A fantastic drama machine that will let you exorcise all your demons from your service industry days.
NotWriting
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The idea is you deal out a deck at the start of a day, then decide whether you want that deck for doing gigs or a citadel run. If you're doing gigs, cards in your graveyard or in exile don't get shuffled into your deck until you are done for the day. When you're done, you return all those cards to the cube, then you get to spend coin on downtime stuff that let you alter the cards. You don't really alter the player deck during the gig phase, you do it during downtime.
It's typical for the use cases for different actions to overlap a bit in Forged in the Dark games. The intent is to clarify the goal of a player and gets the conversation between player and GM going. Some examples:
- a character giving covering fire to their crew sounds more like shoot than battle or murder, since the intent is to shoot a lot
- a character wanting to beat someone to death sounds more like murder than battle, since the intent is to kill them not fight them
- a character wanting to snipe at a target in order to disable it sounds more like shoot than murder, since they aren't wanting to kill anything
- a character fighting their way through a crowd sounds more like battle than murder, since again they don't want to kill anything, they just want to clear a path, but if they want to kill as many people as possible, that would be murder instead
Being a big sci-fi universe with a bit of crunch to it, it made sense to have more actions than a typical Forged in the Dark game, to capture the breadth of what player character could do, and give them more decisions on how to spend their action points and specialize their characters. Someone with lots of points in murder is a very different vibe than someone with a lot of dots in battle or shoot.
Also in such a grimdark world, 'murder' felt like too good of a keyword to pass up.
Hope that helps!
A deft and subtle story telling game that let's everyone be a player and a GM. Truly collaborative where you let each person take the wheel and do your best to honor what they did. I've never played anything like it and now I want to play a dozen more like it.
This is one of those games you experience and then think about for the rest of your life. Get 2 other friends you love and play this. Play it over weeks and months. Play it over Discord, play it in person every once in a while, play it by writing letters. But play it.


















































