UPDATE MARCH 20th: Made some more nitpick changes to the game (nothing too major). I'm look into steamworks API and how it interacts with Unreal Engine 4.
Recent community posts
UPDATE MARCH 16th: I changed how the knights look in the first level. I'm not planning to upload a new demo at this point in time though and there will be a couple of differences between the demo and the real game:
I'm starting to look into marketing as the game seems to be complete at this point. I don't have a release date planned yet.
UPDATE MARCH 13th : Along with showing the Vadine image next to your menu selection, I also changed the background color of the button as well. This will make menu navigation easier. I fixed everything according to the feedback I received at the event.
I'm going to play the game a couple more times, but I don't see anything else that needs to be fixed at the moment.
UPDATE MARCH 11th : I got some good responses from people playing my game at the event yesterday. I also got some feedback from other game developers who also played through a couple of levels from the game. I have 1 new tester who is going to play through the game also.
UPDATE MARCH 9th : I uploaded a new demo version where the main character has been redone in terms of how he looks. I also changed how the princess looks at the end and made some other changes.
Other than the demo and changing art, I've been nitpicking stuff throughout the game, and I made the last boss a bit harder.
I will show my game at an event tomorrow. Here is one more new screenshot of the winter level.
UPDATE MARCH 5th : I should be done with the character art by tomorrow. I found and fixed a small bug in terms of spamming jump when loading a level. I will be ready to show my game at an event this upcoming weekend. I might upload a new demo after that.
Here are some more screenshots:
UPDATE MARCH 4rth : I finished fixing most of the sprites. One normal enemy needs to be fixed as well as the main boss of the game (his final form is okay though). Here are some more screenshots (I will post more in 2 days also):
UPDATE MARCH 3rd: I finished changing all the sprites for Vadine as well as some other characters. I think I can fix all the art in the next couple of days. I'll post more pictures tomorrow or Monday but here are some pictures now displaying the new art:
UPDATE MARCH 1st: I decided to change the art for Vadine and some of his family members. I felt the art was hard to look at and now that all the major bugs have been stamped out, I now have time to go back and make the game more presentable. I'm going to try to replace all of the character art within a week!
It would be nice to have feedback whether this art is better or not.
I haven't uploaded a new demo.
UPDATE FEBRUARY 26nd: I decreased the packing size. My full game will be about 120 MB when I release it. Right now the demo is 185 MB since it includes developer tools. You can use tilde (~) in the demo to execute developer commands.
UPDATE FEBRUARY 25th: I fixed the pause button issue from yesterday. I also changed some of the art in one of the credit scenes:
I also changed the image for the Auto Load icon to blood. This game is almost done just a couple more tests.
I'm going to use Steam Direct to put my game on the Steam store in a couple months. I might put the full game on Itch.Io before I put the game on Steam. I'm thinking of releasing the game for a dollar but I haven't completely decided on this yet.
UPDATE FEBRUARY 24th: I created some cover art for Vadine: Bite-Man and I'm hoping to get some feedback on this.
Right now I fixed more graphic changes yesterday in other levels and I'm working on tweaking the pause button so it's more responsive in the final game.
UPDATE FEBRUARY 23nd: I've been spending my time changing some of the art in my game. I re-uploaded the demo even though I thought version 5 would be the last upload, since I changed some of the background art in the level.
UPDATE FEBRUARY 21nd: I'm finally in Alpha!!! I redesigned the look of the second level and it looks great now:
You can see an old picture of this level in one of my first posts. It didn't look so great in my opinion. Level 3 has been fixed so the platforms don't cause any issues. I fixed some other minor issues like fish moving the opposite direction compared to where they face when you spawn at a checkpoint.
I tested a couple of times today and I don't see any more bugs. This game is in a complete state and I will get some more people to test the game in March when I will show my game at another event.
I just released the final version of the demo on itch.io before I release this game. I'm almost done with Beta and once I fix the issues in level 3, I will consider myself to be in the Alpha Stage of developing this game.
I might be able to release this game very soon so keep tuned!
UPDATE FEBRUARY 5th: I changed one of the backgrounds for a part in one of my levels and I'm just amazed about how ugly the old background was:
The blue lines look awesome when they are animated.
Also I found a bug in level 3 where I can fall through specific platforms.
UPDATE JANUARY 27th: I fixed another audio issue when the player dies, where before it was possible for 2 narrations to play at the same time. I made some minor presentation changes including a black background for the game over screen and a different font for the boss names. I fixed a bug when shooting the gun while crouching and getting hit (the bullets can still appear at Vadine's feet).
I'll keep looking to get more issues fixed before I try to release this game.
The picture of the girl looks professional! I want to see the 3D model, when you get that finished.
Will this game be 3D, or just the character models? I got most of my music from the Unreal Engine 4 asset store by the way for Vadine: Bite-Man.
Hi ZheroIsland, I'm glad you enjoyed my game! :) I was heavily influenced by Castlevania and Symphony of the Night is one of my favorite games.
