Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Allow creators to embed HTML5 content without making it free

A topic by Emily Pennyway created Mar 23, 2020 Views: 1,173 Replies: 13
Viewing posts 1 to 13
(2 edits) (+16)

I would like to be able to create an HTML5 version of my TTRPGs, that people can access directly in their web browser. This is possible already, but it doesn't allow me to set a price for the embedded content.

I would like to be able to set a price for my embedded content; I've got the content all set up as a zip file that the embedded player can run or launch fullscreen, but I can't publish it in its current format because I'm not prepared to make it free by default.

(There are a number of TTRPG designers here who would similarly be interested in this idea. We want more ways to present our games, but the current presentation isn't sustainable for us.)

Update: I ended up publishing my game using the HTML5 player anyway, and it kills me that I can't charge money for it: https://mnemonicrpg.itch.io/mnemonic-beyond-the-rift

A few people have donated, which is great, but if the goal is to normalize being paid for our work, we need the option to set a price for our work regardless of whether it's a browser game, a PDF, or a downloadable app.

Implementation?

On the front-end, it's easy for me to imagine how this would work: If the user hasn't paid the minimum price for the game, and the creator has set the "Require payment before showing the embedded player", then the embedded player just doesn't appear, and the "Buy" button appears at the top of the page instead. Once the user makes a payment for the minimum price or higher, enable the player. (Maybe there's a way to enable a "demo" version that doesn't require payment and then override it with the paid version? idk)

Someone on Discord pointed out that itch doesn't require an account in order to make purchases, which could present a problem for a game that is only available in the browser. I have a couple ideas spinning off of that:

  • Require an account before the user can purchase the browser game, if it requires payment to play.
  • Require the creator to include some kind of downloadable version of the game, if they require payment for it.
  • Automatically generate a downloadable application that the user can download that launches the browser version of the game, that doesn't require the creator to build one themselves.

I don't know what the best solution to that problem is. All I know is that the way it currently is set up, I can't do what I need to in order to make my game sustainable for me as a creator.

(+6)

This would open up a lot of possibilities

(+4)

This would be great!

(+5)

Being able to post a digital version of a print game behind a paywall seems like a sensible idea, as does making digital tooling for other analog games require a purchase - for example, if I want to submit an adventure tooling package for another game.

(+3)

This would be a very exciting opportunity!

(+3)

Yeah that's super exciting to me

(+5)

+1! I think I can offer some simple RPG content in HTML alongside PDF that would be very useful when running games online! :D Would love to buy things like this from other creators, especially when I'm moving my sessions to Discord instead of in-person.

(+2)

This would open up some really interesting possibilities. I'd absolutely support this!

(+2)

This needs to happen.

(+3)

Yes! I'm excited about the possibilities of hosting tRPG content as HTML on itch -- including javascript, accessibility via screenreaders and small/underpowered screens, and other things that just aren't possible via the traditional PDF format.

While I happily host free html content on itch, I could also just as easily host it elsewhere? The value-add of using the html5 player doohickey thing is being able to use it for *paid* content. It's a bit baffling that this option doesn't already exist.

(+1)

Added this update to the top:

Update: I ended up publishing my game using the HTML5 player anyway, and it kills me that I can't charge money for it: https://mnemonicrpg.itch.io/mnemonic-beyond-the-rift

A few people have donated, which is great, but if the goal is to normalize being paid for our work, we need the option to set a price for our work regardless of whether it's a browser game, a PDF, or a downloadable app.

(+2)

Would love to see this. Kinda shocked a site that's largely for video games doesn't already have this feature.

(+2)

I've seen lots of games on this site that charged money for the download but let you get the full game for free in the browser. Why would anyone feel the need to pay the list price in that situation?

(+3)

I completely agree with this suggestion. The lack of ability to set prices for these precludes me from making any of these projects. I need to be able to continue to create and to support that creation.   

This topic has been auto-archived and can no longer be posted in because there haven't been any posts in a while.