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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

Old Bug Report Thread Sticky

A topic by Strive4Power created May 27, 2017 Views: 49,327 Replies: 563
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(1 edit)

This game does not run on my GPU anymore. Apparenty this is because of engine change and hopefully will be fixed eventually. 

Deleted 48 days ago

I was able to play the game. After some shity update i cant

Deleted 48 days ago

It used to work. So why make it not work?

Deleted 48 days ago

ok fine im used to be shit on 4 being poor. Where i can get latest WORKING version of the game?

Deleted 48 days ago

before last public update I was able to run the x32 ve with intel hd graphics, but after the update game will only start with the nvidia gpu.

running on a dell l502x,  540m 2 GB, when using gpu it may mysteriously lead to bsod, so I try to avoid using it as much as possible...  luckly no bsod in SFP for now.

Thanks for ignoring my answer.

Last working version with Godot 2? v0.5.4.1e, but afaik it isn't available on itch.io.

Deleted 48 days ago
(2 edits)

I think I know where the issue is.
The obedience modifier is not an integer anymore, but a float number. Enchanted items can increase it by 0.05-0.15 (if accessories) or 0.15-0.30 (if clothes). In enchantments.gd there's a line that rounds their effect: being the modifier always less than 0.5, the function returns zero. Suggested fix: replacing
enchant.effectvalue = round(rand_range(tempenchant.mineffect, tempenchant.maxeffect))
with
enchant.effectvalue = round(rand_range(tempenchant.mineffect * 100, tempenchant.maxeffect * 100)) / 100

(3 edits)

0.5.15d

1. If the MC dates a slave and she accepts to have sex, the next time I open the "Interaction"tab I read: "Mode: Sexmode"

I think the bug is due to line  #1060 of dating.gd:
get_parent().sexmode = 'sexmode'
Without punctuation marks the code should run fine.

2. Characters with no portrait, when in jail, are not aligned with the rest of the slaves (while they are when in the common room):

3. When fighting against Ayneris, her avatar is stretched:

4. Dates usually end in an unexpected way. I mean, a girl can react badly to actions like "Intimate Talk", "French kiss" and "Touch", but she never says no to sex, as long as her mood is high. Even if on her first date. The function:
self.mood*5 + person.loyal*2 + person.lust + drunkness*3
makes the girls a bit, er, "easy". It's not a bug, of course. Just... it's weird.

5. In questtext.gd, line  #295, Ivran is mispelled as "Irvan".

6. In globals.gd, the assertiveness is not limited, no setter/getter are defined for it. So it can easily go over 100 or below zero.

4. if in the bedroom and mood more then half, after "slave is on intimate mood" appear intimate talk will not reduce mood. frensh kiss and touch needs high loyalty I think.

We are talking about a slave after all, they cant really refuse the master, however they will not let you kiss then during sex if obedience is not enough... something like "you can have my body, but forget about my heart" maybe?

above is gameplay exp, didnt check the code to it.

Never tested the bedroom: my MC usually dates  a slave either in the streets or in the garden, for boosting her mood.
Still the code is quite forgiving, imo: I mean, you can very easily have sex with a girl you have kidnapped just a few days before (or even the same day, if you use the right potion). I don't know, maybe I just have to process the fact that the MC lives in a world of nymphos. :P

oO I never used potion, and I aways get the ones I want at the same day using only one action, even the stubborn uncivilezed prude ones... kinda weird btw.

>entrancement spell(never noticed difference using it or not)>go to garden>alternate between chat, hands, light kiss, comb hair, hug>if it gets to near 3 turns to finish and its still barely half bar, move to bedroom>chat>request intimacy... sometimes is even possible to throw in a teach or two.

if there is gold to spare, going to streets is faster to build up mood.

I kinda think it needs more balance too.

Wait, without potions how do you remove the "captured" trait? O.o
You know, the string "Due to recent events SLAVE rebels against your control"? I need an amnesia potion for that, or the obedience is clamped at 50. Does the entrancement spell work as well?
... Mh, now that I think about it, the "sex consent" formula doesn't mention the obedience. So yes, I suppose my MC can have sex even with freshly captured slaves.

it will go away after a few days by itself... just equip maid and handcuffs  and they will work as well obedient slave, if it is branded captured status will worn out faster, if enforced silence is active, they will not make trouble.

0.5.15d

1. bug with shield spell in combat. 

shield wont update the "armor" provide when recasting on someone. Example: caster1 has 2 maf, (lets say  it makes his shield armor 10), caster2 has 12 (shield armor 45)

caster1 uses shield at himself, his "shield armor"  is now 10, if in another turn caster2 caster another shield on caster1, the remaining turns will be updated, but the "armor" keeps  the same value of 10.


