not sure yet and my motivation to finish it is also killed. 

Definitely something to look into, because you made such a good escape game, the bugged saving really feels like a disappointment. Feels to me that you are just saving the state of some variables and not all of them.

You have to carefully look for lines and the orientation of the colored dots. What helped me is to just trace the lines from color to color.

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Really, really good. This really hits the spot visually, sound-wise and puzzle-wise. It is indeed quite tricky, for me at least, but up until now I could (almost) finish them myself, only saw the meaning of the painting on the wall of the second room below in the comments, but probably would've figured that one out at some point. I think ;-) So, even if it seems a bit too tough for me now, it does feel realistically difficult, so again, well done!

The camera and notes features are very well executed as well. One improvement would be to be able to look at your notes, while at the same time being able to see the world, so you don't have to flick back and forth.

Edit: Completely edited this message because I got a few steps further, rendering the most of this message useless ;-)

Looks really good, physics seem a bit off (a bit slowish). How do you light the lantern on the top left of the screen? I did light the fire under the kettle, but the lantern I can't get lit.

No worries, was just reporting a bug indeed. Good first attempt on a Godot game!

Looks and sounds really nice. However, I now got 18/19 kills and am pretty sure I can't find any enemies anymore. Did it perhaps not count the one I shot before it started moving? The shooting alien on the top leftish.

Nice game!. Two things I noticed. The first boss health bar did not update, while I did kill him. The second boss gave me a game over on my first death, while I still had 3 lives.

Sorry, what?

You have to count the amount of lines and dots and then match the halves of the outer circles with the amount of lines and dots across it on the inner circle. So, the bottom half of the top outer circle should match the top half of the inner circle, if that makes any sense.

Really nice. Always the like the cleaner graphics escape games with nice sound effects. I indeed kinda tripped over the circle puzzle as well. The rest was quite do-able. With the circles I think, like you said below already, that you might've included a visual clue as to which parts of the circle need to match up.

Really nice! Cool graphics, fast-paced action, plays and controls fluently, it makes me wanna push onward to get more and more upgrades and that's a good thing! Only thing I'd suggest at this point is to let shield drops appear a little bit more often. I now played around 20 minutes and only then (when I died, sadly) a shield drop appeared. I know there's a also an upgrade to increase that, but I feel it's not nearly enough currently.

But other than that, really cool game!

Almost made it through stage 4, but have to do other things now. However, like it quite a bit. It has quite a complete feel to it. Nice music differing per stage, the multilayered background, the polished ships, all gave me a bit of a 'Raptor' vibe.

Like this a lot better than the mobile version indeed. Struggling a bit with stage 3, seems like a big jump in difficulty. Feeling a bit two-sided. On the one hand I think the pacing is a bit too sluggish, but at the same time, given stage 3 is a lot harder, it's also fine. 

More and different powerups would make the game slightly better I think. But nonetheless a nice game!

Oh nice! I'll give that one a go as well then.

Hey, awesome that you replied so quickly! Game is fixed on web now indeed. And, you know what? In fullscreen a big part of the screen was missing, maybe because I have an extra-wide screen. So I couldn't see most of the information on the screen. Also never upgraded, because I simply did not see that part. Boss level is still quite hard though, but a lot better with a few gun upgrades. Anyway, I like it, as a basis, but it needs a lot more work and balancing to be an actual proper game. Keep it up though!

Like the idea and style, but it plays waaaaay too sluggish which unfortunately makes it a bit boring. The 'music' also doesn't help ;-) But, very good basis for a game I would say!

The download version is different from the web version btw. What I don't like in the download version is that it restarts when pressing space. That's an odd choice.

Nice game, could be a bit more polished here and there. One suggestion: somehow make sure you don't accidentally click an upgrade. Make it a two-step process or something or put a few seconds loading animation. It now happens too soon that you are clicking accidentally because you're shooting.

For mobile this is probably fine, but on a PC I really dislike the touch and drag controls. It looks and sounds good though!

Desktop version does work. Plays nicely, just a bit unfinished. It says Boss at level 5, but I have no clue which level I'm on. Also, I don't look like a diamond at all, I'm just a square. Final remark, the boss level seems a huge jump up in difficulty, mostly because of the shooting enemies. But that's just a practice thing I guess.

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Well, here's your first bug, the game doesn't start (web) ... waited for a minute or so, it was stuck at the loading screen, a few millimeters from the end.

Played it really briefly, I mean, really (2 mins or so), because I have to go to bed. But really like it! Original idea. Good style, good controls, good sound.

Agree with Tahnan that there's a lot to like in this game. However, I do not like the range of the sword either, but I also dislike the delay/speed of the attack. That combination kills the fights for me.

Really, really nice. Somehow, even though it's short, it gives you a warm fuzzy feeling at the end. Movement is superfluent, the whole autumny atmosphere works nicely and the animals are cute, the goal is clear. And to top it off, the audio really complements it all.

Very cool little adventure!

Nice job! Had a bit of that old 'Quest' vibe, although this was simpler and shorter. The sound effects in combination with the scary ghost worked well. Feel like there's far more you could do with this house!

Definitely a lot better. The aiming is now a lot more precise. Nice! Only complaint I now have is that I would expect with up to move towards the mouse, left and right for strafing and down for going backwards, away from the mouse. But hey, that's a choice. This already makes playing a lot more enjoyable!