Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Clumsy Bear Studio

68
Posts
7
Topics
97
Followers
1
Following
A member registered Jun 22, 2024 · View creator page →

Creator of

Recent community posts

thank you! We will get there

I am surprised it works on tablet! It not supposed to hahahah

thank you

Thank you, once we are closer to the end product I plan revisit the tutorial. Kinda want to make it more as a boss fight, which you cant win because you dont have good cards enough but you get more freedom.

Thank you so much!

Thank you. Until we reach early access, we don't have any money for outsourcing. We are a self-funded studio of 2.

Thank you!

thank you

Thank you!

Thank you for playing and for the feedback.

Adding Grendel's mother is a cool idea.
And dialogue lines for Princess, yes, definitely. Love this idea.

We are a team of two, tho, so it all takes time.


Playtest is live

Hi everybody, we have a brand new update for Hungry Horrors!

We’ve just dropped a new playtest version: 0.0.97.

This is a different version from the demo you can play in the browser. It’s a download only. We made the playtest so we can literally test new ideas and get feedback from you. What do you like? What don’t you enjoy?

Playtests might be more buggy, have some performance issues, and need balancing. If you prefer a smoother experience, consider using the web or demo version. But if you want to help shape the future of our folkloristic deckbuilder, give the playtest a go.

This version includes:

    •    Cookware

Choose the cookware to buff your abilities on the run


    •    Seasoning

Add new abilities to the dishes, buff its stats and even change hunger

    •    Book of Taliesin

Collect scrolls and use them to boost your next run


    •    Seer and his Adder Stone

Test horrors‘ food preferences before encounter


    •    Plus lots of smaller updates and tweaks


And please rate us and drop feedback to help with our visibility!

Thanks you

Jerzy

thank you so much

Thank you!!!
... and what u saying is.... I need to make it harder! On it.

thank you so much, and we are making now demo free to play, so you can beat grendel, just make sure to heal!

Hungry Horrors has officially been named Winner of the Indie Showcase 2025 at Develop:Brighton.

The award was selected by a panel of industry judges, and we’re absolutely thrilled. We’re a two-person team, putting all our time and energy into this game, so it means the world to see it recognised like this.

Huge thanks to the organisers and judges for the honour.

And to all of you who have played the demo, shared your thoughts, reported bugs, or followed our progress, thank you. Your feedback genuinely helps us make the game better, and that support plays a big part in moments like this.

We’re back at work now, focused on making sure the Early Access version is the best it can be. More updates soon.

If you haven’t tried the demo yet, it’s free to play on Itch.io

Thank you for being part of the journey.

Jerzy


Thank you!

thank you

Thank you, and yes, I know exactly what u mean... I had the same issue. I used the keyboard instead, but I need to check what's wrong with those touch pads

Thank you

New Patch Update: Bug Fixes and Translations

As I mentioned before, April was mental, but in May, we finally managed to jump back into the game. And we did it! Here’s the new patch:

https://clumsy-bear-studio.itch.io/hungry-horrors

Based on feedback from Itch and Steam, we were able to fix a lot of issues. Most importantly, we’ve added translations.

I want to be very honest here. Right now, we don’t have the budget to pay for professional localisation. Since I’m Polish, I started with Polish myself. Then we decided to try Japanese and Chinese too, just to see if the fonts would even work. That turned into weeks of unexpected work, trying to find fonts that support multiple alphabets and still look decent in pixel art. It was way more work than we imagined, but exactly the kind of thing that’s better to test in a demo than in the final game.

The translations are a mix of Google Translate, various tools, friends, and wikis. Basically, anything free we could find. So yes, there are guaranteed weird issues.


Still, we’ve seen traffic coming from multiple regions that didn’t convert into players. We wanted to make sure people could at least try Hungry Horrors in their language, even if the translations are very rough for now.

If you spot any mistakes, please join our Discord or send feedback through the form.

We’re back in the game now and more updates are coming to Itch soon.

Jerzy

Yes, it will take some time to finish, but one day, definitely 

Hello again from the Clumsy Bear kitchen!

It’s been a little while since our last update on Itch, and we wanted to catch you up on everything that’s happened.

After the last devlog, we focused all our energy on launching Hungry Horrors on Steam and Steam Deck for the London Games Festival. It was our first ever public expo, and we were determined to get it out in time — fixing bugs, balancing cards, polishing art, and testing across every platform we could. It was an intense few weeks.

Then came a string of disasters.


Just days before the launch, an earthquake hit the building we were staying in. We had to evacuate and move fast, setting up a new workspace in a flat that turned out to be full of cockroaches. Not ideal, but we kept going. And then, in the middle of it all, our main programmer Scott slipped and fractured his arm. No surgery was needed, but he was in a cast and unable to code for over six weeks.

Somehow, despite the chaos, we still made the Steam launch. If you’re curious how we pulled it off (and want to see photos of the mess), we wrote up the full story here:

👉 clumsybearstudio.com/blog/post-008-launching-our-first-steam-demo.html

Since then, we’ve been slowly getting back on track. One thing we didn’t want to neglect any longer was this version of the game. We always planned to publish Hungry Horrors on Itch as well, and we’re making sure it stays updated alongside Steam from now on.

A fresh patch is coming here very soon, with all the latest improvements.

Thanks for bearing with us. We really appreciate it.

Jerzy

thank you

thank you so much

hahaha... i was so confused!

not sure what do yo mean by emergency bullet

thank you

Thank you
laggy? was it a browser version

thank you, yes we are working on adding much more variety

thank you for playing and thank you for feedback we will look into it

Thank you for playing, loving the playthrough...and noting all the feedback

Thank you so much

amazing! let us know.