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Decreasing Luck in Game Development

A topic by CCabia created 66 days ago Views: 147 Replies: 4
Viewing posts 1 to 5

Hi,

I'm developing a game revolving around the concept of Rock Paper Scissors. Unfortunately, it depends on luck, which imo breaks games if not implemented correctly.

Is there a way to decrease luck and give skilled players a bit more advantage?

(Edited 1 time)

Does Rock Paper Scissors have skill? I guess if you make a pattern, then the skill turns into memorizing patterns. Perhaps a telegraph a split second before the rock, paper or scissors is finalized? Level one could be half a second. Level 10 can be a single frame amount of time.

http://www.telegraph.co.uk/men/thinking-man/110517..

It's weird to discuss... but you should really study the game. Rock Paper Scissors isn't a game of luck, it's a statistical game of probability.

Played against the computer? Yea that's luck.

No I don't think there is a way. But there are popular games which are based only on luck for example slot machines.

It's difficult to imagine how something like RPS on the computer would allow skill to have an effect. If the game is "rock paper scissors" in the sense that there's 3 options and each is strong against 1 another but doesn't guarantee victory, then you have more options for how to handle it.

On the topic of managing luck-based things, I recommend checking out this;
http://www.redblobgames.com/articles/probability/damage-rolls.html