Awesome, thanks for confirming, I feel a bit less unqualified now ;-) I find myself restarting frequently at the start, whereas as you progress further, it becomes more deductive, like you said indeed.
swoopie
Recent community posts
One generic question, is there always a way to do a next move with reasoning (which I frequently don't see) or do you actually have to gamble sometimes?
Also, I've beaten the last level (I think?) with the adventurer. It was the level where the popup about scrolling first appeared. Is that the last level? Because after that the 'Load Game' button was gone.
Also, the shop is not available after that run ends?
Ah, right, thanks for the answer! And I indeed agree with you, it's fun to figure out all those interactions yourself. Some of them I already figured out indeed, which gives you a nice "aha!" moment :-)
A different question btw, putting it here to make it easier to not spoil it for others. But why can't I kill the Elemental here? It gives the 'error beep' when I click it.

Not sure what the goal is, or if this is just a prototype, but the gameplay is nice and sharp. Play fluently, aiming is nice, performance is good.
One suggestion: I feel being shot should have higher time penalty than the bonus you get of killing someone. In other words, turn it around, being shot is -3s and kill someone is +0,5s
Agree with below. Albeit relatively simple, it plays nicely. Hovering over the map, abducting people and cows, shooting at buildings and enemies feels really good. Two improvements I noticed:
The aiming feels a bit rough, it's harder than necessary to aim at enemy soldiers.
And, because you have sort of an 'endless map' with unlimited enemies being generated, the game gets choppy and slow.
Now at the boss and I just think it's a bit too annoying, but I usually say that at first with boss fights. But as soon as the second stage kicks in, it feels 'unfair', too many things to watch out for without a real clear pattern.
Might give it a few more tries, but I'm not sure to be honest.
Also feels a bit too random that ... spoiler below ....
... you've been upgrading your gun to just simply lose it for the boss fight for no specific reason .
Like the game so far! Sometimes a bit frustrating that you get thrown back that far when you die, especially with tricky parts, but I like it so far.
One bug I found is that when you switch back from Luna to Root at the end of the hospital, you keep the max health of Luna (1 heart) instead of what I had with Root (3 hearts).
Very nice game! I never expected I could be entertained by these kind of semi-idle upgrade games, but I am. And yours is yet another take on it. It looks nice, it play fluently, and the sounds design makes it very satisfying to keep playing. Nicely done!
Maybe one suggestion, although that might overcomplicate stuff, to have some sort of way to command your soldiers. To make part of them go left, part of them go right, or whatever, etc ... Dragging boxes around them, or do that by drawing a line over your soldiers towards where they should attack.
Nice, will give it a go!
Edit: Fixed indeed, made it to level 10 without encountering the bug. Found another one though, after killing the boss, it takes very long for the blue chest to drop. And, if I go back through the entrance of the arena, both the entrance and exit close again and it shows 1/20 hitpoints for the (already dead and gone) boss, deadlocking the game.
Pretty nice game, very easy though. Encountered a game-breaking bug the two times I played it. At some point the interact button ('E') stops working. Both times it happened after killing a tentacle, not sure if that was a coincidence. But after that, the 'Interact' label is not highlighted anymore with anything (tombstones, chests, etc ...) and it doesn't work anymore either, although the character does make the interact movement. So the character responds, but the environment does not.
Quite a nice game! Made it until 'cry' while I had virtually all upgrades except the max damage upgrade. A few suggestions:
- Ask Rihna for more audio snippets more varied, they add a nice touch, but become repetitive
- The "Raid incoming" audio snippets already triggers before unlocking that upgrade
- Add controls for upgrading ship speed and control, control is quite good as soon as you're used to it, but still, upgrades could be worth it
- Maybe add weapon upgrades for spread and bullet speed, bullet type
- Bomb upgrades?
- Also, I can't reach the top and bottom with my ship, feels kinda weird to be out of reach there