2. work bug

if using elixir of regression on someone already working on social jobs, they will keep working normally, even with the regressed trait.
Working slaves not showing up in the market nor the magic guild (like how they do in the brothel).

3. not sure if its a bug, but just in case

func awareness():
        var number = 0
        number = self.sagi*3 + self.wit/10
        if mods.has('augmenthearing'):
            number += 3
        if globals.state.spec == 'Hunter':
            number += 10
        return number

its not checking nor updating the tattoo bonus.

4. not sure if its a bug

5 - courage stat going back to 100 if having it at 125. it happened after going out to fight/loot/take prisioners, I'd like to know if the base max is supposed to be 100 or go over it. if need I will upload a save after awaking >.>

5 - not a bug

not judging, and I know that the same word may have different meanings in others places. But where I live is not possible to have a person be "Slutty" and "prude" at the same time. So slutty and prude should conflit.

is kinda sad and weird that we need to make the slave lose loyalty to get the Slutty trait.

I find weird that rape actions makes loyalty grow even if the slave hasnt the "likes it rough" or masochist trait

About #4: yes, I think it isn't a bug. In globals.gd there's a function that caps the courage, it can't go beyond 100, no matter what the rank is.
I don't know if the function should take into account additional boosts and modifiers, though.

About 3. Yeah the tribal tattoos apply effects so they are being tracked, their effect definition is just empty and they don't get referenced anywhere either so it's a bug.

About 4. Since the cour_set function clearly caps the courage to a maximum of your grade limit or less if reduced by traits i think it clearly is a bug and it is located in the traits section where multiple traits ( devoted, slutty, pretty voice, scarred, dominant and submissive ) apply their values straight to the variable rather than going through the proper helper functions.

0.5.15d

The "Responsive" trait's increase toxicity via the tox_mod variable is handled in the tox_set function, causing your full toxicity value to be multiplied every time it is changed. My slave was stuck in a loop of getting the daily reduction in toxicity of 1-5 points, thus causing tox_set to multiply the resulting toxicity by 1.2 which caused the slave to constantly hang around 100 toxicity and mutate happily. While that would be a fun idea for a trait, it's certainly not intended behavior.

The tox_mod should probably be handled in on_potionusebutton_pressed() in scripts/Mansion.gd and use() in inventory.gd

0.5.15d

When your reputation with a faction has hit rock bottom (-50) any reputation changes will be shown as reputation gains. This is because reputation_set() checks for a change of 0 before capping the incoming reputation at +-50, so the reputation change doesn't get ignored and since it's not negative the zero result gets interpreted as positive.

0.5.15d

Info popups for 'race' and collapse/un-collapse 'descriptsettings' don't work in Player SelfLook Panel ('r') .  'Person' is nil or last slave inspected.  _on_info_meta_clicked in scripts/slave_tab.gd is accessing local var person = globals.slaves...current.slave instead of globals.player when needed.

'descriptsettings' doesn't seem to have an _on_selflookdescript_meta_clicked function for info pop ups.

(1 edit)

0.5.16a Win 7x64

Cali and her stupid confession scene again. Still impossible to stay friends (the dialogue initiates again and again and again...). accepting feelings leads to her disappearing from the game entirely. (After reload she appears the next day as if she never returned from her parents before. Looks like scenes are chronologically wrong).

(1 edit)

Game version: 5.13b
OS: Windows 10
these are not necessarily bugs but tweaks I have made
first to remove babylist babies:
for kid in person.preg.baby:
globals.state.babylist.erase(kid) # new lines added to allow for future multiple preg baby death
added mostly anywhere the "person.preg.baby = null" line appears: abortion event stage 1 and 2 in dailyevents.gd, miscarriageeffect() of items.gd, in mansion.gd when the npc endsday with low health, and outside.gd _on_service_confirmed() abortion

the items.gd func bondageeffect() is spelled wrong still should be bandageeffect()

I heavily modified the code for the birth/impregnation func's:
adding virility to be the male counterpart to fertility
making checks during impreg to prevent impreg if fert/viril numbers were not high enough based on size of balls/dick and using endday to simulate menstrual cycle and decreasing viril upon func impreg call of males, then I coded in an array to simulate genetics with a for loop and counter to check species compatibility during impreg, I then had to add into descriptions a quick reference to whether the npc/player is fertile/virile at that time which currently is under piercings
I broke out body characteristics not just race for food counting and for farming thus a halfhorse body uses same food increase as centaur, also bodyguard spec uses more food slightly as do other heavy labor specs, I have started implementing a system of genetic pref's for each char with checks during impreg for unlocking actions, I think I have functional impregnation/birth code for multiple pregnancy including possibility of twins, broke centaur into Beastkin Horse and halfhorse into taur, broke titsextra into teats/udder/titsextra

