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A member registered May 23, 2016 · View creator page →

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A fantastic drama machine that will let you exorcise all your demons from your service industry days. 

Thank you!

Ah, I see "within" can potentially be misleading on the cleave rules. I think my intention there was that it would hit threats adjacent to the target, but that makes sense that it would hit a threat that shared a square. So I would say cleave weapons hit enemies in the same range as well. 

I can look into it!

Fantastic. Simple. Perfect!

You are correct!

A knight cannot be placed on another knight.

As long as the card triggering the overload is not a knight, an overload can include a knight (the value of the knight would be 0).

The idea is you deal out a deck at the start of a day, then decide whether you want that deck for doing gigs or a citadel run. If you're doing gigs, cards in your graveyard or in exile don't get shuffled into your deck until you are done for the day. When you're done, you return all those cards to the cube, then you get to spend coin on downtime stuff that let you alter the cards. You don't really alter the player deck during the gig phase, you do it during downtime. 

Hell yeah, thanks so much!

OMG I’ve been looking for exactly these sorts of things for an upcoming project. Thank you!

You're very welcome! Happy designing!

I think the world needs way more fan created formats for trading card games. Lots more reasons to use game pieces that otherwise we would never interact with again!

Thank you!

They don't always move their full movement, threats move to where they can do the most damage to your rig. Sometimes that requires all their movement, sometimes not.

You are correct about all of your assumptions. When face cards are drawn as churn you use their churn. They are not removed from the deck unless you defeat them as a threat. For the core queen if drawn as a location you would draw for a churn and threat as normal. 

The debts are goals to clear. In fiction you and your community already have those debts and you are working them off by going on runs. So for example if at the end of a run you have 500 credits, you could get Stack Communal Co-op Fund and clear that debt.

Ahhh, right, 'cause hunt mode just has one personnel card. Okay, I'll look at revising it.

It's typical for the use cases for different actions to overlap a bit in Forged in the Dark games. The intent is to clarify the goal of a player and gets the conversation between player and GM going. Some examples:

  • a character giving covering fire to their crew sounds more like shoot than battle or murder, since the intent is to shoot a lot
  • a character wanting to beat someone to death sounds more like murder than battle, since the intent is to kill them not fight them
  • a character wanting to snipe at a target in order to disable it sounds more like shoot than murder, since they aren't wanting to kill anything
  • a character fighting their way through a crowd sounds more like battle than murder, since again they don't want to kill anything, they just want to clear a path, but if they want to kill as many people as possible, that would be murder instead

Being a big sci-fi universe with a bit of crunch to it, it made sense to have more actions than a typical Forged in the Dark game, to capture the breadth of what player character could do, and give them more decisions on how to spend their action points and specialize their characters. Someone with lots of points in murder is a very different vibe than someone with a lot of dots in battle or shoot.

Also in such a grimdark world, 'murder' felt like too good of a keyword to pass up. 

Hope that helps!

Thanks! I've still got a long ways to go as an artist.

Hopefully that shouldn’t be possible. If you find yourself in that position please let me know. 

The citadel doesn’t do anything when you do that gig. Clearing trash is a test to see how much damage you can do as fast as possible. 

Been a while since I played but I believe the answer to both is yes.

I think I forgot to update the version number in the actual document. As far as I remember the only difference between 1.1 and 1.2 is some copyright text at the end. I've updated the plaintext version with the proper version number. 

Nothing in the rules says you can't. I just happened to have a bunch of cards laying around that I wasn't using for anything else. I'm all in favour of folks printing their own proxies. 

Thank you! It looks like importing the sheet from a pdf didn't work great but. Might be able to fix it if I has some free time. 

Hell yeah. Best of luck out there Punk. Lemme know what kind of spells you make. 

Yes, a card’s type is the symbol that is currently at the top of the card. 

Oh shoot. I see what you mean. I'll need to play around with the layout to let folks print double-sided. 

Woops! Not intentional, just an error on my part. They are now uploaded. Thanks for letting me know.

Game just officially released and I added a bunch! Enjoy!

Take a look at me playing (and losing) the escape mode of Escape the Kronos!

Download the Fealty Sheets files. They're under the 'Download demo' heading.

A deft and subtle story telling game that let's everyone be a player and a GM. Truly collaborative where you let each person take the wheel and do your best to honor what they did. I've never played anything like it and now I want to play a dozen more like it. 

This is one of those games you experience and then think about for the rest of your life. Get 2 other friends you love and play this. Play it over weeks and months. Play it over Discord, play it in person every once in a while, play it by writing letters. But play it.

This is hot as hell, definitely something I want to see more of in the MtG community.

Thank you!

Fucking incredible.

Aw heck Thursday thanks so much!

Aw heck, what a lovely response! Thanks so much!

I'll be offering physical versions soon, just need to send out all the Kickstarter backers rewards first.

Thanks so much!

Thank you so much Hendrik!

The only ones I found that looked interesting to me were Galdor's Grip and Palm Island. Lets of others but these stood out.