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Florentinity

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A member registered Feb 26, 2021 · View creator page →

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(1 edit)

IMPORTANT : Seems like there is a bug regarding the score not resetting; i will look into that and fix it.

Linux build is still in the works!

This message can now be ignored, a Linux Build and Hotfix had been published

I appreciate the fact that my engine is being seen, it genuinely makes me happy to see stuff like this happen to me!

> What are your external includes/libraries?


In the Windows build, all that is being used is "windows.h" and "gl/gl.h" in the source code, as well as "winmm.h" to get a more stable FPS, while in the Linux build it uses a number of X11 libraries (X11/Xlib.h; X11/Xutil.h) for the window to be created, as well as "GL/gl.h" and "GL/glx.h", as well as "time.h" to limit the FPS, for the most part, all of these libraries seem to do the job well, and they don't seem to bloat the file size all too much;


> I noticed that the window has both the enlarge and scale options available, but the engine doesn't resize to the new size.

dang...i knew i missed something, I'll make sure to fix that in the next update (Assuming this was on the Linux Build, since in the windows build the resize button was deactivated);


> I also noticed that one of the maps contains a slope and through Debug mode; I saw that it was created with multiple tiles. It works, but I figure that adding sloped tiles would stop over-draw and be more efficient.

this was mostly me just goofing around, although the article looks extremely helpful in my case here, i'll make sure to read into it (I also need to mention that building these levels were a little hard to say the least, i might make an Editor tool for myself, which should allow me to build levels MUCH longer than what i was originally making, let me know if you want this tool to be third-party)

Thank you for following my page! Feedback really means alot to me, as it allows me to know what to implement and what to NOT implement (It's also my very first time getting actual feedback, so excuse me if i'm doing something wrong by replying like this)


Speaking of which, i have now made a new devlog regarding the new V2.0 Build, and i think you'll enjoy it!

I was supposed to post it tomorrow, but i got a little ahead of myself, since i finished coding everything yesterday...Hopefully i will learn how to schedule stuff better (...probably)

I'm glad you enjoyed my demo!


As for how i made the collisions work, it was basically a bunch of math that boils down to "If Player is past the left side of the collision box, put them back into place" it does the job basically flawlessly, but may need to get improved for performance reasons (If possible, at least); The source code IS a bit of a mess currently, and i'm planning on rewriting it a bit when Friday comes around; Sound WILL be implemented, although it's not the biggest priority at the moment, i'll definitely TRY to implement it without third party libraries, but that's a problem for another time...


As for a Linux port, i'll see what i can do, and if i can handle Window Initialization and the Input system there, i'll be sure to port the engine here too!


As for a dev-log, likely somewhere around Saturday or Sunday where i'm most active, it'll be found on the Game Page itself

(1 edit)

See the default stage here : https://florentinity.itch.io/flatformer-engine-demo

I've decided that (some) of my games will not use Unity, or Godot, or any game engine in that matter, but instead make my very own engine, This is a 2D Platformer Engine, which some of my upcoming games will use, featuring collision, movement, compatibility, and generally being lightweight; The Engine was made in C, using OpenGL to render the scene, while also using MinGW to compile the application, File size sitting at around 25 Kilobytes in size (More precisely 25,600 Bytes, according to Windows)

(Just to clarify, i will NOT be leaving Godot at all, I will still post games using other well-known engines occasionally)

I used basically everything i knew about C's Programming language to work out Collision and Velocity movement, it might not be perfect, though...

Direct Screenshot from an old 2001 PC someone gave away to me

This was tested on genuine Pentium 4 Hardware, with 1024 Megabytes of RAM; In task manager you can see the low resource usage, proving this engine to be pretty stable for older PCs!


If there's anything you want to know about the engine, leave a comment and i will try to reply as quickly as i can

(P.S. Just to clarify, this game does not contain any viruses, it seems to be falsely accused, and that might be because it isn't a commonly downloaded file, if you're still unsure, at least give it a shot on an isolated Virtual Machine, with no Internet Access)

Cool! For your first game, it's actually pretty impressive imo

It looks pretty nice, the gameplay reminds me of the "Teeter Targets" game from Wii Play Motion (Not sure if that was the inspiration for it, but it's pretty nice to see a similar version of it


I did notice a few weird things going on, maybe you uploaded an unfinished build..?

