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(1 edit)

About the pulse attack at cursor upgrade in relation with the aiming.

My cursor is usually nowhere near the playing field, because I need to move my mouse in the upper section of the screen to aim my cannon in the right direction. If you calibrate this differently, it would be better to aim directly at the mouse cursor or something. In the screenshot you see my mouse cursor (pulse attack is visible) on the top right of the screen.

Yeah I'm gonna rethink this mechanic, I think I'll either make it so it only pulses when your mouse is in the playfield or make it on ball breaking.

Funny enough this is the same reason I got rid of picking up resources with the mouse cursor, I felt like it conflicted with the aiming mechanic