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swoopie

1,051
Posts
7
Topics
10
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15
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A member registered Jan 29, 2021

Recent community posts

pretty sure that wasn't there before, that's why I asked lol.

Hey man, appreciate the heads up, but the usability is still not good. Picking up doesn't work most of the times. I can't even pick up the drone now. And when moving the mouse cursor the screen moves around frantically.

Finished it! Pretty nice game, especially considering it's generate by AI. One bug I saw, the Chefs and the King seem unaffected by the Potato Masher (or how is it called) , the laser and all those weapons. Also, the game said, I think, the laser targets the nearest enemy, so I was wondering why it always fires roughly the same direction. Only here I read it fires towards the cursor ;-)

This really looks promising, but I had some trouble getting into it. The controls feel clunky. Perhaps it's made for different keyboard layout? The mapping of the action buttons is really unintuitive. Also, why two different keys for entering and exiting a vehicle? And, picking up with F feels weird, I have to hover over stuff a few times before getting it right, the pickup hitbox is really finicky. When I used the drone it was invisible, I had no sense of direction at all. It's all these kind of small things that decreases the fun of playing it. Which is a pity, because like I said, it looks promising! Oh, one other thing, the transition from intro screen to menu to game to settings, etc, is really slow.

Sorry for the rant, but it's all those small things that made me stop playing, unfortunately. I would do a few playtests to increase usability if I were you!

Nice game. Plays fluently. Spoiler below

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In the room after the second boss nothing happens. is that the end of the game?

Hahah, this definitely needs some balancing! Fireballs drop waaay too fast for me.

Thanks for the reply! And I made it through nevertheless, but indeed, adding that save point will probably make new players less frustrated :-)

But, after all my below frustrations, excellent game!!! Plenty of juice for a much bigger game I would say!

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Ok made it through to the end of the yellow area, also giving me a hard time, but do feel I will be able to beat it. I do suggest however to ... spoiler below ...

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To make the field of view bigger. Quite frequently the boss is off-screen, disabling you from seeing him signalling his attack. After trying dozens of times the off-screen is really causing unnecessary hits, frustratingly enough. Other than that the boss seems reasonably tough, apart from the off-screen bit.

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Really, really nice game. Music is super atmospheric, gameplay and controls are really fluent. The only thing that annoys me a lot currently is that there is no save point (yet) in the blue area, whenever I die I have to do the whole thing again after the green save, feels way too long for that.

Edit: Got a bit further, and it, really, really, really is frustratingly long before there is a save point. So much to the point I'm almost giving up, because it really sucks. Sorry for the rant ;-)

Edit: An on top of this all, save doesn't work in between game sessions .... ugh ...

Everything comes together real nicely, the concept, the visual style, the music, even the styling of the itch page. Nicely done! The gameplay I find a bit too hard, it's really tough to predict the trajectory of the monsters. Maybe if the monsters were a bit slower it would be more do-able, or maybe I just have to practice more.

Really nice! The idea of dashing and shooting with those crystals works nicely. The orb addition as well. I do consider the gameplay a bit 'basic' still, but there's definitely something good here to build a bigger game on!

This feels to clunky to my liking ... also not sure what to do besides killing demons.

Nice concept and it plays well, I find it little bit boring though, upgrades in between tests would be nice. Also, because of how it's organized (with the timer and patterns and all) it's mostly a matter of just clicking on the boss and occasionally dodging. But not too many tactics, because you will run out of time. Balance is a bit off.

Nah, this is indeed on the web version, didn't play the other ones.

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I have the feeling, but didn't put the effort in to prove it, that the game runs waaaaay slower when running on the background (not visible), is that on purpose?

Edit: Timed it roughly with the countdown for 100 balls and it seems indeed that time progresses 50% slower when the game is not visible.

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Btw: Small bug, you can only activate a Stage Upgrade when the amount of marbles you collected is larger than what you need. So in other words, you can only activate an upgrade that needs 12 when you have 13 or more, which is one too many.

Edit: This only seems to happen on Auto Drop when you activated the Auto Drop with the first upgrade. The first one is 5 and needs 5, but after that it also needs 5, but can only be activated when you have 6.