There was a bug on level 5 where if one of the balls fell, the audio would bug out and result in an instant game over

Some levels also feel unfinished like 6,7, and 8, each one of them explaining mechanics that seemingly weren't implemented in... (For example, the level 8 tells me to watch out for enemies...and yet i didn't see them anywhere, just a straight shot to the win area)


Levels 9 and 10 seem to just be placeholder levels, which i'm sure wasn't intended either...


Overall, ignoring all the oddities i've gone over, it's a pretty fun game and a great way to pass the time when you're bored, i see potential

8/10

Interesting gimmick, funnily enough i found myself being better at the platforming without using half the game's other glasses

Managed to play all the way until the end, it was pretty fun and just difficult enough to be enjoyable to me :D


10/10 Interesting idea; i swear i saw a flash game similar to this, but i forgot it years ago

Interesting gimmick, i thought it was a local multiplayer game for a second until i realized both A/D and Left/Right controls both players


Managed to beat all the levels, they're not that hard, but definitely gave me a bit of a challenge sometimes


8/10 Love the creativity and OST here

Not bad, assuming you made this by yourself;

I would maybe advise some kind of goal?

There's not really much to do in here...

Graphics are pretty interesting to say the least, they're slightly different from regular Minecraft textures as far as i could tell


Overall 7/10; Has some good potential

Interesting game, using the Phone's Gyroscope is pretty interesting, although a bit slow at times, especially the final two levels


Overall, this game gets a 8/10 to me, Cool idea

Highest score i've got : 195


Interesting game and mechanics i like the simple graphics, although it took a bit of time for me to understand the gameplay properly; Or maybe i'm just bad at the game idk


10/10

Pretty cool game for a school project

i feel like a construction site in the background would've worked better than just the default skybox, but it still looks good

The game itself is pretty challenging, i found myself having to go quite slow to ballance the boxes properly

8/10

Thanks for letting me know!

I'll be sure to come back to play this game while i have free time, btw my favourite level was the one with SMB1 Mario

Interesting concept, i got as far as 2 Minutes with score 2375 on mobile

Cool game

It gets a little too fast very quickly and seems to go through the platform at times, maybe slow down the ball a tiny bit..?

10/10, the cure to procastination

This is such a cool game!

Extremely underrated, those graphics are amazing and the OST is such a banger too!

One thing i would recommend, however is maybe an option to turn off the camera movement? It was kinda messing me up in the first few levels

Very interesting concept, it's kinda like golf but with fish which sounds funny imo

Graphics aren't that bad, either...They're good for the most part, although maybe the ms-paint style was intentional idk

Either way, it looks like a great game to play when i'm bored, i just wish this was more popular so more players would join, tho...

(1 edit)

This looks pretty fun!

I can see it has great potential, keep up the good work


Also, what do coins do?

nvm i'm dumb i just saw the shop icon in the screenshots

(1 edit)

This bug has now been fixed, this message can be ignored now

There's currently a bug in the HTML5 version that only plays the tutorial, this will be fixed soon

(3 edits)


In "Robot Spike Spike" you play as a robot and you have to avoid obstacles!

The game has 3 difficulties and can be played on the browser, Windows, Linux, or Android

There is no end to this game, just get the highest score possible and share it with everyone else

Play the game here : https://florentin881.itch.io/robot-spike-spike

(Also sorry if i'm not posting this right, this is like the first time i ever did this)

Thanks

ikr

people say it's a rare death i'm pretty proud of myself i got that screenshot

This is my actual desktop it's the same gradient bg as the post

No

Thanks

Holy was i THAT lucky?

Just a few seconds ago

Try reinstalling it

it happened to me too

if it still fails your computer may not be good  enough

Tic Tac Toe community · Created a new topic Any Bugs?

In here you can send all of the bugs you've encountered,

Doesn't  matter if it's game-breaking or not

Tic Tac Toe community · Created a new topic Updates

You can Send your updates here if you want

Also Every language is accepted I will try to understand them