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swoopie

1,159
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8
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12
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A member registered Jan 29, 2021

Recent community posts

Yep, can definitely feel that. It feels almost do-able now, still not my type of game ;-) 

Perhaps to make it easier you can let a color stay still as soon as you gathered all of the same color in the right area?
Or perhaps make them move only when you touch hem with the mouse cursor?

Well executed game, looks and plays great! But the whole concept is utterly annoying. Admittedly I'm just not fast enough. But, can't they just sit the f*ck DOWN!!! ;-) But no, not for me, this type of game. Too annoying that they keep moving.

This really was an awesome game with a very original concept. The art style is also perfect, the way the controls work. And then all the different elements, the time management, the scary nuclear stuff, inventory management, the fishing technique, upgrades, the ending.

You struck gold with this concept man! Would love to see an extended version of this game, more powerups, more mechanics, merging of fish in inventory for instance, more things to do in the shop area, stuff to unlock, man, the possibilities are endless!

If I sound overly enthusiastic, I DON'T CARE! This really is a cool concept.

Found a bug in the latest version. When starting a standard new game with the Adventurer you get the Daily Dungeon timer as well. When doing that with the Aristocrat you get INVALID on that spot on the screen and with the Ranger and Warrior you also get the timer. Didn't test the others.

I am having a lot of fun with your game, so thank you for that :-) However there's one small annoyance I want to mention.

I hardly ever like games being translated to my own language, I'd rather keep it in English. However, you switch language at the start automatically. I'd get rid of that and make it optional. Additionally, when I go to the settings before your language files are loaded (I assume) the language selection remains empty and I have to refresh the page to make it work again.

Really nice! Cool concept, nice setting, plays well. A bit awkward at first, but gets better after a few upgrades. Well done!

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Really like the idea, the visuals, the audio, the way it plays, I'm just not 'cut out' for these type of games ...

Awesome, thanks for confirming, I feel a bit less unqualified now ;-) I find myself restarting frequently at the start, whereas as you progress further, it becomes more deductive, like you said indeed.

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One generic question, is there always a way to do a next move with reasoning (which I frequently don't see) or do you actually have to gamble sometimes?

Also, I've beaten the last level (I think?) with the adventurer. It was the level where the popup about scrolling first appeared. Is that the last level? Because after that the 'Load Game' button was gone. 

Also, the shop is not available after that run ends?

Didn't encounter or read about the Balrog bug, but it might be that I flagged it as '200' early game (when it was still at 20 health), but I'm not entirely sure.

Ah, right, thanks for the answer! And I indeed agree with you, it's fun to figure out all those interactions yourself. Some of them I already figured out indeed, which gives you a nice "aha!" moment :-) 

A different question btw, putting it here to make it easier to not spoil it for others. But why can't I kill the Elemental here? It gives the 'error beep' when I click it.

No worries, it's my own problem 😉 But it does mean I haven't played your game.

What do the different colors of numbers mean? They resemble a certain creature type, right? But, what does a rat with a 1 in gradient from yellow to purple mean? I seem to miss a lot of rules making it a large part luck if I make the harder levels or not.

Sorry, it's one of my pet peeves, but not being able to skip past intro screens and dialogue is making me lose my patience very quickly. Even though it says in the instructions you can use 'X' to skip, it doesn't work, at least not when grandma is telling me a story.

I think it's ok that boss fights are more difficult but it felt unfair to me the way it's now implemented. Did you see my bug report btw? It was in the post where I replied on.

Not sure what the goal is, or if this is just a prototype, but the gameplay is nice and sharp. Play fluently, aiming is nice, performance is good. 

One suggestion: I feel being shot should have higher time penalty than the bonus you get of killing someone. In other words, turn it around, being shot is -3s and kill someone is +0,5s

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Agree with below. Albeit relatively simple, it plays nicely. Hovering over the map, abducting people and cows, shooting at buildings and enemies feels really good. Two improvements I noticed:

The aiming feels a bit rough, it's harder than necessary to aim at enemy soldiers.

