Pffff addictive game, but annoyingly hard ... been playing quite some time now and haven't been able to get further than level 7 so far.
swoopie
Recent community posts
Ahh my bad, I was expecting you could activate the Skip / Next with 1 and 2 because they are numbered, never came to my mind to click on them. Also wasn't clear to me you actually have to click on the gift. I was expecting having to walk towards it and then use an action button or something. So it's partly me being silly, but I think the explanation could be more clear as well.
Got the same bug as Eitamnetal. After a few hits with the pillars (and from me) the snowman seems to lose track of where the pillars are and just keeps digging towards a corner. Almost endlessly, then he pops out again, firing a few rounds, before going in the same loop again.
Edit: I think I know what's happening. When the snowman starts digging, he selects a pillar to go to. If that pillar is up at the moment, he will go into that loop. He will get out of the loop when you lower the pillar he selected. Then hopefully he selects a pillar that is down and works as he should.
I don't see why devs who publish demos / early versions / experiments here should publish the full version here as well. Perhaps they just want some feedback from people here and they just like publishing it to the bigger platforms better. If you don't like Steam or Epic, then, well, bad luck.
So I don't see this is as "however", it's just a matter of choice, as it's matter of choice where you get your games from.
After playing it some more I do think the randomness might be a bigger issue than I first said. It's kinda frustrating that as soon as a bird has spotted you there's virtually no chance you can dodge it.
Also, not being able to see when you will change color makes it completely unpredictable. Maybe, in addition to my previous ideas:
- Adding a short indication that a color change is about to happen so you can anticipate, if you're quick
- Make the steering of the birds slightly less direct, so you have a bit more chance to dodge them
Really nice game, looks really polished and professional. The whole backstory with the voice acting, the gameplay, the cute characters. Also, being able to control your chameleon while the story is being told is a nice touch. All in all, really professional and well-made!
I do have a few suggestions. I know it's the nature of the game and of UCD, but the random color changes feel really unfair, it makes the game almost purely luck-based. Especially when hiding in a bush and your color shifts when there's a predator near, you can't really do anything to avoid getting pecked. It's a bit of a weird thing to change, because why would a disease suddenly stop while hiding in a bush, but still ... perhaps the option to dash (with a cooldown) could help?
And, please make the score counting skippable, it's pretty annoying to have to wait for it when you're eager to play another round.
This new version actually introduced some weird stuff:
- Sometimes a whole bunch of slimes spawn inside another group, as if they are multiplying (happened in previous version also)
- I also sometimes saw them just disappear, but maybe the were overlapping or something (noticed in this version)
- Sometimes there were overlapping slimes, making a really loud sound as they were all killed at the same time
- Framerate dropped dramatically at some point (noticed in this version first, maybe because of the next point).
- New in this version: Sometimes slimes lose track of me and are focusing on one specific seemingly random point. It seemed like they were tracking my position at the moment when they spawned, not following my new position.
- Because of the previous point, I killed less, more slimes spawned and thus the framerate dropped.
- Also experienced some freezes (1 - 2 seconds), not sure about the conditions anymore.
- Didn't notice the collider issue anymore, but also couldn't remember where the exact spot was.
Really nice! This looks really polished and plays fluently. Cool! I do think it's a bit boring because of the lack of variation (in enemies and powerups), there's no incentive for breaking my pattern of circling around the mob.
But, if you intend to extend further upon this you have a really, really solid base game!
Did encounter one 'bug'. I wanted to go between the rock and tree to the right'ish, but I couldn't, so I died :-/ Maybe I didn't see an obstacle, but it really looks like a clear path.
Controls are far from intuitive to be honest. I'm playing on PC, swiping with the mouse to move is clear, but it's totally unclear what I need to do when attacking. Do I need to time it when I am hitting an enemy? Do I need to click as fast as possible when the red symbol appears? This really needs some more explanation.