Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Community Bugs and/or Suggestions

A topic by John Vanderhoef created Oct 01, 2020 Views: 168 Replies: 11
Viewing posts 1 to 5

Please use this space to document bugs and/or suggest minor changes to the game's design. At this advanced stage, the levels are basically content complete, but many small changes can still be made.

I know of several bugs at this point that I am actively trying to address.

Not sure if you know if you try and rush forward through the intro and then out of the mines to stage 1 you get stuck.  I've tried in Mesen and Nestopia. I'm going to reboot and give another go now.  No score or lives remaining on the main screen bugs me a bit too.  And getting to the first boss and the having to start at the beginning was an issue.

(3 edits)

I just beat the mid 1st boss and had the arrow to continue so pushed forward and died and had to restart level one,  Also the screen of enemies before the boss if you press left too much that screen reloads with the enemies? 

What are the things you collect?  

Very buggy at the moment.  Nice music though 

Edit:  Just played through level 1 & 2 (no end boss on level 2?) and takes me back to level 1, not sure the version of this is the most recent version?


While some of the issues you describe are known, the warping back to level 1 after the level 2 boss is new to me. I'll look into it.

Hi John, thank you.  I'll give it some more testing and let you know. Thanks for making the games.  I'm going to try Wampus DX soon.

Developer (1 edit)

Thanks for playing. The greatest reward I can hope for is that people have as much joy with this universe as I have.


Just an update. I had added the screens before boss fights back in November and never tested the game fully. Turns out I messed up and made it impossible to reach the level 2 boss and progress in the game. It should be fixed now, and you can play to the end of the game.

As for the collectables, the Info option at the title screen somewhat explains the mechanics of the pickups.

I'm aware of the other minor issues and am still working on them.

When I hold left and either up or down when against the left edge of the screen, I don't move up or down. This feels awkward and seems unintended, as it is inconsistent with the game's behaviour when holding a diagonal against a wall.


I'll look into it. Thanks!

Bravo for such a game, it must have taken a long time! I had a bug at level 3, I had 2 lives left, I lost and the screen froze, I could only press pause ... I am on the "fceux" emulator with a pad x360.


Thanks. I had never encountered that bug before. While I know it might be difficult to tell, do you know around where you were in Level 3?

I didn't think about making a screen print, in the middle i think, I liked the reference to worms :)