Hi! I see that a few people here are using patreon to fund the development of their games while. I'm interested in this. I've setup a Patreon, and created a demo. I've received good feedback from my game, but have no Patrons yet.
I'm nearly ready to release more content for my game, what should I do to get more Patrons? Should I release the new content for free, or put it behind the Patreon paywall?
As far as I can see, I can:
- Release my new content as an extended free demo - This is giving a significant portion of the game away for free.
- Make this V2 a paid for version of the game (either using Patron or Itch.io's paywall), although the game isn't finished yet.
- Just keep developing & finally finish the game, & put a pricetag on it, & hope my demo is enough of a hook to get people interested.
Just curious what other people do? My ideal solution is to get more patrons, and keep developing content indefinitely, releasign new content along the way, but I'm not sure how to make that work.