I'm glad you enjoy them!
Recent community posts
There is slowdown present. Can’t do much about it, unfortunately. This isn’t Contra. I appreciate the feedback, though. Cheers.
Edit: While the slowdown is not ideal, I think FCEUX has a way to overclock the NES emulator. I wonder what impact that might have on the game. I might have to check that out.
Thanks. I'm currently working on adding more features and the 2-player mode, which is more difficult than it sounds when it comes to the NES (I'm terrible at optimizing objects, so slow down is an issue.)
Just an update. I had added the screens before boss fights back in November and never tested the game fully. Turns out I messed up and made it impossible to reach the level 2 boss and progress in the game. It should be fixed now, and you can play to the end of the game.
As for the collectables, the Info option at the title screen somewhat explains the mechanics of the pickups.
I'm aware of the other minor issues and am still working on them.
Please use this space to document bugs and/or suggest minor changes to the game's design. At this advanced stage, the levels are basically content complete, but many small changes can still be made.
I know of several bugs at this point that I am actively trying to address.
Since posting this, I've implemented a new build that starts players with three lives. It's still a one-run game, but now players have checkpoints and can die up to two times before they get a gameover. It still presents a challenge, but it's more user friendly.
The game was created as a challenge to be completed in a single run, so there are no plans to add a save system. When playing on an emulator or Everdrive/PowerPak, you can utilize save states.