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Vadine Bite Man Coming 2018

A topic by douggames234 created May 27, 2017 Views: 1,076 Replies: 49
Viewing posts 1 to 46
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Hi fellow game devs and game enthusiasts,

You can check my game demo out here: Vadine Game Demo Itch.Io

I've been working on this game for about a year and a half. I'm currently working on putting sounds and fixing bugs on the last level, as well as creating the final boss of the game.

If anyone is interested you can play the demo and if you really want to be awesome you can tell me major bugs you find. I just released a fix today, which makes the main character play more smoothly (you couldn't move when crouching, jump to crouch immediately, etc.)


I also want to release a HTML5 browser version of the demo sometime down the road.

UPDATE June 18th: I've almost finished created the final boss of the game, but there are still a bunch of bugs I need to fix in the last level. I'm hoping to get everything done for the last level by August and then roll out to Beta in October. Still a long way till I reach the end of this journey.

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UPDATE July 29th: Finally finished the last bosses. I was busy with some stuff going on in my life.

This guy in my second level is still having collision issues but I don't see any other enemies having issues at the moment (I should catch everything in Beta):


I'll keep posting updates.

UPDATE August 24th: I finished adding sounds to the last level and making sure everything works. I fixed some other bugs as well. I'm halfway through creating the credits sequence. Here is a screenshot:



Once I finish the credits I am thinking about changing the appearance of the health bar.


I'll give another update in a month (I should be close to releasing the game for my beta testers by then)

(+1)

Okay, I would just like to say that this game is AMAZING! Charming in its own way. I can definitely see the passion that went into it. That elevator music and Vadine dancing was a nice touch! The voice overs are also hilarious. Keep at it!

I didn't notice any bugs. I would say that having a power up to have a stronger attack would be a nice touch. Also, moving the healthbar from the top to the bottom of the screen would be good, right now it's distracting and takes away screen space that you are playing on.

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Thanks for playing  my demo Burnerknight Studios! It means a lot that you gave me some feedback and even enjoyed my game. 

I'll think about adding a stronger attack. I'm changing the appearance of the health bar so I'll try to move it to the bottom of the screen also and I'll see if it works.

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UPDATE September 4th: I just finished the credits sequence, which teases at having a sequel to Vadine: Bite Man!

 I will start fixing the health bars for Vadine and the bosses. I also need to fix the slime enemy, which is completely broken. I will keep testing and updating this log when I find issues.

UPDATE SEPTEMBER 9th: I removed some random gray color off of Vadine's boot when he is jumping:



I changed the HUD and I will test it out within the next 2 weeks. It looks sooo much better than what I had before! Health bars are on the bottom and are animated. Also I have a red border around the entire screen. I also removed the text "Health" which looked off. I'll post a video of it soon.

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UPDATE September 18th: I fixed some config files, increased the resolution of the game, and decreased the package size by 400 MB. I need to fix the sprites of a boss and change some voices I recorded (this will be complete by the next month).

Also I finally changed the HUD for my game. It was pretty ugly before but now I got a result I'm satisfied with. Watch the video below to see some new game footage with the HUD:

PS: The youtube video above goes to 1080p

Also next month or November I will push out version 3 of the demo so stay tuned!

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UPDATE OCTOBER 1st: The game is now playable with just the keyboard. Before the game was playable with only the keyboard + mouse and controller. Also players can navigate the menus with the keyboard as well. I fixed some other minor bugs as well.

 I'm testing the game for a couple more weeks and then I will send the whole game to friends who will test it out. This game is getting pretty close to being finished!



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UPDATE OCTOBER 15th: The game is now officially in beta. I've had one tester play through the whole game and got very positive feedback. He did find one issue with one of the boss battles and also a couple of very minor issues. I will send the whole game to other testers in the meantime.

He also recommended changing the character movement since when you turn around Vadine seems to stop. I increased the acceleration and decreased the speed to improve character movement. 

I can't wait to upload a new version of the demo to my page (I will do this after I get feedback from all the testers)!

UPDATE OCTOBER 28th: I finally added an automatic save system! There will be no save files in this game or the ability to save from the pause menu. When the character hits the checkpoint or begins a new level, the game will save. 


TODO:

I will release a new demo next week and change the images for this game!

I need to make the tutorial level appear before the menus once. I need to redo the controller menus (how to play this game and how the buttons are mapped)

I need to lock the levels until the user gets to the level.

I played it, apart from looking terrible it's also not very fun. I dunno, the physics, the level design.

But a lot of effort was put into it. So that's good.

Thanks for trying out Vadine. I’ll keep your comments in mind when I start creating a new game.