And, because you have sort of an 'endless map' with unlimited enemies being generated, the game gets choppy and slow.

Obviously it's short and not so varied, but still, I like the smooth gameplay, the aiming, etc ... basics are there!

Now at the boss and I just think it's a bit too annoying, but I usually say that at first with boss fights. But as soon as the second stage kicks in, it feels 'unfair', too many things to watch out for without a real clear pattern.

Might give it a few more tries, but I'm not sure to be honest. 

Also feels a bit too random that ... spoiler below ....





... you've been upgrading your gun to just simply lose it for the boss fight for no specific reason .

Like the game so far! Sometimes a bit frustrating that you get thrown back that far when you die, especially with tricky parts, but I like it so far.

One bug I found is that when you switch back from Luna to Root at the end of the hospital, you keep the max health of Luna (1 heart) instead of what I had with Root (3 hearts). 

Nice game

Fake news! Level 17 wasn't a horse, but 18 was!

Yep, multiple games have this issue, with the inventory this is solved because you can also press I to open and close the inventory, but with the shop it's annoying. So either add an X button or use a keyboard shortcut for that.

If this is in fact an AI generated game it does illustrate the risk of doing that, not thinking it through enough before releasing it. Because an idle game without saving in between sessions is a huge oversight to be honest. But thanks for the quick reply!

Like your game so far! It's addictive. I was wondering though, is it purely thinking / strategy to win a game? Or is there also luck involved? 

And a suggestion: Enable marking of tiles with keyboard would save some clicks. E.g. press 'R' to mark a Red Flag on the highlighted tile, etc ...

Didn't notice it was AI myself, but how can you complete this game in 5 minutes? Did you check the source code or something?

I kinda liked it, what I greatly disliked was the lack of saving :-(

Cool game. Kinda stuck on mom and dad though.

Ah noice! Also fully mossed now, totally forgot about that first not-reachable thingy. This true ending makes the game even better!

Very cool! Finished the game, didn't find all the white thingies though, so I'm not fully mossed. But anyway, this was really good. Original concept, played fluently. Nicely done!

Very, very cool! Very original take on the genre and it plays really well. Begs for more indeed! Finished it on first try btw ... just sayin' ;-)

Agreed indeed, it feels kinda lame to have to buy an upgrade for that, which is possible quite early in the game. Also, I tend to avoid the purple triangles instead of using the (inverted) click to turn off my fire, so it's not really useful.

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Ah no, that's not how it works indeed. Give it a shot. Maybe these type of games are not for you, but for me the satisfaction is that you keep progressing further and further, discovering more and more.

The idea of these incremental games is that you indeed die after a few seconds the first few tries, but then you slowly start upgrading yourself, enabling you to stay alive longer and longer. Give it a shot

Sure, I was playing on Chrome on Windows 11

You game is way too broken to be played unfortunately :-/ Zombies don't disappear when you kill them, including the Matriarch, so you cannot make the level. Also, bombs don't work with space. It's just not a finished game.

Very nice game! I never expected I could be entertained by these kind of semi-idle upgrade games, but I am. And yours is yet another take on it. It looks nice, it play fluently, and the sounds design makes it very satisfying to keep playing. Nicely done!

Maybe one suggestion, although that might overcomplicate stuff, to have some sort of way to command your soldiers. To make part of them go left, part of them go right, or whatever, etc ... Dragging boxes around them, or do that by drawing a line over your soldiers towards where they should attack.

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Nice, will give it a go!

Edit: Fixed indeed, made it to level 10 without encountering the bug. Found another one though, after killing the boss, it takes very long for the blue chest to drop. And, if I go back through the entrance of the arena, both the entrance and exit close again and it shows 1/20 hitpoints for the (already dead and gone) boss, deadlocking the game.

Totally agree with Jasin below, this was a really nice, relaxing and at the same time addictive game. Well done!