Ahh it's not a problem! At least you made a game, even if it's not as clear as you wanted it to be. :)
Recent community posts
Very frustrating game. The idea for the controls is original but the banana rarely seems to respond as expected and sometimes just starts bouncing all over the place. Didn't like how the graphics went weird and creepy either so I gave up halfway through.
Classic idea and cool visuals. Controls were not very responsive (gnome doesn't always walk and sometimes walks two tiles at once). I've also noticed that it doesn't matter which tile you finish on because "dying" teleports you to the next smiley tile once it's active - is that intended?
Some possible bugs: the smiley after the area with the plus shape & two swords lit up when I hadn't broken all the tiles yet, and I was able to bypass the fairy section and complete the game by somehow teleporting on top of the still sad smiley and walking downwards.
After you buy a tower upgrade, your total DPS goes to zero until you build another tower, which means you get no offline money if you forget to fix it. Just a warning to others.
Liking the game otherwise, it's a really cool idea, though I realise it's no longer being worked on.
I'm not sure I understand this game. I can generate food but my population never goes up. Then I get a warning that the gods demand sacrifice and it automatically sacrifices all my people, which gives me a game over. Is there something I'm missing? Is the game just bugged?
Game loading didn't work for me, the game doesn't restore my saved progress. :( I checked again if there's a load option that I missed, but there's only the play button on the title screen.
I focused on the income upgrades and once I went past the billions, my money began to fluctuate into negative numbers. The population counter also behaved oddly and started being displayed as 0.001 million, which would only be 1000, but should have been way higher at that point.
Getting to that point took only a few minutes, which sadly made the whole thing pointless as there's no more progression except for glitching out the game.
This game needs a better progression curve. The TNT pays for itself very quickly once you have it so it doesn't take long to upgrade it to the maximum level, after which everything else becomes trivial to afford. I bought everything in the store at that point and didn't have anything left to do. Maybe the cost of upgrades should scale, or there just needs to be something more expensive to buy after the TNT.
Interesting concept, I liked having to hide behind the boxes to avoid getting caught. Not too fond of the random chance involved in the guard's pathing - the player's movement is too sluggish to respond to the changes so it mainly adds a luck factor, especially on the last level.
Always having to press R to retry after losing and N to go to the next level seemed pointless since there are no other options (and N isn't used anywhere else) - maybe just confirm with Enter? I also found it odd that the guard can't be trapped on a single space, since it looks like it should be possible.
Fun game and very clever, I especially like the moving platforms and the blocks toggled by gravity. I do wish the screen wouldn't shake so much, though.
I felt like the green aura was sometimes able to reach places it wasn't intended to, and I recall finishing one of the levels without needing the key as a result, but I don't remember which one. I also couldn't see the bottom row of objects when playing on the itch page, leading to some confusion, but that may be my browser and/or screen resolution's fault (Firefox 55.0.3 in 1024x768).
Cute idea, but not very engaging gameplay right now. Gets repetitive fast and I had to actively try to lose for the game to end (very easy to defend when only a small bit of pizza remains). Holding down the button becomes painful after a while and there seems to be no reason to let it go - maybe the gun should fire automatically?
Encountered a small graphics glitch where a projectile graphic got stuck near the middle of the screen - not sure how I did that.