UPDATE NOVEMBER 5th: I posted a new version of the demo on Vadine Game Demo Itch.Io

This version includes a redesigned life bar and HUD, improved character movement (now Vadine doesn't make a complete stop when you want to turn around), and other miscellaneous improvements.

UPDATE NOVEMBER 20th: I completely redid the tutorial level. Also, now the game will start with the tutorial instead of going to the menu (it will only do this once though). I created business cards for my game today which I will hand out at the gaming event next month where I will present Vadine: Bite-Man.

I still have to fix some camera angles when the main character walks through a hallway that goes left instead of right. Also the slime enemy in the second level still has some issues that I haven't addressed due to more important issues with the game

Here is a picture of one of the tutorial helpers:

UPDATE DECEMBER 1st: The tutorial helpers and the camera angle fixes is in a newly uploaded version of the demo. Please try it out if you have the time!

The game is getting close to being complete but there are still some fine tuning and bug fixes. Right now I'm in mid beta.

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UPDATE DECEMBER 10th: I just showed my game at a gaming convention. I got a lot of positive feedback about the game in general. I had the first person other than me get through the entire game. Watching him play, I realized I especially need to make the last level much easier and provide more checkpoints and health items. 

UPDATE JANUARY 6TH: I nerfed the last stage. I'm making many minor changes to each level such as fixing stairs. Also I'm going to start the arduous task for fixing the audio so it doesn't play when the game is paused.

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UPDATE JANUARY 14TH: I finally fixed the audio issue mentioned in my last post. I also found another huge bug when pausing the game and the character is crouched (This bug exists in the demo right now). Currently I'm looking for final bugs this month through February before I can say this game is complete. Hopefully I can start the daunting process of marketing my game beginning of March.

(+1)

This game looks castlevania style, you are so dedicate for this game. I will try your game later~ ^^/

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Im finished play your demo,

The good point from this  game :

1. the game have many color and sound thats good.

2. Every enemy have dead animation and blood splatter

but I found something weird, when finish kill the boos on colloseum I meet the princess, but she die when I touch her. Lol.

Hi ZheroIsland, I'm glad you enjoyed my game! :) I was heavily influenced by Castlevania and Symphony of the Night is one of my favorite games.

In a lot of old games like Ghost and Goblins and Mario, the character rescues the princess, but I thought it would be funny if Vadine Killed the princess instead.

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Oh I love castlevania too, My favorite character is shanoa. 

 I created castlevania game on stencyl and published , you can play here http://www.stencyl.com/game/play/20601


Btw if you have any Idea for my horror game project, like ghost design, story, or something you can post here

https://itch.io/t/183034/chacrater-design-for-horror-game-updates

UPDATE JANUARY 27th: I fixed another audio issue when the player dies, where before it was possible for 2 narrations to play at the same time. I made some minor presentation changes including a black background for the game over screen and a different font for the boss names. I fixed a bug when shooting the gun while crouching and getting hit (the bullets can still appear at Vadine's feet). 

I'll keep looking to get more issues fixed before I try to release this game.

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UPDATE FEBRUARY 5th: I changed one of the backgrounds for a part in one of my levels and I'm just amazed about how ugly the old background was:

Old background:


New Background:


The blue lines look awesome when they are animated.


Also I found a bug in level 3 where I can fall through specific platforms.

I just released the final version of the demo on itch.io before I release this game. I'm almost done with Beta and once I fix the issues in level 3, I will consider myself to be in the Alpha Stage of developing this game.


I might be able to release this game very soon so keep tuned!

I re-deployed the demo with a new ceiling for one section of the demo since it was bothering me. You can see what it looks like below. Now I'm going to look into level 3.

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UPDATE FEBRUARY 21nd: I'm finally in Alpha!!! I redesigned the look of the second level and it looks great now:

You can see an old picture of this level in one of my first posts. It didn't look so great in my opinion. Level 3 has been fixed so the platforms don't cause any issues. I fixed some other minor issues like fish moving the opposite direction compared to where they face when you spawn at a checkpoint. 

I tested a couple of times today and I don't see any more bugs. This game is in a complete state and I will get some more people to test the game in March when I will show my game at another event.

UPDATE FEBRUARY 23nd: I've been spending my time changing some of the art in my game. I re-uploaded the demo even though I thought version 5 would be the last upload, since I changed some of the background art in the level.

OLD:


NEW:


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UPDATE FEBRUARY 24th: I created some cover art for Vadine: Bite-Man and I'm hoping to get some feedback on this.

Right now I fixed more graphic changes yesterday in other levels and I'm working on tweaking the pause button so it's more responsive in the final game.

Cover Art:

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UPDATE FEBRUARY 25th: I fixed the pause button issue from yesterday. I also changed some of the art in one of the credit scenes:

OLD:


NEW:


I also changed the image for the Auto Load icon to blood. This game is almost done just a couple more tests.

