Game crashed with a browser error clicking on "bonk demons" around 14000 points. Seemed to go on way too long after buying everything but the final upgrade.
Vellidragon
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Sawmill upgrade is very buggy, it caused all my wood to disappear when buying any wood upgrade and go into negatives during gameplay. Eventually the wood spiralled out of control in the other direction and it spawned so many sawmills that the game crashed with a browser error.
Sacrifice also acted weirdly as it let me sacrifice again immediately for the same amount of points, allowing me to get unlimited prestige points. The number in the UI also doesn't go down when buying upgrades with them(?) so it wasn't clear how many I had.
The game seems fun but the weird behaviour (web version) kind of broke it. :(
The world-building interface is pretty buggy, it started treating one of my clouds as a forest somehow so I could place a wolf, tree and hut in the sky. :> Also tends to leave parts of the interface sticking around on the screen (they eventually go away by mousing over things repeatedly).

The concept is interesting, though. Would be nice to be able to remove things you've placed since there's limited room.
Cosmetics replacing cactus points as a reward feels kinda bad, especially since passive generation stops during fights. Makes it so you're missing out on points even if you win (and as the description notes, if it's a duplicate you get nothing at all). They should be given in addition to points imo.
I wasn't able to scroll to the clickable rock anymore after pushing the boulder for the first time. It seemed to still exist, as workers could walk to it, but the screen would stop scrolling left just before it so I couldn't click it anymore (I was still missing upgrades for clicking it). Fun game, though.
Doesn't feel like there's much progression in this one because everything costs so much and does so little (paddle upgrades especially). It would be nice to upgrade the income, which I guess the upgrades technically do by making things marginally faster but the impact is just too small to feel worth it. Maybe that would have changed with prestige but getting there takes too long to hold my attention.
Being unable to (re)move the lines is what really breaks this game imo. There's limited room, so you'd have to know in advance what the missions will be or you end up with no space left to complete them.
I made it to "line with 4 hubs" which I couldn't complete because none of my lines were long enough. This really needs room for experimenting.
With Creative Burst at Lvl 200, I am not getting skill points from R&D anymore, it's failing more than ever and I never ended up getting the last three recipes after spamming it so much that "In the name of science" is now at Lvl 883. I'm not sure if Creative Burst is working as intended at this point, or if the recipes are, though it's hard to tell without seeing the numbers.
EDIT: Seems the recipes are level-locked, but none of this is really clear in the game. I was able to get them on a new run by cheesing a lot of skill points and putting them into fast learner. Did not use Creative Burst and I'm still suspecting it may be doing the opposite of what it should somehow.
Fun game, but I'm not sure if I like the recipe unlocks being pure luck from a skill that gets exponentially more expensive whether it succeeds or not. It seems very possible to push the cost out of my reach and never get the remaining recipes through no fault of my own. I'm not sure how much Creative Burst helps either as it's still failing regularly even at Lvl 40, which makes it feel like a trap as skill points become increasingly valuable.
EDIT: Didn't realise the reduction from "In the name of science" also escalated. Seems like the best strategy is to invest all the random skill points from R&D into bringing the cost back down so you can spam it more.
Not sure if I understand this game, I was able to buy everything in the store within seconds but the number it's doing math with (130 000) seems unrealistically high to reach. The help suggests it should only be 1300, but it also says to "click on idiots" which doesn't seem to be what's happening in this game.
I've been following this game for a while and playing through its various incarnations, so here's some things I've noticed so far with the current one, as well as some general feedback.
- You can earn tokens past the limit, so the limit upgrade does nothing.
- "Keep Money on Prestige" upgrades are too expensive at their rate of 5 * level. It would take several 30+ token prestiges to max them out, but they stop being useful long before that due to limited uses for money (see feedback below).
- There's an "add time when pegs are destroyed" upgrade in the prestige tree for some reason that appears to just be the upgrade for regular money that's already bought. Previous versions had an equivalent of this as well and I'm not sure how it happens.
- If you invest tokens on the prestige screen and click cancel, it resets the skill investments but doesn't refund your tokens.
- The music volume slider doesn't work (I don't think it has worked in any version so far).
All in all it's a fun game in this iteration. Its biggest problem is probably late game progression once you can easily hit all the target scores/run out of regular upgrades to buy, which doesn't take all that long. You'd want to get tokens faster at that point, but nothing really helps with that; even prestige upgrades only help with money/beating stages, so once that's not a issue anymore, there's no incentive to aim for the rest of those.
That said, the token rate does seem to increase for unclear reasons over time, so maybe tying that to an upgrade could be a good step towards more meaningful progression in the endgame? The earlier game is a lot of fun when you're still in that gameplay loop of hitting and overcoming roadblocks, it just runs out of steam later.
Feels like progress slows down too fast (or the prestige requirement is too high), especially since the game doesn't run in the background if you're on another tab or have something else maximised. I've wanted to prestige since around level 70 so having to push to 100 is a bit much.
EDIT: I also just realised the game doesn't save, so it definitely should be faster than it is.
The monsters feel like they ramp up too fast; I didn't feel like I could do much other than buy attack/artifact upgrades to try and keep up with them, and even then I was still losing chickens, which is hard to recover from since the monsters keep getting stronger but your money farm is gone and you only have until the next attack to rebuild it. There may be a trick to this, but I felt rather powerless trying to do anything.
Wish there was a way to increase the odds further after the third gacha machine, or maybe automate the pulling or something. It's easy to get more money going than you can spend with the mergebox and podium but at that point there's nothing left to do but click the gacha, which seems to have a very low rate for legendaries still. My frogs are filling up the whole bottom screen and half of the upper one and I still only have half of them, lol.
The game window resizes weirdly in a desktop browser, it's vertically stretched and sticks to the top-left corner in full-screen. Buttons at the bottom of the level select don't seem to do anything when clicked.
The game itself works fine but I found the levels quite easy. There were a couple near the end where I had to think, but most felt trivial to solve. They often have unused space and random-seeming box/goal placement so it seems like they could be refined a bit more.
(Not sure why this is tagged as idle.)
Fun game, but the pacing was a bit odd, the first two runs were fine but then it escalated very quickly with only the first three rebirth upgrades to where I was able to buy out the entire shop in minutes and then pretty much win instantly with hundreds of trillions of diamonds to spare. It felt like it was over way too quickly at that point.
On a minor note, the upgrade tooltips could be placed a bit differently as they cover up the cost of the upgrade while hovering on the buy button.
Glad I tried this again with the new scrolling controls because I quite like this style of idle game and it doesn't hurt to have more of them.
I didn't need to prestige to beat the demo, but when I clicked prestige after the results, every building apart from the statue was gone, including the tavern and the well. The eggs think it's still there and don't move past the spot where it would be, but there's no way to do anything now. Funny, but clearly not intended unless I'm missing the way to bring them back.




