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Okay I've released a new, longer version of the game with more content on Patreon. No patrons yet though, dammit! 

They will come, but it’s not easy!

It’s easier if you don’t think about it a lot. Keep creating content, focus on your games and other projects, and occasionally post on social media (including patreon) about progress. At some point you will start getting more and more followers, but that might be a few months down the line.

It can also be a good idea to link your patreon page to other social media, especially if you already have an audience.

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True, very good point! I've had my first sale from itch.io today, so that's good news. I'm going to keep adding content to the full game, and then create a new spin-off for the people who've been hooked on the main game. Not decided yet if I'll create a new project page for it on itch, or add it as another download on the same project. Any experience or opinion on that? 

Also, just wondering if you've had experience with this - if I update the file that someone has already purchased, can they download the update for free? I hope they aren't charged again, just because I've uploaded a separate file. Don't worry if you don't know this! Lol jsut saw you replied to my question about this in the other thread :-D

If the spin-off is big enough to be its own game (but it’s just on the same universe as the original game) then I think it deserves its own project page. I’d think it’s best to mention the original game, and if having played the original game is expected to enjoy the spin-off.

But that might also be influenced by the monetization choices of that game.

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Ah sure yeah, I'm thinking it will contain the main character from my first game, and hopefully (fingers crossed) I'm hooking people enough by getting to know her & enjoy her banter enough to continue into a 2nd game. I'll try and make the game stand-alone though, just in case people stumble upon that one in the itch.io store first. 

Do you plan to turn your "The King is gone" game into a money making enterprise, or are you just developing for the hobby? 

Oh and how have the sales been for Shuffled Nightmare? Did you do/change/improve anything to increase downloads that might be useful for the rest of us? ;-) 

Thanks for the interest!

The long-story-short is that “The king is gone” is meant to be a small project to test the capabilities of a programming language for video games I’m working on, and also practice game design. Apart from its price, I don’t have any other plans for monetization (like ads or microtransactions).

It’s a part-time project, so I doubt it will get any close to being a money making enterprise :)

Well that's good anyway, we're all always learning! I found out recently that the tool I've been using to convert my HTML into Android apps (Phonegap Build) is being discontinued soon, so I'll need to learn something new too. I'm just hoping it's not a steep learning curve!

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Just got my first 2 patron subscribers, so I'm very happy right now 😁