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Burnerknight Studios

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A member registered Nov 18, 2016 · View creator page →

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Okay, I would just like to say that this game is AMAZING! Charming in its own way. I can definitely see the passion that went into it. That elevator music and Vadine dancing was a nice touch! The voice overs are also hilarious. Keep at it!

I didn't notice any bugs. I would say that having a power up to have a stronger attack would be a nice touch. Also, moving the healthbar from the top to the bottom of the screen would be good, right now it's distracting and takes away screen space that you are playing on.

Hey thanks for playing the game! I'm glad you enjoyed it! Stay tuned for more as I continue to move this project forth.

Do you have any feedback or any other comments you would like to make about the game? :)

Phase I v1.3

screenshot Underground area
(Edited 1 time)
V For Victory


Winged Victory is a stealth-action game inspired by Hideo Kojima's Metal Gear and Metal Gear Solid. It is part of a larger game universe I am designing and developing known as N9NEHART.

Winged Victory explores the character of Victoria Ninehart, as she finds herself behind enemy lines during the Vietnam War. Tasked with keeping vital intel out of enemy hands, she will have to AVOID, EVADE, and SURVIVE. I have broken into smaller pieces the development of this game, each piece a phase which covers one of the core mechanics. Phase I is all about AVOID, Phase II is about EVADE, and Phase III is about SURVIVE. The final Phase, Phase IV, will bring together the gameplay and systems of the previous phases, along with the plot and storyline. This is also an opportunity to visit different visual styles, giving each game phase a distinct identity and feel. In Winged Victory, the intel you have, and the intel you gather, will determine your likelihood of staying out of enemy hands and surviving. INFORMATION IS POWER.

Phase I was released in November 2016, and the current version undergoing testing and bug fixing is v1.3. This latest version adds new gameplay elements that were not available in v1.2. If you would like to give it a play and leave feedback or suggestions, please do! I intend to wrap up this version soon, and will then proceed to work on Phase II.

Phase I v1.2: https://burnerknight-studios.itch.io/winged-victory-phase-i (for posterity)
Phase I v1.3: https://burnerknight-studios.itch.io/winged-victory-phase-i-v1dot3

Some screenshots from Phase I v1.2

Phase I v1.2

screenshot Jungle area

Phase I v1.2

screenshot Underground area

screenshots from Phase I v1.3

Phase I v1.3

screenshot Jungle area

Hi Jay,

To what game exactly does a player gain skill points?

Hey thanks! Will do!

Thanks a lot!

Yup! Thank you!

Thanks!

Hey thanks for the comment! It seems there was a bug going around that caused the VICTORY text to not appear once you've cleared the dungeon. For some people it would appear but not for others. Totally weird. My programmer was on a limited time budget so he couldn't get around to fixing it!

Solid gameplay and great plot! And you pulled an M. Night Shyamalan at the end. Really enjoyed the game! Felt like a Western version of Punch-Out but with guns. I think you got something here!

All around excellent game. Great work! Really enjoyed this one! It took me a while to get used to the Keyboard controls, so I think controller support could be a good addition in the future. Other than that, this game is definitely up there among the best of the jam!

Lovely game, excellent music and adorable character! Seems like it has a lot of potential post-jam!

I had issues with the controls. My character would just run in the direction of movement instead of moving gradually as I held the movement key down. Also moves very fast.