I'm going to use Steam Direct to put my game on the Steam store in a couple months. I might put the full game on Itch.Io before I put the game on Steam. I'm thinking of releasing the game for a dollar but I haven't completely decided on this yet.

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UPDATE FEBRUARY 26nd: I decreased the packing size. My full game will be about 120 MB when I release it. Right now the demo is 185 MB since it includes developer tools. You can use tilde (~) in the demo to execute developer commands.

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UPDATE MARCH 1st: I decided to change the art for Vadine and some of his family members. I felt the art was hard to look at and now that all the major bugs have been stamped out, I now have time to go back and make the game more presentable. I'm going to try to replace all of the character art within a week!

It would be nice to have feedback whether this art is better or not.

I haven't uploaded a new demo.


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UPDATE MARCH 3rd:  I finished changing all the sprites for Vadine as well as some other characters. I think I can fix all the art in the next couple of days. I'll post more pictures tomorrow or Monday but here are some pictures now displaying the new art:






UPDATE MARCH 4rth : I finished fixing most of the sprites. One normal enemy needs to be fixed as well as the main boss of the game (his final form is okay though). Here are some more screenshots (I will post more in 2 days also):





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UPDATE MARCH 5th : I should be done with the character art by tomorrow. I found and fixed a small bug in terms of spamming jump when loading a level. I will be ready to show my game at an event this upcoming weekend. I might upload a new demo after that.

Here are some more screenshots:




UPDATE MARCH 9th : I uploaded a new demo version where the main character has been redone in terms of how he looks. I also changed how the princess looks at the end and made some other changes.

Other than the demo and changing art, I've been nitpicking stuff throughout the game, and I made the last boss a bit harder. 

I will show my game at an event tomorrow. Here is one more new screenshot of the winter level.

UPDATE MARCH 11th : I got some good responses from people playing my game at the event yesterday. I also got some  feedback from other game developers who also played through a couple of levels from the game. I have 1 new tester who is going to play through the game also.

UPDATE MARCH 13th : Along with showing the Vadine image next to your menu selection, I also changed the background color of the button as well. This will make menu navigation easier. I fixed everything according to the feedback I received at the event.

I'm going to play the game a couple more times, but I don't see anything else that needs to be fixed at the moment.

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UPDATE MARCH 16th: I changed how the knights look in the first level. I'm not planning to upload a new demo at this point in time though and there will be a couple of differences between the demo and the real game:


I'm starting to look into marketing as the game seems to be complete at this point. I don't have a release date planned yet.

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UPDATE MARCH 20th: Made some more nitpick changes to the game (nothing too major). I'm look into steamworks API and how it interacts with Unreal Engine 4.

UPDATE MARCH 29th: I created some achievements in steamworks and added the code for achievements in the game. I'm going to add an animation when the character is moving while crouching or shooting up. 


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UPDATE MARCH 31st: I added easter eggs in the game for my old art (in the 5th level on a table). I did the crouching and shooting up moving animations (it looked awkward before where the character was moving without any animation):


I also decided to redo the bear suit enemy on the 2nd level (I already have the blue knights and the regular pirates who have the same AI behavior), I will have this fixed in a week or two.

UPDATE April 6th:  I still seem to be tweaking the game to make it better. I made the credits scene a bit funnier and I improved the torture scenes in Level 5. I also changed the billboard for the menu (The sign that says Vadine:Bite-Man) : 



I'm going to start working on the bear enemy today.

UPDATE April 7th: I created the art for the bear enemy; I still need to change the behavior of this foe though. I also don't like the billboard I posted yesterday/ the hearts don't go with the blood.


UPDATE April 11th: The bear enemy continuously walks towards you and if he gets you he will walk backwards for a second and then come at you again. Also if you turn your back to him, he will chase after you quickly.  For the billboard I just made blood at the bottom instead of the hearts and I made the sky a bit brighter.

I'm going to work on images for steam and hopefully a new trailer this weekend!

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UPDATE April 14th:  I added some pictures to the  Steam store. I have 2 minor fixes I need to do with the game and I'll get to the trailer eventually.



UPDATE April 16th: I learned how to upload my game to steam and got it to install on my computer via steam. I still have a list of items to work on:

1. Create Trailer

2. Fix text blurriness

3.  Complete everything on store page

4. Finish all testing 

5. Start marketing

1-4 should be done by beginning of May

UPDATE April 17th:  Found some setbacks...

I need to create my own font as the ones being used seem to be licensed. I want to be as careful as possible that I don't use other peoples work, and I've been careful about this other than with the fonts I've used. I'm going to spend time on this instead of the trailer.

Also I didn't get achievements to work after I tried my game on steam, but I watched a tutorial on this and I think I know the solution.