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With version 0.4.4 the fullscreen kinda works again, although I'd prefer having it centered instead of hugging the left side of the screen. Kinda bummed I lost my progress, feels boring to go through everything again, but I understand that's the drawback of playing demos :-) 

As far as 'idle' games go, I like it! Love the sound effects, the plink plunk is really satisfying, especially because the sounds differ per level. And although I get hooked on idle games sometimes, it always feels really 'idle', however, because you actually drop marbles yourself it feels less idle, so makes me a bit less feeling like I'm completely wasting my time ;-)

Edit: I do feel like the sound design of the 'Wood' stage could be more subtle, especially when comparing it to the 'Rainbow' and 'Snow' level.

Ok, so I gave up, it's really just too much backtracking and searching. That really is its only flaw though, because all the rest of it has that perfect 'feel' for a game like this.

Game has got me hooked, but like someone said below, the backtracking is way too annoying, and (but that's my own fault for not making notes) it could really use an indicator on the map that says whether a terminal is inactive or still active to use.

Yeah, it was really nice, it looks really good, especially given the relatively short time you had!

Oh geez, never picked up on that indeed!

It has a nice style, plays fine, but not being able to properly jump over enemies and the halve/double mechanic effectively kills your chance to win whenever something is halved doesn't really work unfortunately :-(

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It looks really good! Plays a bit slowish. Game is also a bit buggy, sometimes when I change screen size the screen gets stuck on a white screen with some colored bullets. Also, when going fullscreen part of the level is out of view, maybe because of my extra wide screen? And, the hitbox of the aliens is a bit 'off', I feel you always have to aim a bit higher.

Nice game! Not really sure what's with the powerups with numbers in it or the wrench, I think that might be buggy. The numbered powerups just pass through me without any effects as far as I can tell. And when I first see a wrench, it just keeps repeating its movement from the enemy diagonally down and nothing happens, as if it's stuck in a loop. Only after pausing and unpausing it goes away, but I can't pick it up either

Played for 6m13 ;-) But indeed, at some point the dice become unreachable because the screen is clogged with slimes. Maybe allowing multiple dice to spawn with time in between would help?

Like the concept and it plays ok, but it's just a bit too annoying for me. Getting around the statue is a bit annoying as well. The stupid ads were annoying as well ;-)

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Hm, I think I tried that, the grapple just didn't grapple. Lemme try again and thanks for the quick response!

Edit: It's now stuck at the loading screen though. Oh, there it is :-)

Acquired the first upgrade from a boss, but I have no clue how to use it ?!?

Spoiler below...








When I grapple those helicopter thingies nothing happens. How does that work?

I kept playing because I was curious about maxing out the upgrades and which weapons there are. It plays nicely, but it does get tedious at some point, generated maps starts to look the same after a while as well. The enemies are attacking way too slow so there's hardly a challenge. Like you said, it is pretty basic but it could be the start of a nice timewaster.

Btw, even though you're not interested in bugs, there's a major one when you keep exploring the dungeon (when maxed out) that the game at some points gets choppier and choppier, probably because you keep the whole map (and/or all the enemies) in memory while the map is growing and growing?

Keep looking, I found it at some point, but only once during my game where I maxed out everything. I can spoil it for you if you want ;-) 

2070 is my highest score so far. Keep coming back to this game now and then :-) 

Really nice! Like the physics and the added shop function. Gives a nice vibe and gameplay to an old format.

Congrats!

Nice concept! Relatively easy still though. Finished it in 3:31.6 with I think 5 deaths or something.

Don't even remember exactly, but the game itself is quite ok, although thematic, but there are pictures in frames on the walls which contain pretty gruesome and intense pictures of events that actually happened, but still, it felt 'out of place' for me, not sure if WW2 imagery was in there, but themes are related to wars and the brutal things happening during wars. 

Pretty much all the games of Hammergames have a lot of propaganda in them, which for me devaluates the games themselves.

Seems to work better now, but now not all the options seem to work. E.g. the bio of Henry the Great, later on clicking on Forest or Village also doesn't do anything. But don't worry about it too much. I just give quick feedback whenever I notice something on random games I play.

Then probably I just did not find the right strategy I guess, because no matter how many minions I produce, the light always wins. Ah well ...

Sure, but I feel that if you release it for web, it should also work for web

I don't get it ... seems like a battle I can't win ... the light is always growing faster than I can produce dark bugs. Should I do something else? How do I "encroach on the light"?