Great work on this! Very enjoyable with a nice difficulty level.
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Well, got stopped by some code issues and was unable to get the content I needed in time. Also had an errand to run and missed the deadline to boot.
I learned a few things this time around, and also realized where my knowledge gaps are that need strengthening. This was a fun jam and I intend to complete the game and post it on my page in the future.
Congrats to all who got their game in on time!
My first Bitsy game! I created a biopic of my journey as a game designer. It's currently a work in progress. So expect more content!
Here are some screenshots of some early progress on the game, using some placeholder graphics for now. I've chosen to demake Resident Evil and will call it Resolute Evil. Got some simple areas set up with some ambient sounds playing in the background. Went for establishing quickly a dark mood and feel.
Inspired by the fixed camera angles of the early games, what I've chosen to do is set the camera to be closer to the player in certain areas, revealing less of the surrounding area. But in other areas, the camera will be farther out, giving you more of a bird's eye view.
Darn, that's already looking awesome!
Naming wise, go with something that's a pun of Splatoon. Paint Platoon, Painttoon, Splapainters, etc. Or go with something that somehow describes the game and/or its mechanics. Squidpaint, Paintgunners, Splash, etc.
Hope that helps.
Yeah I thought about it. I'm leaning towards Resident Evil because Metal Gear Solid has been basically demaked already in a way, Metal Gear 2 on the MSX (even though it came out before MGS) . I think it would be cool to try my own vision at it, but trying to demake RE excites me more.
Let's see what happens!
Hey all! Demake Jam? Hell yes! What will I make? I have no clue!
Been eyeing this for a while as I'm interested in the topic, so I decided to finally join. Going to have to be smart about time-structuring.
Let's see what I can come up with!
EDIT: I've chosen Resident Evil as the game to demake. I call the demake, Resolute Evil.
I thought your game was very fun, original, and overall excellent. It did really feel like a complete game for the game jam. I really appreciated the humor and the hand drawn graphics. Because of this, I was actually surprised your game didn't make it into the top 5. On stability issues, I was curious to know if I was the only one because I never saw anyone else post or make comments on it here.
I think you are being too harsh on yourself. You certainly know how to make games because AIBOT is an interesting, fun and creative game. On your reasons, any combination of 1, 2 or 3 could be a reason. I'd keep participating in Speedgame challenges and maybe work on improving your game a little and giving it some polish. Share your work on the CGD and CDN FB pages and get some input.
Okay GamesForFun, I finally was able to play your game to completion! Probably my favorite so far and the one I spent the most time with. I had only one stack overflow error this time, but I tried playing again and was able to play it completely. You've made quite a great game! I'll be posting my thoughts later on!
My only question right now is which verse did you choose for this challenge? It wasn't clear from any of your posts. Thinking through your project, I don't really see 1 Peter 2:21 or 1 Thessalonians 5:11 in this, the one I think fits the bill is 2 Timothy 4:7. Is this correct?
Been playing and enjoying your game until I got a stack overflow error that keeps crashing the game. Any ideas on that? It first happened when I got to the level where you have to turn right. After that, it just keeps happening now around the first or second level.
For now yes. I guess you can walk around and take in the visuals! lol
One of the things I wanted to do if I had the time was add mini-games to help fill in the time in between doing tasks. That will be in the future. All I was able to do in the time alloted was meet my minimum viable game.
WHEWWWWWWWWW! DONE! Finally! This day was spent trying to fix a bug, then polishing up things, adding a title screen and an end screen. Also finetuned a few things during gameplay. Enjoy the fruit of my labor!
Blessings to all!
Ah I see. If I am able to, I'd like to take a stab at maybe providing some background image options in between working on my own speedgame. Where did you get those two backgrounds you are using?
Not much was accomplished this day. I think I may have worked a little on implementation of tasks.
This day was spent doing bug fixing related to my tasks/quests. Took long and hard and I still have an issue where if you run into a character with an item it will disappear and appear with the correct character. Pouring through my code, it's been difficult trying to find the culprit. So what's next for me for tomorrow is: 1) finding a work-around (I have an idea in mind which may simplify things), 2) then start polishing up some assets, 3) adding some music (found some great free music sources that fit my game), and 4) possibly develop some suitable sounds for my game. If I have time after that, I'll see to extending my game with more gameplay and such. We'll see!
It's been fun everyone!
This happened to me a few years ago when I worked on SEED for the 2015 Speedgame Challenge. I had big ideas but God showed me through a dream how what I had planned was not possible in the timeline of the challenge and that I needed to scale down. Here's how the dream went: I walked out of my house and saw an ice cream truck on the street. I wanted some ice cream so I walked up to it and looked around the menu. I saw this one ice cream I really liked and looked at the price, it cost $6. I went for my wallet and opened it up, only $2 stared back at me. I then looked back at the menu and scanned it trying to find something that I had the money for. When I woke up, I knew exactly what it meant. I was trying to make a game which required more knowledge than I had, I simply didn't have the capacity to make it, so I had to scale down to something within my grasp. The project I was shooting for would have taken 6 weeks most likely, and that would have been with looking through tutorials and trying to bring things together. Very patchy.
It's funny because I always pray for my game ideas and God comes through in some way, shape and form. We just got to listen. I over shot my planning with Warrior in 2014. Part of my inspiration for that game was Altered Beast, in that I wanted to do a side-scroller. However I got stuck with wanting to do platforming in one part of the Forest level in my game and trying to fix it I wasn't able to finish the game. I remember God leaning in on my heart wanting me to keep it simple like certain sections in Altered Beast, but I kept trying to find a workaround for what I wanted. So I thought I wasn't going to do that in 2015 with SEED, yet deciding to use HAXE instead of GameMaker Studio added a lot of complexity to my ideas. So scaled down I did and I finished with a very simplified form of my original idea. But it definitely gave me fuel for thought for the future.
It's always great and inspiring when God speaks to his designers in different ways and guides them! God truly is interested in our work!
Another playable build today, this time with the tasks implemented, and a 7 day counter in addition to the 24 hour counter! Give it a try and leave any ideas or feedback that comes to mind!
WASD / ARROW KEYS to move | SPACE to talk with characters
To pick up objects, just run into them. I'm still using placeholders, but the idea is to bring certain objects to certain characters.
Also, finally have a name for this project, ENVOY.
P.S. Last bit of work today was fixing a text bug, and implementing a reward system. Tomorrow is another day!
So, tasks have been implemented! I have three more tasks (no pun intended) to complete from the M.V.G. list and then the base game will be playable. After that I'll be polishing it up!