Hope you'll like it! Let us know about your adventures
Recent community posts
Since I'm on a Mac, I have to play the Mobile version. I feel like you're going into the right direction with Accounts/Friends and Servers.
What took me by surprise was that there was no voice chat. I watched streams online and didn't realize they were using discord. I totally thought that voice chat was the core feature of Emergency Meetings / the voting screen and Lobby.
Maybe having that option ONE DAY, would be kinda cool. Especially since you could phase out ghosts.
Ohhhh, thank you! I just discovered your review and your feedback. I'm sorry you had to find errors. I didn't have an editor on the team (well, I was basically doing this all by myself, that's why). And I hope I'm able to correct the issues ASAP. I can't afford Adobe CC at the moment, so I can't work with my original Michtim file; but I'm working on a fresh file created in Affinity Publisher, so I don't depend on Adobe.
Ultimates are just examples. You should create your own. That's why there's not everything available right off the bat.
Armor works either universally or against one specific type. Weapons also always have a type. You just flatly reduce the damage taken by the armor value. Definitely something to clarify in a 2.0 if I get to make one.
The plan is to make a Revision, and get the digital option out to all previous buyers. I'm not making money that way, but I intend to make my games living games.
I also want to make apparent that you can roll Emotions for any actions that fall under that Emotion's purview. So the given actions are for combat, but you can basically create and repair objects with Joy or Love, and so on.
Thanks for the honest review, and THANKS for noticing that the game engine is *fun* regardless of the setting. I really intended it to be a functionally designed game that's enjoyable. The original plan was to transition to a Video Game, so that's part of my background on many design decisions.
Thanks!! Check out my other stuff. You can gladly take Community Copies!
so there’s no bots or anything; if you trust your players they can track moods in real space.
roll20 would be better bc there’s an actual character sheet that allows you to roll. we used discord just for voice/video and all game stuff was on roll20.
does that answer help somewhat?
I’m unbelievably happy and thankful that I found your game in the bundle. I’m also a contributor, and I wanted to let you know that this means a lot to me. Especially in terms of art direction and inclusion. The non-binary bear witch is someone like me haha! But the other characters are fantastic as well. Hey, if you wanna come over to Turnaya and the Immergrummel woods, we’re having a cake with you!
Georg the Hamsterpunk
I’m going to be expanding this idea as I get new input. Things I’m working on are:
- Weapon Switching during combat (basically spent Control is deducted from any weapon you switch to)
- Magical Spells as Weapons
- Ranged Weapons make -1 Control, but requiring Ammo gives +1 Control
- Additional Damage Dice cost 2 Control
Tell me what you need to make this work!
Excellently crafted from the ground up, Mnemonic delivers an intense experience and does it looking gorgeous.
The best thing about it though, is that you can run Mnemonic in your regular campaigns of other games. Think of it like a minigame that delivers a memorable experience, whenever your party needs to acquire a thing.
Check it out!
I'm inviting you to share your opinions: does a 5 Torment Limit constrain your games too much? Would you rather increase it up to 9? Akin to 9 Lives of the cat?
What about 1w6 + 3 rolled secretly by the GM? Does that tension add something to the mix?
this is art. I really like that new term “lyric” because it’s almost like a spell in and of itself. thank you for this. I really would like to rate this, but I don’t yet know how. It eludes me, but I’ll get there, and it will be five stars easily.