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John Vanderhoef

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A member registered May 06, 2015 · View creator page β†’

Creator of

Recent community posts

Thanks! You do the Lord's work posting videos of the games on Itch, and the devs appreciate it!

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Yeah. I had a simple pause menu, but it was being fussy, and I try to be as minimalistic as possible with any UI. But you're not the only one to encounter the "muscle memory" escape problem. Even I have done it! I'll try to reimplement the pause menu in the next update.

Thanks for the suggestions and notes. These are helpful. And thanks for playing!

I just lowered sensitivity slightly on my latest build, based on your feedback. I don't want to overdo it and make the game feel sluggish, though. I'm also updating the UI for dialogue slightly.  I wasn't even aware you could get on the outskirts of town -- I thought I sealed it off. What part of the main town did you "escape" from?

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Thanks for playing and for the feedback. Do you remember where you fell off? And were you playing on PC or Mac?

It's always a worry, but others haven't had their videos taken down yet. Just do what you need to for your channel. Thanks for playing!

Thanks for the suggestions!

Thanks for playing. I'm glad the experience had emotional resonance with you.

This is really cool, Mitch. Luckily, I have a Google cardboard lying around here, so I was able to watch this.

Thanks! I'm glad you liked it.

Hey Stavros. You'll want to download Pillow_of_Stone_x86_Data.zip. Cheers.

Thanks. Other than some minor tweaks, though, I'm not sure I'll do much more here. I had a simple idea, and I more or less executed it. Future projects will grow in complexity.

Thanks. Yeah, it's a shame Youtube has draconian policies like that.

Thanks for playing! And it's just me. I used purchased Unity assets to design an original game. That's why it's an "everyday-developed" game, because anybody can do this, and more people should!

Thanks for playing and for the suggestions. I plan on updating it eventually, so I'll keep these comments in mind.

Thanks! It's designed to be a short meditation for players, so I'm happy to hear it was calming for you.

Everyone is entitled to their opinion. This kind of experience isn't for everybody. I'm glad you enjoyed it. Others may not (see above). But that's fine. I made it for specific kind of person. Not every song, TV show, or movie will appeal to everybody. So it is with interactive experiences. Maybe it's not much of a game, but I'm happy with the experience I crafted, flawed though it may be.

Thanks for playing!

It definitely wasn't designed for Youtube Let's Plays, but this is something I'll keep in mind for the future. Thanks.

Thanks so much!

Thanks for the suggestions and for playing! Getting rid of the "Loading" screens is something I've been thinking about. I'll see how the game flows. The other suggestions, while they would make the experience more "gamey," for lack of a better word, do not really work with the experience I am trying to craft. This is very much a concentrated, minimalist, short story in game form. I am glad the story, as vague as it is, engaged you. Cheers.

Thank you! I really appreciate that.

Thanks for playing and for the let's play.

I have a tendency to make sad or somber games.

Thanks for the feedback. I'll try to implement these changes in upcoming builds.

Thanks for recording your playthrough, Kevx. You're the first person to ever do that with one of my games.