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(1 edit)

Ah sure yeah, I'm thinking it will contain the main character from my first game, and hopefully (fingers crossed) I'm hooking people enough by getting to know her & enjoy her banter enough to continue into a 2nd game. I'll try and make the game stand-alone though, just in case people stumble upon that one in the itch.io store first. 

Do you plan to turn your "The King is gone" game into a money making enterprise, or are you just developing for the hobby? 

Oh and how have the sales been for Shuffled Nightmare? Did you do/change/improve anything to increase downloads that might be useful for the rest of us? ;-) 

Thanks for the interest!

The long-story-short is that “The king is gone” is meant to be a small project to test the capabilities of a programming language for video games I’m working on, and also practice game design. Apart from its price, I don’t have any other plans for monetization (like ads or microtransactions).

It’s a part-time project, so I doubt it will get any close to being a money making enterprise :)

Well that's good anyway, we're all always learning! I found out recently that the tool I've been using to convert my HTML into Android apps (Phonegap Build) is being discontinued soon, so I'll need to learn something new too. I'm just hoping it's not a steep learning curve!