In a lot of old games like Ghost and Goblins and Mario, the character rescues the princess, but I thought it would be funny if Vadine Killed the princess instead.
UPDATE JANUARY 14TH: I finally fixed the audio issue mentioned in my last post. I also found another huge bug when pausing the game and the character is crouched (This bug exists in the demo right now). Currently I'm looking for final bugs this month through February before I can say this game is complete. Hopefully I can start the daunting process of marketing my game beginning of March.
UPDATE JANUARY 6TH: I nerfed the last stage. I'm making many minor changes to each level such as fixing stairs. Also I'm going to start the arduous task for fixing the audio so it doesn't play when the game is paused.
UPDATE DECEMBER 10th: I just showed my game at a gaming convention. I got a lot of positive feedback about the game in general. I had the first person other than me get through the entire game. Watching him play, I realized I especially need to make the last level much easier and provide more checkpoints and health items.
UPDATE DECEMBER 1st: The tutorial helpers and the camera angle fixes is in a newly uploaded version of the demo. Please try it out if you have the time!
The game is getting close to being complete but there are still some fine tuning and bug fixes. Right now I'm in mid beta.
UPDATE NOVEMBER 20th: I completely redid the tutorial level. Also, now the game will start with the tutorial instead of going to the menu (it will only do this once though). I created business cards for my game today which I will hand out at the gaming event next month where I will present Vadine: Bite-Man.
I still have to fix some camera angles when the main character walks through a hallway that goes left instead of right. Also the slime enemy in the second level still has some issues that I haven't addressed due to more important issues with the game
Here is a picture of one of the tutorial helpers:
UPDATE OCTOBER 28th: I finally added an automatic save system! There will be no save files in this game or the ability to save from the pause menu. When the character hits the checkpoint or begins a new level, the game will save.
I will release a new demo next week and change the images for this game!
I need to make the tutorial level appear before the menus once. I need to redo the controller menus (how to play this game and how the buttons are mapped)
I need to lock the levels until the user gets to the level.
UPDATE OCTOBER 15th: The game is now officially in beta. I've had one tester play through the whole game and got very positive feedback. He did find one issue with one of the boss battles and also a couple of very minor issues. I will send the whole game to other testers in the meantime.
He also recommended changing the character movement since when you turn around Vadine seems to stop. I increased the acceleration and decreased the speed to improve character movement.
I can't wait to upload a new version of the demo to my page (I will do this after I get feedback from all the testers)!
UPDATE OCTOBER 1st: The game is now playable with just the keyboard. Before the game was playable with only the keyboard + mouse and controller. Also players can navigate the menus with the keyboard as well. I fixed some other minor bugs as well.
I'm testing the game for a couple more weeks and then I will send the whole game to friends who will test it out. This game is getting pretty close to being finished!
UPDATE September 18th: I fixed some config files, increased the resolution of the game, and decreased the package size by 400 MB. I need to fix the sprites of a boss and change some voices I recorded (this will be complete by the next month).
Also I finally changed the HUD for my game. It was pretty ugly before but now I got a result I'm satisfied with. Watch the video below to see some new game footage with the HUD:
PS: The youtube video above goes to 1080p
Also next month or November I will push out version 3 of the demo so stay tuned!
UPDATE SEPTEMBER 9th: I removed some random gray color off of Vadine's boot when he is jumping:
I changed the HUD and I will test it out within the next 2 weeks. It looks sooo much better than what I had before! Health bars are on the bottom and are animated. Also I have a red border around the entire screen. I also removed the text "Health" which looked off. I'll post a video of it soon.
UPDATE September 4th: I just finished the credits sequence, which teases at having a sequel to Vadine: Bite Man!
I will start fixing the health bars for Vadine and the bosses. I also need to fix the slime enemy, which is completely broken. I will keep testing and updating this log when I find issues.
Thanks for playing my demo Burnerknight Studios! It means a lot that you gave me some feedback and even enjoyed my game.
I'll think about adding a stronger attack. I'm changing the appearance of the health bar so I'll try to move it to the bottom of the screen also and I'll see if it works.
UPDATE August 24th: I finished adding sounds to the last level and making sure everything works. I fixed some other bugs as well. I'm halfway through creating the credits sequence. Here is a screenshot:
Once I finish the credits I am thinking about changing the appearance of the health bar.
I'll give another update in a month (I should be close to releasing the game for my beta testers by then)
UPDATE July 29th: Finally finished the last bosses. I was busy with some stuff going on in my life.
This guy in my second level is still having collision issues but I don't see any other enemies having issues at the moment (I should catch everything in Beta):
I'll keep posting updates.
I actually had a friend note the same thing that the fireballs should stop when you get close to the right of the level. I have a part of Knight Thief in Vadine: Bite-Man in a later stage and I fixed this issue :)
Thanks a lot for the feedback!
UPDATE June 18th: I've almost finished created the final boss of the game, but there are still a bunch of bugs I need to fix in the last level. I'm hoping to get everything done for the last level by August and then roll out to Beta in October. Still a long way till I reach the end of this journey.