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swoopie

1,036
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10
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A member registered Jan 29, 2021

Recent community posts

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I have the feeling, but didn't put the effort in to prove it, that the game runs waaaaay slower when running on the background (not visible), is that on purpose?

Edit: Timed it roughly with the countdown for 100 balls and it seems indeed that time progresses 50% slower when the game is not visible.

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Btw: Small bug, you can only activate a Stage Upgrade when the amount of marbles you collected is larger than what you need. So in other words, you can only activate an upgrade that needs 12 when you have 13 or more, which is one too many.

Edit: This only seems to happen on Auto Drop when you activated the Auto Drop with the first upgrade. The first one is 5 and needs 5, but after that it also needs 5, but can only be activated when you have 6.

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With version 0.4.4 the fullscreen kinda works again, although I'd prefer having it centered instead of hugging the left side of the screen. Kinda bummed I lost my progress, feels boring to go through everything again, but I understand that's the drawback of playing demos :-) 

As far as 'idle' games go, I like it! Love the sound effects, the plink plunk is really satisfying, especially because the sounds differ per level. And although I get hooked on idle games sometimes, it always feels really 'idle', however, because you actually drop marbles yourself it feels less idle, so makes me a bit less feeling like I'm completely wasting my time ;-)

Edit: I do feel like the sound design of the 'Wood' stage could be more subtle, especially when comparing it to the 'Rainbow' and 'Snow' level.

Ok, so I gave up, it's really just too much backtracking and searching. That really is its only flaw though, because all the rest of it has that perfect 'feel' for a game like this.

Game has got me hooked, but like someone said below, the backtracking is way too annoying, and (but that's my own fault for not making notes) it could really use an indicator on the map that says whether a terminal is inactive or still active to use.

Yeah, it was really nice, it looks really good, especially given the relatively short time you had!

Oh geez, never picked up on that indeed!

It has a nice style, plays fine, but not being able to properly jump over enemies and the halve/double mechanic effectively kills your chance to win whenever something is halved doesn't really work unfortunately :-(

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It looks really good! Plays a bit slowish. Game is also a bit buggy, sometimes when I change screen size the screen gets stuck on a white screen with some colored bullets. Also, when going fullscreen part of the level is out of view, maybe because of my extra wide screen? And, the hitbox of the aliens is a bit 'off', I feel you always have to aim a bit higher.

Nice game! Not really sure what's with the powerups with numbers in it or the wrench, I think that might be buggy. The numbered powerups just pass through me without any effects as far as I can tell. And when I first see a wrench, it just keeps repeating its movement from the enemy diagonally down and nothing happens, as if it's stuck in a loop. Only after pausing and unpausing it goes away, but I can't pick it up either

Played for 6m13 ;-) But indeed, at some point the dice become unreachable because the screen is clogged with slimes. Maybe allowing multiple dice to spawn with time in between would help?

Like the concept and it plays ok, but it's just a bit too annoying for me. Getting around the statue is a bit annoying as well. The stupid ads were annoying as well ;-)

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Hm, I think I tried that, the grapple just didn't grapple. Lemme try again and thanks for the quick response!

Edit: It's now stuck at the loading screen though. Oh, there it is :-)

Acquired the first upgrade from a boss, but I have no clue how to use it ?!?

Spoiler below...








When I grapple those helicopter thingies nothing happens. How does that work?

I kept playing because I was curious about maxing out the upgrades and which weapons there are. It plays nicely, but it does get tedious at some point, generated maps starts to look the same after a while as well. The enemies are attacking way too slow so there's hardly a challenge. Like you said, it is pretty basic but it could be the start of a nice timewaster.

Btw, even though you're not interested in bugs, there's a major one when you keep exploring the dungeon (when maxed out) that the game at some points gets choppier and choppier, probably because you keep the whole map (and/or all the enemies) in memory while the map is growing and growing?

Keep looking, I found it at some point, but only once during my game where I maxed out everything. I can spoil it for you if you want ;-) 

2070 is my highest score so far. Keep coming back to this game now and then :-) 

Really nice! Like the physics and the added shop function. Gives a nice vibe and gameplay to an old format.

Congrats!

Nice concept! Relatively easy still though. Finished it in 3:31.6 with I think 5 deaths or something.

Don't even remember exactly, but the game itself is quite ok, although thematic, but there are pictures in frames on the walls which contain pretty gruesome and intense pictures of events that actually happened, but still, it felt 'out of place' for me, not sure if WW2 imagery was in there, but themes are related to wars and the brutal things happening during wars. 

Pretty much all the games of Hammergames have a lot of propaganda in them, which for me devaluates the games themselves.

Seems to work better now, but now not all the options seem to work. E.g. the bio of Henry the Great, later on clicking on Forest or Village also doesn't do anything. But don't worry about it too much. I just give quick feedback whenever I notice something on random games I play.

Then probably I just did not find the right strategy I guess, because no matter how many minions I produce, the light always wins. Ah well ...

Sure, but I feel that if you release it for web, it should also work for web

I don't get it ... seems like a battle I can't win ... the light is always growing faster than I can produce dark bugs. Should I do something else? How do I "encroach on the light"?

Really nice experience! And it plays well also. Only the 'hoarding' sound sometimes gets stuck, so it continue buzzing forever.

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I feel like I broke the ending btw. I made the choice at the end, clicked through the conversation and I think one mouse click too many made the screen freeze with the OCD logo really dark in the background. I feel I accidentally clicked through some ending screen as well.

Really nice! It looks really good and polished. And, you really convey that feeling of anxiety very well. I feel like I understand people that suffer from these kind of compulsions a bit better. Well done!

In the browser it does not work, I think the buttons to progress the story are outside of the viewport. Also cannot go fullscreen.

What I would've expected is that every attribute generates a different sound per head, currently it doesn't matter which head you put something on, it will always sound the same, far less possibilities.

No worries, I finished it, you kept my curiosity going ;-)

Ok finished the whole city, was kinda hoping for a celebrative surprise :-) But the lack of something happening feels peaceful ;-)

Fair enough, maybe the game is just not for me. A puzzle element would make it more my thing, some level of guessing what you need to type for instance.

Sorry, nice idea, but it's just too tedious to type all those commands before you can actually start the game.

Weak internet connection is definitely not the issue, I've got 200mbps and it still takes forever to load, it's just stuck at the last bit of the progress bar.

This was pretty cool :-)

Cool concept! Just a little bit annoying that there are no checkpoints. At the first quite long level I died pretty far in, forcing me to redo everything, which is a bit tedious.

Pretty nice game, only that you can get caught is a bit frustrating, freeing yourself should be made easier I think.

First game: 2126000, 7:09

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Can you give me a hint on the beautiful secrets that I might've missed after the endgame?

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Are they related to the hidden surf corridor or the ruins beneath the home? Or the chickens perhaps? I'm also missing the broken egg photo.