See the default stage here : https://florentinity.itch.io/flatformer-engine-demo
I've decided that (some) of my games will not use Unity, or Godot, or any game engine in that matter, but instead make my very own engine, This is a 2D Platformer Engine, which some of my upcoming games will use, featuring collision, movement, compatibility, and generally being lightweight; The Engine was made in C, using OpenGL to render the scene, while also using MinGW to compile the application, File size sitting at around 25 Kilobytes in size (More precisely 25,600 Bytes, according to Windows)
(Just to clarify, i will NOT be leaving Godot at all, I will still post games using other well-known engines occasionally)
I used basically everything i knew about C's Programming language to work out Collision and Velocity movement, it might not be perfect, though...
This was tested on genuine Pentium 4 Hardware, with 1024 Megabytes of RAM; In task manager you can see the low resource usage, proving this engine to be pretty stable for older PCs!
If there's anything you want to know about the engine, leave a comment and i will try to reply as quickly as i can
(P.S. Just to clarify, this game does not contain any viruses, it seems to be falsely accused, and that might be because it isn't a commonly downloaded file, if you're still unsure, at least give it a shot on an isolated Virtual Machine, with no Internet Access)