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A member registered May 23, 2016 · View creator page →

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The debts are goals to clear. In fiction you and your community already have those debts and you are working them off by going on runs. So for example if at the end of a run you have 500 credits, you could get Stack Communal Co-op Fund and clear that debt.

Ahhh, right, 'cause hunt mode just has one personnel card. Okay, I'll look at revising it.

It's typical for the use cases for different actions to overlap a bit in Forged in the Dark games. The intent is to clarify the goal of a player and gets the conversation between player and GM going. Some examples:

  • a character giving covering fire to their crew sounds more like shoot than battle or murder, since the intent is to shoot a lot
  • a character wanting to beat someone to death sounds more like murder than battle, since the intent is to kill them not fight them
  • a character wanting to snipe at a target in order to disable it sounds more like shoot than murder, since they aren't wanting to kill anything
  • a character fighting their way through a crowd sounds more like battle than murder, since again they don't want to kill anything, they just want to clear a path, but if they want to kill as many people as possible, that would be murder instead

Being a big sci-fi universe with a bit of crunch to it, it made sense to have more actions than a typical Forged in the Dark game, to capture the breadth of what player character could do, and give them more decisions on how to spend their action points and specialize their characters. Someone with lots of points in murder is a very different vibe than someone with a lot of dots in battle or shoot.

Also in such a grimdark world, 'murder' felt like too good of a keyword to pass up. 

Hope that helps!

Thanks! I've still got a long ways to go as an artist.

Hopefully that shouldn’t be possible. If you find yourself in that position please let me know. 

The citadel doesn’t do anything when you do that gig. Clearing trash is a test to see how much damage you can do as fast as possible. 

Been a while since I played but I believe the answer to both is yes.

I think I forgot to update the version number in the actual document. As far as I remember the only difference between 1.1 and 1.2 is some copyright text at the end. I've updated the plaintext version with the proper version number. 

Nothing in the rules says you can't. I just happened to have a bunch of cards laying around that I wasn't using for anything else. I'm all in favour of folks printing their own proxies. 

Thank you! It looks like importing the sheet from a pdf didn't work great but. Might be able to fix it if I has some free time. 

Hell yeah. Best of luck out there Punk. Lemme know what kind of spells you make. 

Yes, a card’s type is the symbol that is currently at the top of the card. 

Oh shoot. I see what you mean. I'll need to play around with the layout to let folks print double-sided. 

Woops! Not intentional, just an error on my part. They are now uploaded. Thanks for letting me know.

Game just officially released and I added a bunch! Enjoy!

Take a look at me playing (and losing) the escape mode of Escape the Kronos!

Download the Fealty Sheets files. They're under the 'Download demo' heading.

A deft and subtle story telling game that let's everyone be a player and a GM. Truly collaborative where you let each person take the wheel and do your best to honor what they did. I've never played anything like it and now I want to play a dozen more like it. 

This is one of those games you experience and then think about for the rest of your life. Get 2 other friends you love and play this. Play it over weeks and months. Play it over Discord, play it in person every once in a while, play it by writing letters. But play it.

This is hot as hell, definitely something I want to see more of in the MtG community.

Thank you!

Fucking incredible.

Aw heck Thursday thanks so much!

Aw heck, what a lovely response! Thanks so much!

I'll be offering physical versions soon, just need to send out all the Kickstarter backers rewards first.

Thanks so much!

Thank you so much Hendrik!

The only ones I found that looked interesting to me were Galdor's Grip and Palm Island. Lets of others but these stood out.

Lots of community copies are available now!

Thanks so much!

The weapons are detailed on the play sheets, which you can download on this itch page.

Ah good question!

You can still do the rest of the actions, it's just that if any card would be moved beyond the front or back, it would stop instead. So like if an action on the card moved the alien forward 3, and the alien is 2 cards back from the front of your hand, it would move to the front of your hand then stop. Hope that makes sense!

A thrilling page turner that was difficult to put down. Aaron quite deftly captures the terror and seeming insurmountable obstacles of rebellion and resistance to empire and the status quo. The nebulous and philosophical problems of capital and the modern imperial core are made very real with literal monsters, and the internal struggles of deciding how to reckon with your part in a machine of death are treated frankly and with aplomb. 

I was already a fan of Aaron's work. I cannot wait to see what he does next. 

I add them as soon as people make a purchase! However if you'd like it sooner and get it cheap there's my patreon, or you can contact me and I can get you a complimentary copy. 

I guess not!

It's nail polish.

Community copies are made available when folks make purchases. If you're looking for a cheap alternative you can back me on Patreonand get all my games. Alternatively you can email me and I can set you up with copies of some of my games.

Thank you!

An incredibly rich and powerful idea in a genre already saturated with different takes. I eagerly look forward to future developments. 

Thank you!

Indie Press Revolution will have some eventually, and I'll have extras from the Kickstarter on sale here once I've finished shipping them out to backers.

Hi! It's been a while but I believe that a stack with a Knight can only be reset with soft resets, since they have no value a hard reset wouldn't trigger them.