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Hello again from the Clumsy Bear kitchen!

It’s been a little while since our last update on Itch, and we wanted to catch you up on everything that’s happened.

After the last devlog, we focused all our energy on launching Hungry Horrors on Steam and Steam Deck for the London Games Festival. It was our first ever public expo, and we were determined to get it out in time — fixing bugs, balancing cards, polishing art, and testing across every platform we could. It was an intense few weeks.

Then came a string of disasters.


Just days before the launch, an earthquake hit the building we were staying in. We had to evacuate and move fast, setting up a new workspace in a flat that turned out to be full of cockroaches. Not ideal, but we kept going. And then, in the middle of it all, our main programmer Scott slipped and fractured his arm. No surgery was needed, but he was in a cast and unable to code for over six weeks.

Somehow, despite the chaos, we still made the Steam launch. If you’re curious how we pulled it off (and want to see photos of the mess), we wrote up the full story here:

👉 clumsybearstudio.com/blog/post-008-launching-our-first-steam-demo.html

Since then, we’ve been slowly getting back on track. One thing we didn’t want to neglect any longer was this version of the game. We always planned to publish Hungry Horrors on Itch as well, and we’re making sure it stays updated alongside Steam from now on.

A fresh patch is coming here very soon, with all the latest improvements.

Thanks for bearing with us. We really appreciate it.

Jerzy