thank you! We will get there
Clumsy Bear Studio
Creator of
Recent community posts
Playtest is live
Hi everybody, we have a brand new update for Hungry Horrors!
We’ve just dropped a new playtest version: 0.0.97.
This is a different version from the demo you can play in the browser. It’s a download only. We made the playtest so we can literally test new ideas and get feedback from you. What do you like? What don’t you enjoy?
Playtests might be more buggy, have some performance issues, and need balancing. If you prefer a smoother experience, consider using the web or demo version. But if you want to help shape the future of our folkloristic deckbuilder, give the playtest a go.
This version includes:
• Cookware
Choose the cookware to buff your abilities on the run

• Seasoning
Add new abilities to the dishes, buff its stats and even change hunger

• Book of Taliesin
Collect scrolls and use them to boost your next run

• Seer and his Adder Stone
Test horrors‘ food preferences before encounter

• Plus lots of smaller updates and tweaks

And please rate us and drop feedback to help with our visibility!
Thanks you
Jerzy
Hungry Horrors has officially been named Winner of the Indie Showcase 2025 at Develop:Brighton.

The award was selected by a panel of industry judges, and we’re absolutely thrilled. We’re a two-person team, putting all our time and energy into this game, so it means the world to see it recognised like this.
Huge thanks to the organisers and judges for the honour.
And to all of you who have played the demo, shared your thoughts, reported bugs, or followed our progress, thank you. Your feedback genuinely helps us make the game better, and that support plays a big part in moments like this.
We’re back at work now, focused on making sure the Early Access version is the best it can be. More updates soon.
If you haven’t tried the demo yet, it’s free to play on Itch.io
Thank you for being part of the journey.
Jerzy

New Patch Update: Bug Fixes and Translations
As I mentioned before, April was mental, but in May, we finally managed to jump back into the game. And we did it! Here’s the new patch:
https://clumsy-bear-studio.itch.io/hungry-horrors
Based on feedback from Itch and Steam, we were able to fix a lot of issues. Most importantly, we’ve added translations.
I want to be very honest here. Right now, we don’t have the budget to pay for professional localisation. Since I’m Polish, I started with Polish myself. Then we decided to try Japanese and Chinese too, just to see if the fonts would even work. That turned into weeks of unexpected work, trying to find fonts that support multiple alphabets and still look decent in pixel art. It was way more work than we imagined, but exactly the kind of thing that’s better to test in a demo than in the final game.
The translations are a mix of Google Translate, various tools, friends, and wikis. Basically, anything free we could find. So yes, there are guaranteed weird issues.

Still, we’ve seen traffic coming from multiple regions that didn’t convert into players. We wanted to make sure people could at least try Hungry Horrors in their language, even if the translations are very rough for now.
If you spot any mistakes, please join our Discord or send feedback through the form.
We’re back in the game now and more updates are coming to Itch soon.
Jerzy
Hello again from the Clumsy Bear kitchen!
It’s been a little while since our last update on Itch, and we wanted to catch you up on everything that’s happened.
After the last devlog, we focused all our energy on launching Hungry Horrors on Steam and Steam Deck for the London Games Festival. It was our first ever public expo, and we were determined to get it out in time — fixing bugs, balancing cards, polishing art, and testing across every platform we could. It was an intense few weeks.
Then came a string of disasters.

Just days before the launch, an earthquake hit the building we were staying in. We had to evacuate and move fast, setting up a new workspace in a flat that turned out to be full of cockroaches. Not ideal, but we kept going. And then, in the middle of it all, our main programmer Scott slipped and fractured his arm. No surgery was needed, but he was in a cast and unable to code for over six weeks.
Somehow, despite the chaos, we still made the Steam launch. If you’re curious how we pulled it off (and want to see photos of the mess), we wrote up the full story here:
👉 clumsybearstudio.com/blog/post-008-launching-our-first-steam-demo.html
Since then, we’ve been slowly getting back on track. One thing we didn’t want to neglect any longer was this version of the game. We always planned to publish Hungry Horrors on Itch as well, and we’re making sure it stays updated alongside Steam from now on.
A fresh patch is coming here very soon, with all the latest improvements.
Thanks for bearing with us. We really appreciate it.
Jerzy
