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(+1)

I've been following this game for a while and playing through its various incarnations, so here's some things I've noticed so far with the current one, as well as some general feedback.

- You can earn tokens past the limit, so the limit upgrade does nothing.

- "Keep Money on Prestige" upgrades are too expensive at their rate of 5 * level. It would take several 30+ token prestiges to max them out, but they stop being useful long before that due to limited uses for money (see feedback below).

- There's an "add time when pegs are destroyed" upgrade in the prestige tree for some reason that appears to just be the upgrade for regular money that's already bought. Previous versions had an equivalent of this as well and I'm not sure how it happens.

- If you invest tokens on the prestige screen and click cancel, it resets the skill investments but doesn't refund your tokens.

- The music volume slider doesn't work (I don't think it has worked in any version so far).

All in all it's a fun game in this iteration. Its biggest problem is probably late game progression once you can easily hit all the target scores/run out of regular upgrades to buy, which doesn't take all that long. You'd want to get tokens faster at that point, but nothing really helps with that; even prestige upgrades only help with money/beating stages, so once that's not a issue anymore, there's no incentive to aim for the rest of those.

That said, the token rate does seem to increase for unclear reasons over time, so maybe tying that to an upgrade could be a good step towards more meaningful progression in the endgame? The earlier game is a lot of fun when you're still in that gameplay loop of hitting and overcoming roadblocks, it just runs out of steam later.

(+3)

I *think* what it is with the tokens is you start getting one per level once you've maxed out the tree. Which by the time you're trying to grind all the prestige upgrades is not really fast enough (but way better than it used to be at 1 every 10 or every 5 it seemed like). Maybe one way to make the upgrades that help you make more money matter late game is to let you cash in $ for tokens at some high exchange rate?

(+1)

Hey Vellidragon, I appreciate all your feedback and time spent with the game!

- Good catch with the token limit, I've actually removed the limit as I didn't feel like it fits the design that well

- I will re-balance this sometime in a later update

- Not sure how this happened but I have a feeling I changed the upgrade enum order and some upgrade were serialized weirdly, anyway fixed now

- Fixed the cancel prestige bug

- Yeah this is a weird one, I haven't fully looked into whats happening but it works fine on desktop builds so it makes me think its got something to do with godot web exports

I'm going to be planning some big upgrades in the next couple of weeks that should hopefully make the middle and end game a bit more enjoyable, these will include some different peg types and different level layouts, I'm also playing around with the idea of "boss fights"

I just pushed a small update that shows stats and added a couple of new upgrades, hope you keep enjoying the game :)