at this point I would like to email sections of the edits to you for you to decide to implement or not, I've been running through the edits I did providing detailed comments

my email is randacquaintance3@gmail.com <edited to insert end of lines>

Deleted 48 days ago

virility endofday:

if person.balls == 'small' || person.balls == 'vestigial':
person.preg.virility += rand_range(1,3)
if person.balls == 'average':
person.preg.virility += rand_range(3,10)
if person.balls == 'big':
person.preg.virility += rand_range(10,15)
if person.balls == 'huge':
person.preg.virility += rand_range(15,25) #if no balls then no increase in virility

func impreg:

if father.penis == 'vestigial':
if father.preg.virility <= rand_range(70,100):
return
if father.penis == 'small':
if father.preg.virility <= rand_range(50,80):
return
if father.penis == 'average':
if father.preg.virility <= rand_range(40,70):
return
if father.penis == 'big':
if father.preg.virility <= rand_range(30,60):
return
if father.penis == 'huge':
if father.preg.virility <= rand_range(20,50):
return #if virility and dick length aren't high enough then no impregnation

I'm still fiddling with the numbers for balance. There is no reason not to have huge for both at the moment so  I think I'll add a slight punishment for increased size. Probably a lust/dominance increase.  I may also add a random chance of decrease in size with excessive daily use which will require a new variable.

Deleted 48 days ago

0.5.16a

To be appointed as Lab Assistant, a slave must have at least the commoner grade. This requirement can be bypassed, though, by opening the Lab tab and clicking the "Choose Assistant" button

(1 edit)

v0.5.17b

hello - I've been testing your game for several days and it's awesome!

But:

a few bug or logic errors and Suggestions are there:

1: if you find a bandits camp in the see region (deeper) and there are many opponents you will not see the last 1 - 2 at a low resolution and you can not click them directly (fatal, because the auto combat works very rare ...)

2: Also in the side menu (slave X is out of reach for X days) could be a side scroll bar 4 lower solutions (because i never know how long the "awaytime" is because of custom Nicknames ...

3: in-game stress management ... with love ok - but with punishment?  in my opinion, it's better to love your slaves ... okay - but if you want to be a cruel person? - (beat her to sell ? - I can't reach the upgrade points by selling this way (maybe i am dumb ^^ ...)

4: Enemies are not too easy, but a bit boring (your fight system is cool !!!) But opponents could use more skills (like the bandit leader) to make fighting more interesting (Resistances?)

5: this is like point 3 ... maybe I'm just too stupid for that, but I do not get the retail price ... High Obedience, high rank and high level ... okay - but why are different races worth a lot? (In my opinion) ... sometimes a slave with 81 obedience and 100 Locality "brings no Upgrade points, because is rebellious" ...)

i like your game a lot !!! its awesome !!! the best work i tested since a year ! <3

okay ... forgot about my point 3 + 5 ... u need 100 Obedience to reach the points ... and you have to do the "abuse tab" - not the sexual tab to punish ... i see now ^^ *sry

(1 edit)

0.5.16a Windows 10 (64)

Using "Add custom image" while choosing a full body picture, causes the selected file to be added to the game's portraits folder, rather than the bodies folder.

(2 edits)

0.5.16a Windows 10 (64)

Tisha's trait "Hard worker" doesn't seem to display correctly. There is an increase of 15%, however it isn't displayed in her job report, only in the global report. (Tested by assigning both Tisha and Emily as mage order assistants. Both with 100 wit and 2 magic affinity. No expenses or other source of income that day)

Maple's ability "Influential" stacks when inherited by her children. Meaning you can sell a slave, then immediately buy it back, for less than you were just paid. Indefinitely.

Also, Slime's are currently allowed be improved in the lab.


Keep up the great work, only reporting these minor things to help make an ace game even better.

0.5.16a Windows 7(64)

Not sure if it's a bug. The main character have a random initial trait, and get others like the servants (like pervert, as an example). The ways to see the traits are: 

Through "relatives" window

Through "remove trait" on laboratory

Using potion of clarity on the main character.

This looks like a bug because no mention on acquiring the new traits are made, nor do I can see them through "ispect" section.

Version 0.5.15 - Version 0.5.16 (I created a new game shortly before the recent public update)

Windows 10. With itch.

The game semi freezes after the final fight. After being appointed as the new head master, nothing else happens. I can move the courser around, but I cannot move on.

This is also the first time I've completed the story.

version 0.5.18 

durring character creation i was able to go to apperance custimization back to age/sex/stat cap and i got the 2 bonus points back. i was able to get them all to 7 and then start the game

if i continue to use this save will i break the game by, for example, using the lab to further and end up attacking for more than the game was meant to handle?

moved this topic to Bugs and Suggestions
archived this topic
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