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I’m going to be expanding this idea as I get new input. Things I’m working on are:

  • Weapon Switching during combat (basically spent Control is deducted from any weapon you switch to)
  • Magical Spells as Weapons
  • Ranged Weapons make -1 Control, but requiring Ammo gives +1 Control
  • Additional Damage Dice cost 2 Control

Tell me what you need to make this work!