pretty sure that wasn't there before, that's why I asked lol.
swoopie
Recent community posts
Finished it! Pretty nice game, especially considering it's generate by AI. One bug I saw, the Chefs and the King seem unaffected by the Potato Masher (or how is it called) , the laser and all those weapons. Also, the game said, I think, the laser targets the nearest enemy, so I was wondering why it always fires roughly the same direction. Only here I read it fires towards the cursor ;-)
This really looks promising, but I had some trouble getting into it. The controls feel clunky. Perhaps it's made for different keyboard layout? The mapping of the action buttons is really unintuitive. Also, why two different keys for entering and exiting a vehicle? And, picking up with F feels weird, I have to hover over stuff a few times before getting it right, the pickup hitbox is really finicky. When I used the drone it was invisible, I had no sense of direction at all. It's all these kind of small things that decreases the fun of playing it. Which is a pity, because like I said, it looks promising! Oh, one other thing, the transition from intro screen to menu to game to settings, etc, is really slow.
Sorry for the rant, but it's all those small things that made me stop playing, unfortunately. I would do a few playtests to increase usability if I were you!
Ok made it through to the end of the yellow area, also giving me a hard time, but do feel I will be able to beat it. I do suggest however to ... spoiler below ...
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To make the field of view bigger. Quite frequently the boss is off-screen, disabling you from seeing him signalling his attack. After trying dozens of times the off-screen is really causing unnecessary hits, frustratingly enough. Other than that the boss seems reasonably tough, apart from the off-screen bit.
Really, really nice game. Music is super atmospheric, gameplay and controls are really fluent. The only thing that annoys me a lot currently is that there is no save point (yet) in the blue area, whenever I die I have to do the whole thing again after the green save, feels way too long for that.
Edit: Got a bit further, and it, really, really, really is frustratingly long before there is a save point. So much to the point I'm almost giving up, because it really sucks. Sorry for the rant ;-)
Edit: An on top of this all, save doesn't work in between game sessions .... ugh ...
Everything comes together real nicely, the concept, the visual style, the music, even the styling of the itch page. Nicely done! The gameplay I find a bit too hard, it's really tough to predict the trajectory of the monsters. Maybe if the monsters were a bit slower it would be more do-able, or maybe I just have to practice more.
Nice concept and it plays well, I find it little bit boring though, upgrades in between tests would be nice. Also, because of how it's organized (with the timer and patterns and all) it's mostly a matter of just clicking on the boss and occasionally dodging. But not too many tactics, because you will run out of time. Balance is a bit off.
Btw: Small bug, you can only activate a Stage Upgrade when the amount of marbles you collected is larger than what you need. So in other words, you can only activate an upgrade that needs 12 when you have 13 or more, which is one too many.
Edit: This only seems to happen on Auto Drop when you activated the Auto Drop with the first upgrade. The first one is 5 and needs 5, but after that it also needs 5, but can only be activated when you have 6.
With version 0.4.4 the fullscreen kinda works again, although I'd prefer having it centered instead of hugging the left side of the screen. Kinda bummed I lost my progress, feels boring to go through everything again, but I understand that's the drawback of playing demos :-)
As far as 'idle' games go, I like it! Love the sound effects, the plink plunk is really satisfying, especially because the sounds differ per level. And although I get hooked on idle games sometimes, it always feels really 'idle', however, because you actually drop marbles yourself it feels less idle, so makes me a bit less feeling like I'm completely wasting my time ;-)
Edit: I do feel like the sound design of the 'Wood' stage could be more subtle, especially when comparing it to the 'Rainbow' and 'Snow' level.
It looks really good! Plays a bit slowish. Game is also a bit buggy, sometimes when I change screen size the screen gets stuck on a white screen with some colored bullets. Also, when going fullscreen part of the level is out of view, maybe because of my extra wide screen? And, the hitbox of the aliens is a bit 'off', I feel you always have to aim a bit higher.
Nice game! Not really sure what's with the powerups with numbers in it or the wrench, I think that might be buggy. The numbered powerups just pass through me without any effects as far as I can tell. And when I first see a wrench, it just keeps repeating its movement from the enemy diagonally down and nothing happens, as if it's stuck in a loop. Only after pausing and unpausing it goes away, but I can't pick it up either
I kept playing because I was curious about maxing out the upgrades and which weapons there are. It plays nicely, but it does get tedious at some point, generated maps starts to look the same after a while as well. The enemies are attacking way too slow so there's hardly a challenge. Like you said, it is pretty basic but it could be the start of a nice timewaster.
Btw, even though you're not interested in bugs, there's a major one when you keep exploring the dungeon (when maxed out) that the game at some points gets choppier and choppier, probably because you keep the whole map (and/or all the enemies) in memory while the map is growing and growing?
Don't even remember exactly, but the game itself is quite ok, although thematic, but there are pictures in frames on the walls which contain pretty gruesome and intense pictures of events that actually happened, but still, it felt 'out of place' for me, not sure if WW2 imagery was in there, but themes are related to wars and the brutal things happening during wars.
Pretty much all the games of Hammergames have a lot of propaganda in them, which for me devaluates the games themselves.