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Recent community posts
I didn't know how badly I wanted to see the British Empire fall until I read this game. Playing it gave me the same sort of schadenfreude I experience when the wealthy fuck up in public. As the Sun Forever sets is an absolute triumph, and I cannot wait to see what comes next.
Short answer: no, unique encounters get shuffled back into the deck if you don’t complete them. Bit of an oversight on my part with the rules. I do have that flagged as something to change when I update the text.
No print copies available at the moment. I'm still waiting to see if folks claims their Kickstarter copies for the first print run, but I'm planning on selling the remainder of what I have soon!
When you expend an item it can still be used for encounters, you just have less chances to use it before it disappears (breaks, is lost, etc.) The penalty you suggest does seem pretty harsh to me without any upside. A Torch in the Dark wasn’t designed with that kind of thing in mind, but if that’s how you like to play, go for it! And feel free to post your changes. I’m sure other folks are also interested!
So I was hoping to get two games finished for this jam, but ran out of time. The one I finished, Schisms & Sacrilege was a bit more experimental with the Lost and Found design, but I'm also really happy with my second game:
Novel Story is about the life and story of a fiction novel. From it's original author's circumstance, to publishing woes, adaptations and more, see how the story within and about the novel changes as the decades past.
I'm looking forward to seeing all those new departments, backgrounds, and powers!
I might do a collection of missions based on religious artifacts: the spear of destiny, holy grail, that kinda thing. I'm also revamping my solo hack so I might finish it off for this jam. Play the role of Kassandra King, paranormal fixer, and find out why you owe the Devil your soul!
Sam's Doskvol Breathes supplement, as well as this essay, showcase how Blades and other Forged in the Dark systems have so much to gain by slowing down and wading in the feelings and characters of the worlds they make. Bravo.
Thanks for the feedback! It is difficult to get multiple reprimands but not impossible. If players leave paperwork hanging about and don't pursue the appropriate downtime actions, all it would take is a few bad die rolls and one bad mission to start racking up paperwork and therefore reprimands (which is also contingent on the preferences of the players, which consequences are dished out, what the genre is, etc). We also didn't want player characters to become unexpectedly unplayable due to office politics. Getting a 4th power is a much showier, dramatic exit from the game. But the threat of reprimands means there are consequences, no matter how rare they may seem.
Also being removed from the Bureau could just be a plot development that makes sense in the story of your game, or the result of a complication during an action roll.